init
This commit is contained in:
434
.gitignore
vendored
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434
.gitignore
vendored
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@@ -0,0 +1,434 @@
|
|||||||
|
# Prerequisites
|
||||||
|
*.d
|
||||||
|
|
||||||
|
# Compiled Object files
|
||||||
|
*.slo
|
||||||
|
*.lo
|
||||||
|
*.o
|
||||||
|
*.obj
|
||||||
|
|
||||||
|
# Precompiled Headers
|
||||||
|
*.gch
|
||||||
|
*.pch
|
||||||
|
|
||||||
|
# Compiled Dynamic libraries
|
||||||
|
*.so
|
||||||
|
*.dylib
|
||||||
|
*.dll
|
||||||
|
|
||||||
|
# Fortran module files
|
||||||
|
*.mod
|
||||||
|
*.smod
|
||||||
|
|
||||||
|
# Compiled Static libraries
|
||||||
|
*.lai
|
||||||
|
*.la
|
||||||
|
*.a
|
||||||
|
*.lib
|
||||||
|
|
||||||
|
# Executables
|
||||||
|
*.exe
|
||||||
|
*.out
|
||||||
|
*.app
|
||||||
|
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
*.ncb
|
||||||
|
*.aps
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# imgui
|
||||||
|
imgui.ini
|
||||||
41
AsuroImgui.sln
Normal file
41
AsuroImgui.sln
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.0.32112.339
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImguiBase", "ImguiBase\ImguiBase.vcxproj", "{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImguiNodes", "ImguiNodes\ImguiNodes.vcxproj", "{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Release|x64.Build.0 = Release|x64
|
||||||
|
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Release|x64.Build.0 = Release|x64
|
||||||
|
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {DBB1B094-9D1A-4F2C-83C1-2DBD57148D97}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
502
ImguiBase/ImguiBase.cpp
Normal file
502
ImguiBase/ImguiBase.cpp
Normal file
@@ -0,0 +1,502 @@
|
|||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_glfw.h"
|
||||||
|
#include "imgui_impl_vulkan.h"
|
||||||
|
#include "ImguiBase.h"
|
||||||
|
#include <iostream>
|
||||||
|
#define GLFW_INCLUDE_NONE
|
||||||
|
#define GLFW_INCLUDE_VULKAN
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <vulkan/vulkan.h>
|
||||||
|
|
||||||
|
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||||
|
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||||
|
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
|
||||||
|
static VkDevice g_Device = VK_NULL_HANDLE;
|
||||||
|
static uint32_t g_QueueFamily = (uint32_t)-1;
|
||||||
|
static VkQueue g_Queue = VK_NULL_HANDLE;
|
||||||
|
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||||
|
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||||
|
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||||
|
|
||||||
|
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||||
|
static int g_MinImageCount = 2;
|
||||||
|
static bool g_SwapChainRebuild = false;
|
||||||
|
|
||||||
|
static void check_vk_result(VkResult err)
|
||||||
|
{
|
||||||
|
if (err == 0)
|
||||||
|
return;
|
||||||
|
fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
|
||||||
|
if (err < 0)
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
|
||||||
|
{
|
||||||
|
(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
|
||||||
|
fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
|
||||||
|
return VK_FALSE;
|
||||||
|
}
|
||||||
|
#endif // IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
|
||||||
|
static void SetupVulkan(const char** extensions, uint32_t extensions_count)
|
||||||
|
{
|
||||||
|
VkResult err;
|
||||||
|
|
||||||
|
// Create Vulkan Instance
|
||||||
|
{
|
||||||
|
VkInstanceCreateInfo create_info = {};
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||||
|
create_info.enabledExtensionCount = extensions_count;
|
||||||
|
create_info.ppEnabledExtensionNames = extensions;
|
||||||
|
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
// Enabling validation layers
|
||||||
|
const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
|
||||||
|
create_info.enabledLayerCount = 1;
|
||||||
|
create_info.ppEnabledLayerNames = layers;
|
||||||
|
|
||||||
|
// Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
|
||||||
|
const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
|
||||||
|
memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
|
||||||
|
extensions_ext[extensions_count] = "VK_EXT_debug_report";
|
||||||
|
create_info.enabledExtensionCount = extensions_count + 1;
|
||||||
|
create_info.ppEnabledExtensionNames = extensions_ext;
|
||||||
|
|
||||||
|
// Create Vulkan Instance
|
||||||
|
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||||
|
check_vk_result(err);
|
||||||
|
free(extensions_ext);
|
||||||
|
|
||||||
|
// Get the function pointer (required for any extensions)
|
||||||
|
auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
|
||||||
|
IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
|
||||||
|
|
||||||
|
// Setup the debug report callback
|
||||||
|
VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
|
||||||
|
debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
|
||||||
|
debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
||||||
|
debug_report_ci.pfnCallback = debug_report;
|
||||||
|
debug_report_ci.pUserData = NULL;
|
||||||
|
err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
|
||||||
|
check_vk_result(err);
|
||||||
|
#else
|
||||||
|
// Create Vulkan Instance without any debug feature
|
||||||
|
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||||
|
check_vk_result(err);
|
||||||
|
IM_UNUSED(g_DebugReport);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select GPU
|
||||||
|
{
|
||||||
|
uint32_t gpu_count;
|
||||||
|
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
|
||||||
|
check_vk_result(err);
|
||||||
|
IM_ASSERT(gpu_count > 0);
|
||||||
|
|
||||||
|
VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
|
||||||
|
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
|
||||||
|
// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
|
||||||
|
// dedicated GPUs) is out of scope of this sample.
|
||||||
|
int use_gpu = 0;
|
||||||
|
for (int i = 0; i < (int)gpu_count; i++)
|
||||||
|
{
|
||||||
|
VkPhysicalDeviceProperties properties;
|
||||||
|
vkGetPhysicalDeviceProperties(gpus[i], &properties);
|
||||||
|
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
||||||
|
{
|
||||||
|
use_gpu = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
g_PhysicalDevice = gpus[use_gpu];
|
||||||
|
free(gpus);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select graphics queue family
|
||||||
|
{
|
||||||
|
uint32_t count;
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
|
||||||
|
VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
|
||||||
|
for (uint32_t i = 0; i < count; i++)
|
||||||
|
if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||||
|
{
|
||||||
|
g_QueueFamily = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
free(queues);
|
||||||
|
IM_ASSERT(g_QueueFamily != (uint32_t)-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create Logical Device (with 1 queue)
|
||||||
|
{
|
||||||
|
int device_extension_count = 1;
|
||||||
|
const char* device_extensions[] = { "VK_KHR_swapchain" };
|
||||||
|
const float queue_priority[] = { 1.0f };
|
||||||
|
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||||
|
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||||
|
queue_info[0].queueFamilyIndex = g_QueueFamily;
|
||||||
|
queue_info[0].queueCount = 1;
|
||||||
|
queue_info[0].pQueuePriorities = queue_priority;
|
||||||
|
VkDeviceCreateInfo create_info = {};
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||||
|
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
|
||||||
|
create_info.pQueueCreateInfos = queue_info;
|
||||||
|
create_info.enabledExtensionCount = device_extension_count;
|
||||||
|
create_info.ppEnabledExtensionNames = device_extensions;
|
||||||
|
err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
|
||||||
|
check_vk_result(err);
|
||||||
|
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create Descriptor Pool
|
||||||
|
{
|
||||||
|
VkDescriptorPoolSize pool_sizes[] =
|
||||||
|
{
|
||||||
|
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
||||||
|
};
|
||||||
|
VkDescriptorPoolCreateInfo pool_info = {};
|
||||||
|
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||||
|
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||||
|
pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
|
||||||
|
pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
|
||||||
|
pool_info.pPoolSizes = pool_sizes;
|
||||||
|
err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
|
||||||
|
check_vk_result(err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
|
||||||
|
// Your real engine/app may not use them.
|
||||||
|
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
|
||||||
|
{
|
||||||
|
wd->Surface = surface;
|
||||||
|
|
||||||
|
// Check for WSI support
|
||||||
|
VkBool32 res;
|
||||||
|
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
|
||||||
|
if (res != VK_TRUE)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select Surface Format
|
||||||
|
const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
|
||||||
|
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
||||||
|
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
|
||||||
|
|
||||||
|
// Select Present Mode
|
||||||
|
#ifdef IMGUI_UNLIMITED_FRAME_RATE
|
||||||
|
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
|
||||||
|
#else
|
||||||
|
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
|
||||||
|
#endif
|
||||||
|
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
|
||||||
|
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
|
||||||
|
|
||||||
|
// Create SwapChain, RenderPass, Framebuffer, etc.
|
||||||
|
IM_ASSERT(g_MinImageCount >= 2);
|
||||||
|
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CleanupVulkan()
|
||||||
|
{
|
||||||
|
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||||
|
|
||||||
|
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
// Remove the debug report callback
|
||||||
|
auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
|
||||||
|
vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
|
||||||
|
#endif // IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
|
||||||
|
vkDestroyDevice(g_Device, g_Allocator);
|
||||||
|
vkDestroyInstance(g_Instance, g_Allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CleanupVulkanWindow()
|
||||||
|
{
|
||||||
|
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
|
||||||
|
{
|
||||||
|
VkResult err;
|
||||||
|
|
||||||
|
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
|
||||||
|
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||||
|
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
||||||
|
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||||
|
{
|
||||||
|
g_SwapChainRebuild = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
|
||||||
|
{
|
||||||
|
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
err = vkResetFences(g_Device, 1, &fd->Fence);
|
||||||
|
check_vk_result(err);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
|
||||||
|
check_vk_result(err);
|
||||||
|
VkCommandBufferBeginInfo info = {};
|
||||||
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||||
|
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||||
|
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
||||||
|
check_vk_result(err);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
VkRenderPassBeginInfo info = {};
|
||||||
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||||
|
info.renderPass = wd->RenderPass;
|
||||||
|
info.framebuffer = fd->Framebuffer;
|
||||||
|
info.renderArea.extent.width = wd->Width;
|
||||||
|
info.renderArea.extent.height = wd->Height;
|
||||||
|
info.clearValueCount = 1;
|
||||||
|
info.pClearValues = &wd->ClearValue;
|
||||||
|
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Record dear imgui primitives into command buffer
|
||||||
|
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
|
||||||
|
|
||||||
|
// Submit command buffer
|
||||||
|
vkCmdEndRenderPass(fd->CommandBuffer);
|
||||||
|
{
|
||||||
|
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||||
|
VkSubmitInfo info = {};
|
||||||
|
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||||
|
info.waitSemaphoreCount = 1;
|
||||||
|
info.pWaitSemaphores = &image_acquired_semaphore;
|
||||||
|
info.pWaitDstStageMask = &wait_stage;
|
||||||
|
info.commandBufferCount = 1;
|
||||||
|
info.pCommandBuffers = &fd->CommandBuffer;
|
||||||
|
info.signalSemaphoreCount = 1;
|
||||||
|
info.pSignalSemaphores = &render_complete_semaphore;
|
||||||
|
|
||||||
|
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||||
|
check_vk_result(err);
|
||||||
|
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
|
||||||
|
check_vk_result(err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
|
||||||
|
{
|
||||||
|
if (g_SwapChainRebuild)
|
||||||
|
return;
|
||||||
|
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||||
|
VkPresentInfoKHR info = {};
|
||||||
|
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||||
|
info.waitSemaphoreCount = 1;
|
||||||
|
info.pWaitSemaphores = &render_complete_semaphore;
|
||||||
|
info.swapchainCount = 1;
|
||||||
|
info.pSwapchains = &wd->Swapchain;
|
||||||
|
info.pImageIndices = &wd->FrameIndex;
|
||||||
|
VkResult err = vkQueuePresentKHR(g_Queue, &info);
|
||||||
|
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||||
|
{
|
||||||
|
g_SwapChainRebuild = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
check_vk_result(err);
|
||||||
|
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
|
||||||
|
}
|
||||||
|
|
||||||
|
static void glfw_error_callback(int error, const char* description)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
|
||||||
|
}
|
||||||
|
|
||||||
|
int startImgui(void* customState, void (*const initFunc)(void), void (*const drawFunc)(DrawData&, void*))
|
||||||
|
{
|
||||||
|
// Setup GLFW window
|
||||||
|
glfwSetErrorCallback(glfw_error_callback);
|
||||||
|
if (!glfwInit())
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||||
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", NULL, NULL);
|
||||||
|
|
||||||
|
// Setup Vulkan
|
||||||
|
if (!glfwVulkanSupported())
|
||||||
|
{
|
||||||
|
printf("GLFW: Vulkan Not Supported\n");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
uint32_t extensions_count = 0;
|
||||||
|
const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
|
||||||
|
SetupVulkan(extensions, extensions_count);
|
||||||
|
|
||||||
|
// Create Window Surface
|
||||||
|
VkSurfaceKHR surface;
|
||||||
|
VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
// Create Framebuffers
|
||||||
|
int w, h;
|
||||||
|
glfwGetFramebufferSize(window, &w, &h);
|
||||||
|
ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
|
||||||
|
SetupVulkanWindow(wd, surface, w, h);
|
||||||
|
|
||||||
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||||
|
|
||||||
|
// Setup Dear ImGui style
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
|
// Setup Platform/Renderer backends
|
||||||
|
ImGui_ImplGlfw_InitForVulkan(window, true);
|
||||||
|
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||||
|
init_info.Instance = g_Instance;
|
||||||
|
init_info.PhysicalDevice = g_PhysicalDevice;
|
||||||
|
init_info.Device = g_Device;
|
||||||
|
init_info.QueueFamily = g_QueueFamily;
|
||||||
|
init_info.Queue = g_Queue;
|
||||||
|
init_info.PipelineCache = g_PipelineCache;
|
||||||
|
init_info.DescriptorPool = g_DescriptorPool;
|
||||||
|
init_info.Subpass = 0;
|
||||||
|
init_info.MinImageCount = g_MinImageCount;
|
||||||
|
init_info.ImageCount = wd->ImageCount;
|
||||||
|
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
init_info.Allocator = g_Allocator;
|
||||||
|
init_info.CheckVkResultFn = check_vk_result;
|
||||||
|
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
|
||||||
|
|
||||||
|
// Load Fonts
|
||||||
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||||
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||||
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||||
|
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||||
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||||
|
//io.Fonts->AddFontDefault();
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||||
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
initFunc();
|
||||||
|
|
||||||
|
// Upload Fonts
|
||||||
|
{
|
||||||
|
// Use any command queue
|
||||||
|
VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
|
||||||
|
VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
|
||||||
|
|
||||||
|
err = vkResetCommandPool(g_Device, command_pool, 0);
|
||||||
|
check_vk_result(err);
|
||||||
|
VkCommandBufferBeginInfo begin_info = {};
|
||||||
|
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||||
|
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||||
|
err = vkBeginCommandBuffer(command_buffer, &begin_info);
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
|
||||||
|
|
||||||
|
VkSubmitInfo end_info = {};
|
||||||
|
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||||
|
end_info.commandBufferCount = 1;
|
||||||
|
end_info.pCommandBuffers = &command_buffer;
|
||||||
|
err = vkEndCommandBuffer(command_buffer);
|
||||||
|
check_vk_result(err);
|
||||||
|
err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
err = vkDeviceWaitIdle(g_Device);
|
||||||
|
check_vk_result(err);
|
||||||
|
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Our state
|
||||||
|
DrawData drawData{};
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while (!glfwWindowShouldClose(window))
|
||||||
|
{
|
||||||
|
// Poll and handle events (inputs, window resize, etc.)
|
||||||
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||||
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||||
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||||
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||||
|
glfwPollEvents();
|
||||||
|
|
||||||
|
// Resize swap chain?
|
||||||
|
if (g_SwapChainRebuild)
|
||||||
|
{
|
||||||
|
int width, height;
|
||||||
|
glfwGetFramebufferSize(window, &width, &height);
|
||||||
|
if (width > 0 && height > 0)
|
||||||
|
{
|
||||||
|
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
||||||
|
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||||
|
g_MainWindowData.FrameIndex = 0;
|
||||||
|
g_SwapChainRebuild = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the Dear ImGui frame
|
||||||
|
ImGui_ImplVulkan_NewFrame();
|
||||||
|
ImGui_ImplGlfw_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
drawFunc(drawData, customState);
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
ImDrawData* draw_data = ImGui::GetDrawData();
|
||||||
|
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
||||||
|
if (!is_minimized)
|
||||||
|
{
|
||||||
|
wd->ClearValue.color.float32[0] = drawData.clear_color.x * drawData.clear_color.w;
|
||||||
|
wd->ClearValue.color.float32[1] = drawData.clear_color.y * drawData.clear_color.w;
|
||||||
|
wd->ClearValue.color.float32[2] = drawData.clear_color.z * drawData.clear_color.w;
|
||||||
|
wd->ClearValue.color.float32[3] = drawData.clear_color.w;
|
||||||
|
FrameRender(wd, draw_data);
|
||||||
|
FramePresent(wd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
err = vkDeviceWaitIdle(g_Device);
|
||||||
|
check_vk_result(err);
|
||||||
|
ImGui_ImplVulkan_Shutdown();
|
||||||
|
ImGui_ImplGlfw_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
CleanupVulkanWindow();
|
||||||
|
CleanupVulkan();
|
||||||
|
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
glfwTerminate();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
10
ImguiBase/ImguiBase.h
Normal file
10
ImguiBase/ImguiBase.h
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "imgui/headers/imgui.h"
|
||||||
|
|
||||||
|
class DrawData {
|
||||||
|
public:
|
||||||
|
ImVec4 clear_color;
|
||||||
|
};
|
||||||
|
|
||||||
|
int startImgui(void* customState, void (*const initFunc)(void), void (* const drawFunc)(DrawData&, void*));
|
||||||
204
ImguiBase/ImguiBase.vcxproj
Normal file
204
ImguiBase/ImguiBase.vcxproj
Normal file
@@ -0,0 +1,204 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{bb8a1ca3-7660-49e9-baf1-a99f733f7db6}</ProjectGuid>
|
||||||
|
<RootNamespace>ImguiBase</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<IncludePath>imgui/headers;D:\Applications\VulkanSDK\1.2.182.0\Include;E:\Code\glfw-3.3.7.bin.WIN64\include;$(IncludePath)</IncludePath>
|
||||||
|
<PublicIncludeDirectories>imgui\headers;E:\Code\glfw-3.3.7.bin.WIN64\include;D:\Applications\VulkanSDK\1.2.182.0\Include</PublicIncludeDirectories>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<IncludePath>imgui/headers;D:\Applications\VulkanSDK\1.2.182.0\Include;E:\Code\glfw-3.3.7.bin.WIN64\include;$(IncludePath)</IncludePath>
|
||||||
|
<PublicIncludeDirectories>imgui\headers;E:\Code\glfw-3.3.7.bin.WIN64\include;D:\Applications\VulkanSDK\1.2.182.0\Include</PublicIncludeDirectories>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<IncludePath>imgui/headers;D:\Applications\VulkanSDK\1.2.182.0\Include;E:\Code\glfw-3.3.7.bin.WIN64\include;$(IncludePath)</IncludePath>
|
||||||
|
<PublicIncludeDirectories>imgui\headers;E:\Code\glfw-3.3.7.bin.WIN64\include;D:\Applications\VulkanSDK\1.2.182.0\Include</PublicIncludeDirectories>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<IncludePath>imgui/headers;D:\Applications\VulkanSDK\1.2.182.0\Include;E:\Code\glfw-3.3.7.bin.WIN64\include;$(IncludePath)</IncludePath>
|
||||||
|
<PublicIncludeDirectories>imgui\headers;E:\Code\glfw-3.3.7.bin.WIN64\include;D:\Applications\VulkanSDK\1.2.182.0\Include</PublicIncludeDirectories>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>
|
||||||
|
</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
<Lib>
|
||||||
|
<AdditionalLibraryDirectories>E:\Code\glfw-3.3.7.bin.WIN64\lib-vc2022;D:\Applications\VulkanSDK\1.2.182.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Lib>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>
|
||||||
|
</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
<Lib>
|
||||||
|
<AdditionalLibraryDirectories>E:\Code\glfw-3.3.7.bin.WIN64\lib-vc2022;D:\Applications\VulkanSDK\1.2.182.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Lib>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>
|
||||||
|
</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
<Lib>
|
||||||
|
<AdditionalLibraryDirectories>E:\Code\glfw-3.3.7.bin.WIN64\lib-vc2022;D:\Applications\VulkanSDK\1.2.182.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Lib>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>
|
||||||
|
</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
<Lib>
|
||||||
|
<AdditionalLibraryDirectories>E:\Code\glfw-3.3.7.bin.WIN64\lib-vc2022;D:\Applications\VulkanSDK\1.2.182.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Lib>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="ImguiBase.cpp" />
|
||||||
|
<ClCompile Include="imgui\code\imgui.cpp" />
|
||||||
|
<ClCompile Include="imgui\code\imgui_demo.cpp" />
|
||||||
|
<ClCompile Include="imgui\code\imgui_draw.cpp" />
|
||||||
|
<ClCompile Include="imgui\code\imgui_impl_glfw.cpp" />
|
||||||
|
<ClCompile Include="imgui\code\imgui_impl_vulkan.cpp" />
|
||||||
|
<ClCompile Include="imgui\code\imgui_tables.cpp" />
|
||||||
|
<ClCompile Include="imgui\code\imgui_widgets.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="ImguiBase.h" />
|
||||||
|
<ClInclude Include="imgui\headers\imconfig.h" />
|
||||||
|
<ClInclude Include="imgui\headers\imgui.h" />
|
||||||
|
<ClInclude Include="imgui\headers\imgui_impl_glfw.h" />
|
||||||
|
<ClInclude Include="imgui\headers\imgui_impl_vulkan.h" />
|
||||||
|
<ClInclude Include="imgui\headers\imgui_internal.h" />
|
||||||
|
<ClInclude Include="imgui\headers\imstb_rectpack.h" />
|
||||||
|
<ClInclude Include="imgui\headers\imstb_textedit.h" />
|
||||||
|
<ClInclude Include="imgui\headers\imstb_truetype.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Font Include="Montserrat-Regular.ttf" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
83
ImguiBase/ImguiBase.vcxproj.filters
Normal file
83
ImguiBase/ImguiBase.vcxproj.filters
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files\imgui">
|
||||||
|
<UniqueIdentifier>{fb168aaf-da28-4d0c-8533-7d5c75751a6c}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Source Files\imgui">
|
||||||
|
<UniqueIdentifier>{aa1c3e5a-0dec-41a2-a36a-16601f85dd35}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="ImguiBase.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="imgui\code\imgui_impl_glfw.cpp">
|
||||||
|
<Filter>Source Files\imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="imgui\code\imgui.cpp">
|
||||||
|
<Filter>Source Files\imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="imgui\code\imgui_demo.cpp">
|
||||||
|
<Filter>Source Files\imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="imgui\code\imgui_draw.cpp">
|
||||||
|
<Filter>Source Files\imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="imgui\code\imgui_impl_vulkan.cpp">
|
||||||
|
<Filter>Source Files\imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="imgui\code\imgui_tables.cpp">
|
||||||
|
<Filter>Source Files\imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="imgui\code\imgui_widgets.cpp">
|
||||||
|
<Filter>Source Files\imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="imgui\headers\imconfig.h">
|
||||||
|
<Filter>Header Files\imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="imgui\headers\imgui.h">
|
||||||
|
<Filter>Header Files\imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="imgui\headers\imgui_impl_glfw.h">
|
||||||
|
<Filter>Header Files\imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="imgui\headers\imgui_impl_vulkan.h">
|
||||||
|
<Filter>Header Files\imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="imgui\headers\imgui_internal.h">
|
||||||
|
<Filter>Header Files\imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="imgui\headers\imstb_rectpack.h">
|
||||||
|
<Filter>Header Files\imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="imgui\headers\imstb_textedit.h">
|
||||||
|
<Filter>Header Files\imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="imgui\headers\imstb_truetype.h">
|
||||||
|
<Filter>Header Files\imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="ImguiBase.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Font Include="Montserrat-Regular.ttf">
|
||||||
|
<Filter>Resource Files</Filter>
|
||||||
|
</Font>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
502
ImguiBase/ImguiTest.cpp
Normal file
502
ImguiBase/ImguiTest.cpp
Normal file
@@ -0,0 +1,502 @@
|
|||||||
|
// ImguiTest.cpp : This file contains the 'main' function. Program execution begins and ends there.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_glfw.h"
|
||||||
|
#include "imgui_impl_vulkan.h"
|
||||||
|
#include <iostream>
|
||||||
|
#define GLFW_INCLUDE_NONE
|
||||||
|
#define GLFW_INCLUDE_VULKAN
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <vulkan/vulkan.h>
|
||||||
|
|
||||||
|
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||||
|
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||||
|
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
|
||||||
|
static VkDevice g_Device = VK_NULL_HANDLE;
|
||||||
|
static uint32_t g_QueueFamily = (uint32_t)-1;
|
||||||
|
static VkQueue g_Queue = VK_NULL_HANDLE;
|
||||||
|
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||||
|
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||||
|
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||||
|
|
||||||
|
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||||
|
static int g_MinImageCount = 2;
|
||||||
|
static bool g_SwapChainRebuild = false;
|
||||||
|
|
||||||
|
static void check_vk_result(VkResult err)
|
||||||
|
{
|
||||||
|
if (err == 0)
|
||||||
|
return;
|
||||||
|
fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
|
||||||
|
if (err < 0)
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
|
||||||
|
{
|
||||||
|
(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
|
||||||
|
fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
|
||||||
|
return VK_FALSE;
|
||||||
|
}
|
||||||
|
#endif // IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
|
||||||
|
static void SetupVulkan(const char** extensions, uint32_t extensions_count)
|
||||||
|
{
|
||||||
|
VkResult err;
|
||||||
|
|
||||||
|
// Create Vulkan Instance
|
||||||
|
{
|
||||||
|
VkInstanceCreateInfo create_info = {};
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||||
|
create_info.enabledExtensionCount = extensions_count;
|
||||||
|
create_info.ppEnabledExtensionNames = extensions;
|
||||||
|
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
// Enabling validation layers
|
||||||
|
const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
|
||||||
|
create_info.enabledLayerCount = 1;
|
||||||
|
create_info.ppEnabledLayerNames = layers;
|
||||||
|
|
||||||
|
// Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
|
||||||
|
const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
|
||||||
|
memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
|
||||||
|
extensions_ext[extensions_count] = "VK_EXT_debug_report";
|
||||||
|
create_info.enabledExtensionCount = extensions_count + 1;
|
||||||
|
create_info.ppEnabledExtensionNames = extensions_ext;
|
||||||
|
|
||||||
|
// Create Vulkan Instance
|
||||||
|
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||||
|
check_vk_result(err);
|
||||||
|
free(extensions_ext);
|
||||||
|
|
||||||
|
// Get the function pointer (required for any extensions)
|
||||||
|
auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
|
||||||
|
IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
|
||||||
|
|
||||||
|
// Setup the debug report callback
|
||||||
|
VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
|
||||||
|
debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
|
||||||
|
debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
||||||
|
debug_report_ci.pfnCallback = debug_report;
|
||||||
|
debug_report_ci.pUserData = NULL;
|
||||||
|
err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
|
||||||
|
check_vk_result(err);
|
||||||
|
#else
|
||||||
|
// Create Vulkan Instance without any debug feature
|
||||||
|
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||||
|
check_vk_result(err);
|
||||||
|
IM_UNUSED(g_DebugReport);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select GPU
|
||||||
|
{
|
||||||
|
uint32_t gpu_count;
|
||||||
|
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
|
||||||
|
check_vk_result(err);
|
||||||
|
IM_ASSERT(gpu_count > 0);
|
||||||
|
|
||||||
|
VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
|
||||||
|
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
|
||||||
|
// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
|
||||||
|
// dedicated GPUs) is out of scope of this sample.
|
||||||
|
int use_gpu = 0;
|
||||||
|
for (int i = 0; i < (int)gpu_count; i++)
|
||||||
|
{
|
||||||
|
VkPhysicalDeviceProperties properties;
|
||||||
|
vkGetPhysicalDeviceProperties(gpus[i], &properties);
|
||||||
|
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
||||||
|
{
|
||||||
|
use_gpu = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
g_PhysicalDevice = gpus[use_gpu];
|
||||||
|
free(gpus);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select graphics queue family
|
||||||
|
{
|
||||||
|
uint32_t count;
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
|
||||||
|
VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
|
||||||
|
for (uint32_t i = 0; i < count; i++)
|
||||||
|
if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||||
|
{
|
||||||
|
g_QueueFamily = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
free(queues);
|
||||||
|
IM_ASSERT(g_QueueFamily != (uint32_t)-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create Logical Device (with 1 queue)
|
||||||
|
{
|
||||||
|
int device_extension_count = 1;
|
||||||
|
const char* device_extensions[] = { "VK_KHR_swapchain" };
|
||||||
|
const float queue_priority[] = { 1.0f };
|
||||||
|
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||||
|
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||||
|
queue_info[0].queueFamilyIndex = g_QueueFamily;
|
||||||
|
queue_info[0].queueCount = 1;
|
||||||
|
queue_info[0].pQueuePriorities = queue_priority;
|
||||||
|
VkDeviceCreateInfo create_info = {};
|
||||||
|
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||||
|
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
|
||||||
|
create_info.pQueueCreateInfos = queue_info;
|
||||||
|
create_info.enabledExtensionCount = device_extension_count;
|
||||||
|
create_info.ppEnabledExtensionNames = device_extensions;
|
||||||
|
err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
|
||||||
|
check_vk_result(err);
|
||||||
|
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create Descriptor Pool
|
||||||
|
{
|
||||||
|
VkDescriptorPoolSize pool_sizes[] =
|
||||||
|
{
|
||||||
|
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
||||||
|
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
||||||
|
};
|
||||||
|
VkDescriptorPoolCreateInfo pool_info = {};
|
||||||
|
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||||
|
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||||
|
pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
|
||||||
|
pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
|
||||||
|
pool_info.pPoolSizes = pool_sizes;
|
||||||
|
err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
|
||||||
|
check_vk_result(err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
|
||||||
|
// Your real engine/app may not use them.
|
||||||
|
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
|
||||||
|
{
|
||||||
|
wd->Surface = surface;
|
||||||
|
|
||||||
|
// Check for WSI support
|
||||||
|
VkBool32 res;
|
||||||
|
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
|
||||||
|
if (res != VK_TRUE)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select Surface Format
|
||||||
|
const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
|
||||||
|
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
||||||
|
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
|
||||||
|
|
||||||
|
// Select Present Mode
|
||||||
|
#ifdef IMGUI_UNLIMITED_FRAME_RATE
|
||||||
|
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
|
||||||
|
#else
|
||||||
|
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
|
||||||
|
#endif
|
||||||
|
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
|
||||||
|
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
|
||||||
|
|
||||||
|
// Create SwapChain, RenderPass, Framebuffer, etc.
|
||||||
|
IM_ASSERT(g_MinImageCount >= 2);
|
||||||
|
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CleanupVulkan()
|
||||||
|
{
|
||||||
|
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||||
|
|
||||||
|
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
// Remove the debug report callback
|
||||||
|
auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
|
||||||
|
vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
|
||||||
|
#endif // IMGUI_VULKAN_DEBUG_REPORT
|
||||||
|
|
||||||
|
vkDestroyDevice(g_Device, g_Allocator);
|
||||||
|
vkDestroyInstance(g_Instance, g_Allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CleanupVulkanWindow()
|
||||||
|
{
|
||||||
|
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
|
||||||
|
{
|
||||||
|
VkResult err;
|
||||||
|
|
||||||
|
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
|
||||||
|
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||||
|
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
||||||
|
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||||
|
{
|
||||||
|
g_SwapChainRebuild = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
|
||||||
|
{
|
||||||
|
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
err = vkResetFences(g_Device, 1, &fd->Fence);
|
||||||
|
check_vk_result(err);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
|
||||||
|
check_vk_result(err);
|
||||||
|
VkCommandBufferBeginInfo info = {};
|
||||||
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||||
|
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||||
|
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
||||||
|
check_vk_result(err);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
VkRenderPassBeginInfo info = {};
|
||||||
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||||
|
info.renderPass = wd->RenderPass;
|
||||||
|
info.framebuffer = fd->Framebuffer;
|
||||||
|
info.renderArea.extent.width = wd->Width;
|
||||||
|
info.renderArea.extent.height = wd->Height;
|
||||||
|
info.clearValueCount = 1;
|
||||||
|
info.pClearValues = &wd->ClearValue;
|
||||||
|
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Record dear imgui primitives into command buffer
|
||||||
|
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
|
||||||
|
|
||||||
|
// Submit command buffer
|
||||||
|
vkCmdEndRenderPass(fd->CommandBuffer);
|
||||||
|
{
|
||||||
|
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||||
|
VkSubmitInfo info = {};
|
||||||
|
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||||
|
info.waitSemaphoreCount = 1;
|
||||||
|
info.pWaitSemaphores = &image_acquired_semaphore;
|
||||||
|
info.pWaitDstStageMask = &wait_stage;
|
||||||
|
info.commandBufferCount = 1;
|
||||||
|
info.pCommandBuffers = &fd->CommandBuffer;
|
||||||
|
info.signalSemaphoreCount = 1;
|
||||||
|
info.pSignalSemaphores = &render_complete_semaphore;
|
||||||
|
|
||||||
|
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||||
|
check_vk_result(err);
|
||||||
|
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
|
||||||
|
check_vk_result(err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
|
||||||
|
{
|
||||||
|
if (g_SwapChainRebuild)
|
||||||
|
return;
|
||||||
|
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||||
|
VkPresentInfoKHR info = {};
|
||||||
|
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||||
|
info.waitSemaphoreCount = 1;
|
||||||
|
info.pWaitSemaphores = &render_complete_semaphore;
|
||||||
|
info.swapchainCount = 1;
|
||||||
|
info.pSwapchains = &wd->Swapchain;
|
||||||
|
info.pImageIndices = &wd->FrameIndex;
|
||||||
|
VkResult err = vkQueuePresentKHR(g_Queue, &info);
|
||||||
|
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||||
|
{
|
||||||
|
g_SwapChainRebuild = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
check_vk_result(err);
|
||||||
|
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
|
||||||
|
}
|
||||||
|
|
||||||
|
static void glfw_error_callback(int error, const char* description)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int, char**)
|
||||||
|
{
|
||||||
|
// Setup GLFW window
|
||||||
|
glfwSetErrorCallback(glfw_error_callback);
|
||||||
|
if (!glfwInit())
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||||
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", NULL, NULL);
|
||||||
|
|
||||||
|
// Setup Vulkan
|
||||||
|
if (!glfwVulkanSupported())
|
||||||
|
{
|
||||||
|
printf("GLFW: Vulkan Not Supported\n");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
uint32_t extensions_count = 0;
|
||||||
|
const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
|
||||||
|
SetupVulkan(extensions, extensions_count);
|
||||||
|
|
||||||
|
// Create Window Surface
|
||||||
|
VkSurfaceKHR surface;
|
||||||
|
VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
// Create Framebuffers
|
||||||
|
int w, h;
|
||||||
|
glfwGetFramebufferSize(window, &w, &h);
|
||||||
|
ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
|
||||||
|
SetupVulkanWindow(wd, surface, w, h);
|
||||||
|
|
||||||
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||||
|
|
||||||
|
// Setup Dear ImGui style
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
|
// Setup Platform/Renderer backends
|
||||||
|
ImGui_ImplGlfw_InitForVulkan(window, true);
|
||||||
|
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||||
|
init_info.Instance = g_Instance;
|
||||||
|
init_info.PhysicalDevice = g_PhysicalDevice;
|
||||||
|
init_info.Device = g_Device;
|
||||||
|
init_info.QueueFamily = g_QueueFamily;
|
||||||
|
init_info.Queue = g_Queue;
|
||||||
|
init_info.PipelineCache = g_PipelineCache;
|
||||||
|
init_info.DescriptorPool = g_DescriptorPool;
|
||||||
|
init_info.Subpass = 0;
|
||||||
|
init_info.MinImageCount = g_MinImageCount;
|
||||||
|
init_info.ImageCount = wd->ImageCount;
|
||||||
|
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
init_info.Allocator = g_Allocator;
|
||||||
|
init_info.CheckVkResultFn = check_vk_result;
|
||||||
|
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
|
||||||
|
|
||||||
|
// Load Fonts
|
||||||
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||||
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||||
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||||
|
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||||
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||||
|
//io.Fonts->AddFontDefault();
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||||
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Upload Fonts
|
||||||
|
{
|
||||||
|
// Use any command queue
|
||||||
|
VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
|
||||||
|
VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
|
||||||
|
|
||||||
|
err = vkResetCommandPool(g_Device, command_pool, 0);
|
||||||
|
check_vk_result(err);
|
||||||
|
VkCommandBufferBeginInfo begin_info = {};
|
||||||
|
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||||
|
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||||
|
err = vkBeginCommandBuffer(command_buffer, &begin_info);
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
|
||||||
|
|
||||||
|
VkSubmitInfo end_info = {};
|
||||||
|
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||||
|
end_info.commandBufferCount = 1;
|
||||||
|
end_info.pCommandBuffers = &command_buffer;
|
||||||
|
err = vkEndCommandBuffer(command_buffer);
|
||||||
|
check_vk_result(err);
|
||||||
|
err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
|
||||||
|
check_vk_result(err);
|
||||||
|
|
||||||
|
err = vkDeviceWaitIdle(g_Device);
|
||||||
|
check_vk_result(err);
|
||||||
|
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Our state
|
||||||
|
DrawData customState{};
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
while (!glfwWindowShouldClose(window))
|
||||||
|
{
|
||||||
|
// Poll and handle events (inputs, window resize, etc.)
|
||||||
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||||
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||||
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||||
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||||
|
glfwPollEvents();
|
||||||
|
|
||||||
|
// Resize swap chain?
|
||||||
|
if (g_SwapChainRebuild)
|
||||||
|
{
|
||||||
|
int width, height;
|
||||||
|
glfwGetFramebufferSize(window, &width, &height);
|
||||||
|
if (width > 0 && height > 0)
|
||||||
|
{
|
||||||
|
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
||||||
|
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||||
|
g_MainWindowData.FrameIndex = 0;
|
||||||
|
g_SwapChainRebuild = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the Dear ImGui frame
|
||||||
|
ImGui_ImplVulkan_NewFrame();
|
||||||
|
ImGui_ImplGlfw_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
draw_custom(customState);
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
ImDrawData* draw_data = ImGui::GetDrawData();
|
||||||
|
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
||||||
|
if (!is_minimized)
|
||||||
|
{
|
||||||
|
wd->ClearValue.color.float32[0] = customState.clear_color.x * customState.clear_color.w;
|
||||||
|
wd->ClearValue.color.float32[1] = customState.clear_color.y * customState.clear_color.w;
|
||||||
|
wd->ClearValue.color.float32[2] = customState.clear_color.z * customState.clear_color.w;
|
||||||
|
wd->ClearValue.color.float32[3] = customState.clear_color.w;
|
||||||
|
FrameRender(wd, draw_data);
|
||||||
|
FramePresent(wd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
err = vkDeviceWaitIdle(g_Device);
|
||||||
|
check_vk_result(err);
|
||||||
|
ImGui_ImplVulkan_Shutdown();
|
||||||
|
ImGui_ImplGlfw_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
CleanupVulkanWindow();
|
||||||
|
CleanupVulkan();
|
||||||
|
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
glfwTerminate();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
13123
ImguiBase/imgui/code/imgui.cpp
Normal file
13123
ImguiBase/imgui/code/imgui.cpp
Normal file
File diff suppressed because it is too large
Load Diff
7921
ImguiBase/imgui/code/imgui_demo.cpp
Normal file
7921
ImguiBase/imgui/code/imgui_demo.cpp
Normal file
File diff suppressed because it is too large
Load Diff
4184
ImguiBase/imgui/code/imgui_draw.cpp
Normal file
4184
ImguiBase/imgui/code/imgui_draw.cpp
Normal file
File diff suppressed because it is too large
Load Diff
643
ImguiBase/imgui/code/imgui_impl_glfw.cpp
Normal file
643
ImguiBase/imgui/code/imgui_impl_glfw.cpp
Normal file
@@ -0,0 +1,643 @@
|
|||||||
|
// dear imgui: Platform Backend for GLFW
|
||||||
|
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||||
|
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||||
|
// (Requires: GLFW 3.1+)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Platform: Clipboard support.
|
||||||
|
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||||
|
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||||
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||||
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||||
|
|
||||||
|
// CHANGELOG
|
||||||
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after iniitializing backend.
|
||||||
|
// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
|
||||||
|
// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
|
||||||
|
// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
|
||||||
|
// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates.
|
||||||
|
// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetCursorPosCallback() and forward it to the backend via ImGui_ImplGlfw_CursorPosCallback().
|
||||||
|
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
|
||||||
|
// 2022-01-05: Inputs: Converting GLFW untranslated keycodes back to translated keycodes (in the ImGui_ImplGlfw_KeyCallback() function) in order to match the behavior of every other backend, and facilitate the use of GLFW with lettered-shortcuts API.
|
||||||
|
// 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback().
|
||||||
|
// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback().
|
||||||
|
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||||
|
// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors.
|
||||||
|
// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor).
|
||||||
|
// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown.
|
||||||
|
// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
|
||||||
|
// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
|
||||||
|
// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
|
||||||
|
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
||||||
|
// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
|
||||||
|
// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
|
||||||
|
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||||
|
// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples.
|
||||||
|
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||||
|
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
|
||||||
|
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||||
|
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
|
||||||
|
// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set.
|
||||||
|
// 2018-01-25: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
|
||||||
|
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
|
||||||
|
// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
|
||||||
|
// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
|
||||||
|
// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_glfw.h"
|
||||||
|
|
||||||
|
// Clang warnings with -Weverything
|
||||||
|
#if defined(__clang__)
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
|
||||||
|
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||||
|
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// GLFW
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#ifdef _WIN32
|
||||||
|
#undef APIENTRY
|
||||||
|
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||||
|
#include <GLFW/glfw3native.h> // for glfwGetWin32Window
|
||||||
|
#endif
|
||||||
|
#ifdef GLFW_RESIZE_NESW_CURSOR // Let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2019-11-29 (cursors defines) // FIXME: Remove when GLFW 3.4 is released?
|
||||||
|
#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3400) // 3.4+ GLFW_RESIZE_ALL_CURSOR, GLFW_RESIZE_NESW_CURSOR, GLFW_RESIZE_NWSE_CURSOR, GLFW_NOT_ALLOWED_CURSOR
|
||||||
|
#else
|
||||||
|
#define GLFW_HAS_NEW_CURSORS (0)
|
||||||
|
#endif
|
||||||
|
#define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetGamepadState() new api
|
||||||
|
#define GLFW_HAS_GET_KEY_NAME (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwGetKeyName()
|
||||||
|
|
||||||
|
// GLFW data
|
||||||
|
enum GlfwClientApi
|
||||||
|
{
|
||||||
|
GlfwClientApi_Unknown,
|
||||||
|
GlfwClientApi_OpenGL,
|
||||||
|
GlfwClientApi_Vulkan
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ImGui_ImplGlfw_Data
|
||||||
|
{
|
||||||
|
GLFWwindow* Window;
|
||||||
|
GlfwClientApi ClientApi;
|
||||||
|
double Time;
|
||||||
|
GLFWwindow* MouseWindow;
|
||||||
|
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
||||||
|
ImVec2 LastValidMousePos;
|
||||||
|
bool InstalledCallbacks;
|
||||||
|
|
||||||
|
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||||
|
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
|
||||||
|
GLFWcursorposfun PrevUserCallbackCursorPos;
|
||||||
|
GLFWcursorenterfun PrevUserCallbackCursorEnter;
|
||||||
|
GLFWmousebuttonfun PrevUserCallbackMousebutton;
|
||||||
|
GLFWscrollfun PrevUserCallbackScroll;
|
||||||
|
GLFWkeyfun PrevUserCallbackKey;
|
||||||
|
GLFWcharfun PrevUserCallbackChar;
|
||||||
|
GLFWmonitorfun PrevUserCallbackMonitor;
|
||||||
|
|
||||||
|
ImGui_ImplGlfw_Data() { memset(this, 0, sizeof(*this)); }
|
||||||
|
};
|
||||||
|
|
||||||
|
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
|
||||||
|
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||||
|
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
|
||||||
|
// - Because glfwPollEvents() process all windows and some events may be called outside of it, you will need to register your own callbacks
|
||||||
|
// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks.
|
||||||
|
// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it.
|
||||||
|
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
|
||||||
|
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
|
||||||
|
{
|
||||||
|
return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Functions
|
||||||
|
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
|
||||||
|
{
|
||||||
|
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
|
||||||
|
{
|
||||||
|
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||||
|
}
|
||||||
|
|
||||||
|
static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
|
||||||
|
{
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case GLFW_KEY_TAB: return ImGuiKey_Tab;
|
||||||
|
case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow;
|
||||||
|
case GLFW_KEY_RIGHT: return ImGuiKey_RightArrow;
|
||||||
|
case GLFW_KEY_UP: return ImGuiKey_UpArrow;
|
||||||
|
case GLFW_KEY_DOWN: return ImGuiKey_DownArrow;
|
||||||
|
case GLFW_KEY_PAGE_UP: return ImGuiKey_PageUp;
|
||||||
|
case GLFW_KEY_PAGE_DOWN: return ImGuiKey_PageDown;
|
||||||
|
case GLFW_KEY_HOME: return ImGuiKey_Home;
|
||||||
|
case GLFW_KEY_END: return ImGuiKey_End;
|
||||||
|
case GLFW_KEY_INSERT: return ImGuiKey_Insert;
|
||||||
|
case GLFW_KEY_DELETE: return ImGuiKey_Delete;
|
||||||
|
case GLFW_KEY_BACKSPACE: return ImGuiKey_Backspace;
|
||||||
|
case GLFW_KEY_SPACE: return ImGuiKey_Space;
|
||||||
|
case GLFW_KEY_ENTER: return ImGuiKey_Enter;
|
||||||
|
case GLFW_KEY_ESCAPE: return ImGuiKey_Escape;
|
||||||
|
case GLFW_KEY_APOSTROPHE: return ImGuiKey_Apostrophe;
|
||||||
|
case GLFW_KEY_COMMA: return ImGuiKey_Comma;
|
||||||
|
case GLFW_KEY_MINUS: return ImGuiKey_Minus;
|
||||||
|
case GLFW_KEY_PERIOD: return ImGuiKey_Period;
|
||||||
|
case GLFW_KEY_SLASH: return ImGuiKey_Slash;
|
||||||
|
case GLFW_KEY_SEMICOLON: return ImGuiKey_Semicolon;
|
||||||
|
case GLFW_KEY_EQUAL: return ImGuiKey_Equal;
|
||||||
|
case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket;
|
||||||
|
case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash;
|
||||||
|
case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket;
|
||||||
|
case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent;
|
||||||
|
case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock;
|
||||||
|
case GLFW_KEY_SCROLL_LOCK: return ImGuiKey_ScrollLock;
|
||||||
|
case GLFW_KEY_NUM_LOCK: return ImGuiKey_NumLock;
|
||||||
|
case GLFW_KEY_PRINT_SCREEN: return ImGuiKey_PrintScreen;
|
||||||
|
case GLFW_KEY_PAUSE: return ImGuiKey_Pause;
|
||||||
|
case GLFW_KEY_KP_0: return ImGuiKey_Keypad0;
|
||||||
|
case GLFW_KEY_KP_1: return ImGuiKey_Keypad1;
|
||||||
|
case GLFW_KEY_KP_2: return ImGuiKey_Keypad2;
|
||||||
|
case GLFW_KEY_KP_3: return ImGuiKey_Keypad3;
|
||||||
|
case GLFW_KEY_KP_4: return ImGuiKey_Keypad4;
|
||||||
|
case GLFW_KEY_KP_5: return ImGuiKey_Keypad5;
|
||||||
|
case GLFW_KEY_KP_6: return ImGuiKey_Keypad6;
|
||||||
|
case GLFW_KEY_KP_7: return ImGuiKey_Keypad7;
|
||||||
|
case GLFW_KEY_KP_8: return ImGuiKey_Keypad8;
|
||||||
|
case GLFW_KEY_KP_9: return ImGuiKey_Keypad9;
|
||||||
|
case GLFW_KEY_KP_DECIMAL: return ImGuiKey_KeypadDecimal;
|
||||||
|
case GLFW_KEY_KP_DIVIDE: return ImGuiKey_KeypadDivide;
|
||||||
|
case GLFW_KEY_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
|
||||||
|
case GLFW_KEY_KP_SUBTRACT: return ImGuiKey_KeypadSubtract;
|
||||||
|
case GLFW_KEY_KP_ADD: return ImGuiKey_KeypadAdd;
|
||||||
|
case GLFW_KEY_KP_ENTER: return ImGuiKey_KeypadEnter;
|
||||||
|
case GLFW_KEY_KP_EQUAL: return ImGuiKey_KeypadEqual;
|
||||||
|
case GLFW_KEY_LEFT_SHIFT: return ImGuiKey_LeftShift;
|
||||||
|
case GLFW_KEY_LEFT_CONTROL: return ImGuiKey_LeftCtrl;
|
||||||
|
case GLFW_KEY_LEFT_ALT: return ImGuiKey_LeftAlt;
|
||||||
|
case GLFW_KEY_LEFT_SUPER: return ImGuiKey_LeftSuper;
|
||||||
|
case GLFW_KEY_RIGHT_SHIFT: return ImGuiKey_RightShift;
|
||||||
|
case GLFW_KEY_RIGHT_CONTROL: return ImGuiKey_RightCtrl;
|
||||||
|
case GLFW_KEY_RIGHT_ALT: return ImGuiKey_RightAlt;
|
||||||
|
case GLFW_KEY_RIGHT_SUPER: return ImGuiKey_RightSuper;
|
||||||
|
case GLFW_KEY_MENU: return ImGuiKey_Menu;
|
||||||
|
case GLFW_KEY_0: return ImGuiKey_0;
|
||||||
|
case GLFW_KEY_1: return ImGuiKey_1;
|
||||||
|
case GLFW_KEY_2: return ImGuiKey_2;
|
||||||
|
case GLFW_KEY_3: return ImGuiKey_3;
|
||||||
|
case GLFW_KEY_4: return ImGuiKey_4;
|
||||||
|
case GLFW_KEY_5: return ImGuiKey_5;
|
||||||
|
case GLFW_KEY_6: return ImGuiKey_6;
|
||||||
|
case GLFW_KEY_7: return ImGuiKey_7;
|
||||||
|
case GLFW_KEY_8: return ImGuiKey_8;
|
||||||
|
case GLFW_KEY_9: return ImGuiKey_9;
|
||||||
|
case GLFW_KEY_A: return ImGuiKey_A;
|
||||||
|
case GLFW_KEY_B: return ImGuiKey_B;
|
||||||
|
case GLFW_KEY_C: return ImGuiKey_C;
|
||||||
|
case GLFW_KEY_D: return ImGuiKey_D;
|
||||||
|
case GLFW_KEY_E: return ImGuiKey_E;
|
||||||
|
case GLFW_KEY_F: return ImGuiKey_F;
|
||||||
|
case GLFW_KEY_G: return ImGuiKey_G;
|
||||||
|
case GLFW_KEY_H: return ImGuiKey_H;
|
||||||
|
case GLFW_KEY_I: return ImGuiKey_I;
|
||||||
|
case GLFW_KEY_J: return ImGuiKey_J;
|
||||||
|
case GLFW_KEY_K: return ImGuiKey_K;
|
||||||
|
case GLFW_KEY_L: return ImGuiKey_L;
|
||||||
|
case GLFW_KEY_M: return ImGuiKey_M;
|
||||||
|
case GLFW_KEY_N: return ImGuiKey_N;
|
||||||
|
case GLFW_KEY_O: return ImGuiKey_O;
|
||||||
|
case GLFW_KEY_P: return ImGuiKey_P;
|
||||||
|
case GLFW_KEY_Q: return ImGuiKey_Q;
|
||||||
|
case GLFW_KEY_R: return ImGuiKey_R;
|
||||||
|
case GLFW_KEY_S: return ImGuiKey_S;
|
||||||
|
case GLFW_KEY_T: return ImGuiKey_T;
|
||||||
|
case GLFW_KEY_U: return ImGuiKey_U;
|
||||||
|
case GLFW_KEY_V: return ImGuiKey_V;
|
||||||
|
case GLFW_KEY_W: return ImGuiKey_W;
|
||||||
|
case GLFW_KEY_X: return ImGuiKey_X;
|
||||||
|
case GLFW_KEY_Y: return ImGuiKey_Y;
|
||||||
|
case GLFW_KEY_Z: return ImGuiKey_Z;
|
||||||
|
case GLFW_KEY_F1: return ImGuiKey_F1;
|
||||||
|
case GLFW_KEY_F2: return ImGuiKey_F2;
|
||||||
|
case GLFW_KEY_F3: return ImGuiKey_F3;
|
||||||
|
case GLFW_KEY_F4: return ImGuiKey_F4;
|
||||||
|
case GLFW_KEY_F5: return ImGuiKey_F5;
|
||||||
|
case GLFW_KEY_F6: return ImGuiKey_F6;
|
||||||
|
case GLFW_KEY_F7: return ImGuiKey_F7;
|
||||||
|
case GLFW_KEY_F8: return ImGuiKey_F8;
|
||||||
|
case GLFW_KEY_F9: return ImGuiKey_F9;
|
||||||
|
case GLFW_KEY_F10: return ImGuiKey_F10;
|
||||||
|
case GLFW_KEY_F11: return ImGuiKey_F11;
|
||||||
|
case GLFW_KEY_F12: return ImGuiKey_F12;
|
||||||
|
default: return ImGuiKey_None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods)
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
io.AddKeyEvent(ImGuiKey_ModCtrl, (mods & GLFW_MOD_CONTROL) != 0);
|
||||||
|
io.AddKeyEvent(ImGuiKey_ModShift, (mods & GLFW_MOD_SHIFT) != 0);
|
||||||
|
io.AddKeyEvent(ImGuiKey_ModAlt, (mods & GLFW_MOD_ALT) != 0);
|
||||||
|
io.AddKeyEvent(ImGuiKey_ModSuper, (mods & GLFW_MOD_SUPER) != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
if (bd->PrevUserCallbackMousebutton != NULL && window == bd->Window)
|
||||||
|
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
||||||
|
|
||||||
|
ImGui_ImplGlfw_UpdateKeyModifiers(mods);
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
||||||
|
io.AddMouseButtonEvent(button, action == GLFW_PRESS);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
if (bd->PrevUserCallbackScroll != NULL && window == bd->Window)
|
||||||
|
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
|
||||||
|
{
|
||||||
|
#if GLFW_HAS_GET_KEY_NAME && !defined(__EMSCRIPTEN__)
|
||||||
|
// GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult.
|
||||||
|
// (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently)
|
||||||
|
// See https://github.com/glfw/glfw/issues/1502 for details.
|
||||||
|
// Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process).
|
||||||
|
// This won't cover edge cases but this is at least going to cover common cases.
|
||||||
|
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
|
||||||
|
return key;
|
||||||
|
const char* key_name = glfwGetKeyName(key, scancode);
|
||||||
|
if (key_name && key_name[0] != 0 && key_name[1] == 0)
|
||||||
|
{
|
||||||
|
const char char_names[] = "`-=[]\\,;\'./";
|
||||||
|
const int char_keys[] = { GLFW_KEY_GRAVE_ACCENT, GLFW_KEY_MINUS, GLFW_KEY_EQUAL, GLFW_KEY_LEFT_BRACKET, GLFW_KEY_RIGHT_BRACKET, GLFW_KEY_BACKSLASH, GLFW_KEY_COMMA, GLFW_KEY_SEMICOLON, GLFW_KEY_APOSTROPHE, GLFW_KEY_PERIOD, GLFW_KEY_SLASH, 0 };
|
||||||
|
IM_ASSERT(IM_ARRAYSIZE(char_names) == IM_ARRAYSIZE(char_keys));
|
||||||
|
if (key_name[0] >= '0' && key_name[0] <= '9') { key = GLFW_KEY_0 + (key_name[0] - '0'); }
|
||||||
|
else if (key_name[0] >= 'A' && key_name[0] <= 'Z') { key = GLFW_KEY_A + (key_name[0] - 'A'); }
|
||||||
|
else if (const char* p = strchr(char_names, key_name[0])) { key = char_keys[p - char_names]; }
|
||||||
|
}
|
||||||
|
// if (action == GLFW_PRESS) printf("key %d scancode %d name '%s'\n", key, scancode, key_name);
|
||||||
|
#else
|
||||||
|
IM_UNUSED(scancode);
|
||||||
|
#endif
|
||||||
|
return key;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
if (bd->PrevUserCallbackKey != NULL && window == bd->Window)
|
||||||
|
bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
|
||||||
|
|
||||||
|
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGui_ImplGlfw_UpdateKeyModifiers(mods);
|
||||||
|
|
||||||
|
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode);
|
||||||
|
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
|
||||||
|
io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window)
|
||||||
|
bd->PrevUserCallbackWindowFocus(window, focused);
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
io.AddFocusEvent(focused != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
if (bd->PrevUserCallbackCursorPos != NULL && window == bd->Window)
|
||||||
|
bd->PrevUserCallbackCursorPos(window, x, y);
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
io.AddMousePosEvent((float)x, (float)y);
|
||||||
|
bd->LastValidMousePos = ImVec2((float)x, (float)y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position,
|
||||||
|
// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
|
||||||
|
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window)
|
||||||
|
bd->PrevUserCallbackCursorEnter(window, entered);
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (entered)
|
||||||
|
{
|
||||||
|
bd->MouseWindow = window;
|
||||||
|
io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y);
|
||||||
|
}
|
||||||
|
else if (!entered && bd->MouseWindow == window)
|
||||||
|
{
|
||||||
|
bd->LastValidMousePos = io.MousePos;
|
||||||
|
bd->MouseWindow = NULL;
|
||||||
|
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
if (bd->PrevUserCallbackChar != NULL && window == bd->Window)
|
||||||
|
bd->PrevUserCallbackChar(window, c);
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
io.AddInputCharacter(c);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
|
||||||
|
{
|
||||||
|
// Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too.
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!");
|
||||||
|
IM_ASSERT(bd->Window == window);
|
||||||
|
|
||||||
|
bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
|
||||||
|
bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
|
||||||
|
bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback);
|
||||||
|
bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||||
|
bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||||
|
bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||||
|
bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||||
|
bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
|
||||||
|
bd->InstalledCallbacks = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!");
|
||||||
|
IM_ASSERT(bd->Window == window);
|
||||||
|
|
||||||
|
glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus);
|
||||||
|
glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter);
|
||||||
|
glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos);
|
||||||
|
glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton);
|
||||||
|
glfwSetScrollCallback(window, bd->PrevUserCallbackScroll);
|
||||||
|
glfwSetKeyCallback(window, bd->PrevUserCallbackKey);
|
||||||
|
glfwSetCharCallback(window, bd->PrevUserCallbackChar);
|
||||||
|
glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
|
||||||
|
bd->InstalledCallbacks = false;
|
||||||
|
bd->PrevUserCallbackWindowFocus = NULL;
|
||||||
|
bd->PrevUserCallbackCursorEnter = NULL;
|
||||||
|
bd->PrevUserCallbackCursorPos = NULL;
|
||||||
|
bd->PrevUserCallbackMousebutton = NULL;
|
||||||
|
bd->PrevUserCallbackScroll = NULL;
|
||||||
|
bd->PrevUserCallbackKey = NULL;
|
||||||
|
bd->PrevUserCallbackChar = NULL;
|
||||||
|
bd->PrevUserCallbackMonitor = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
|
||||||
|
|
||||||
|
// Setup backend capabilities flags
|
||||||
|
ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
|
||||||
|
io.BackendPlatformUserData = (void*)bd;
|
||||||
|
io.BackendPlatformName = "imgui_impl_glfw";
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||||
|
|
||||||
|
bd->Window = window;
|
||||||
|
bd->Time = 0.0;
|
||||||
|
|
||||||
|
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
||||||
|
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
||||||
|
io.ClipboardUserData = bd->Window;
|
||||||
|
|
||||||
|
// Set platform dependent data in viewport
|
||||||
|
#if defined(_WIN32)
|
||||||
|
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)glfwGetWin32Window(bd->Window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Create mouse cursors
|
||||||
|
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
|
||||||
|
// GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
|
||||||
|
// Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
|
||||||
|
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
|
||||||
|
#if GLFW_HAS_NEW_CURSORS
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
|
||||||
|
#else
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||||
|
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||||
|
#endif
|
||||||
|
glfwSetErrorCallback(prev_error_callback);
|
||||||
|
|
||||||
|
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||||
|
if (install_callbacks)
|
||||||
|
ImGui_ImplGlfw_InstallCallbacks(window);
|
||||||
|
|
||||||
|
bd->ClientApi = client_api;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks)
|
||||||
|
{
|
||||||
|
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
|
||||||
|
{
|
||||||
|
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
|
||||||
|
{
|
||||||
|
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_Shutdown()
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
|
||||||
|
if (bd->InstalledCallbacks)
|
||||||
|
ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
|
||||||
|
|
||||||
|
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
|
||||||
|
glfwDestroyCursor(bd->MouseCursors[cursor_n]);
|
||||||
|
|
||||||
|
io.BackendPlatformName = NULL;
|
||||||
|
io.BackendPlatformUserData = NULL;
|
||||||
|
IM_DELETE(bd);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplGlfw_UpdateMouseData()
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
|
||||||
|
#ifdef __EMSCRIPTEN__
|
||||||
|
const bool is_app_focused = true;
|
||||||
|
#else
|
||||||
|
const bool is_app_focused = glfwGetWindowAttrib(bd->Window, GLFW_FOCUSED) != 0;
|
||||||
|
#endif
|
||||||
|
if (is_app_focused)
|
||||||
|
{
|
||||||
|
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
|
||||||
|
if (io.WantSetMousePos)
|
||||||
|
glfwSetCursorPos(bd->Window, (double)io.MousePos.x, (double)io.MousePos.y);
|
||||||
|
|
||||||
|
// (Optional) Fallback to provide mouse position when focused (ImGui_ImplGlfw_CursorPosCallback already provides this when hovered or captured)
|
||||||
|
if (is_app_focused && bd->MouseWindow == NULL)
|
||||||
|
{
|
||||||
|
double mouse_x, mouse_y;
|
||||||
|
glfwGetCursorPos(bd->Window, &mouse_x, &mouse_y);
|
||||||
|
io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
|
||||||
|
bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplGlfw_UpdateMouseCursor()
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||||
|
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
|
||||||
|
{
|
||||||
|
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||||
|
glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Show OS mouse cursor
|
||||||
|
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
|
||||||
|
glfwSetCursor(bd->Window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||||
|
glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update gamepad inputs
|
||||||
|
static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; }
|
||||||
|
static void ImGui_ImplGlfw_UpdateGamepads()
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
||||||
|
#if GLFW_HAS_GAMEPAD_API
|
||||||
|
GLFWgamepadstate gamepad;
|
||||||
|
if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad))
|
||||||
|
return;
|
||||||
|
#define MAP_BUTTON(KEY_NO, BUTTON_NO, _UNUSED) do { io.AddKeyEvent(KEY_NO, gamepad.buttons[BUTTON_NO] != 0); } while (0)
|
||||||
|
#define MAP_ANALOG(KEY_NO, AXIS_NO, _UNUSED, V0, V1) do { float v = gamepad.axes[AXIS_NO]; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
|
||||||
|
#else
|
||||||
|
int axes_count = 0, buttons_count = 0;
|
||||||
|
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count);
|
||||||
|
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count);
|
||||||
|
if (axes_count == 0 || buttons_count == 0)
|
||||||
|
return;
|
||||||
|
#define MAP_BUTTON(KEY_NO, _UNUSED, BUTTON_NO) do { io.AddKeyEvent(KEY_NO, (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS)); } while (0)
|
||||||
|
#define MAP_ANALOG(KEY_NO, _UNUSED, AXIS_NO, V0, V1) do { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
|
||||||
|
#endif
|
||||||
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadStart, GLFW_GAMEPAD_BUTTON_START, 7);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadBack, GLFW_GAMEPAD_BUTTON_BACK, 6);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadFaceDown, GLFW_GAMEPAD_BUTTON_A, 0); // Xbox A, PS Cross
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadFaceRight, GLFW_GAMEPAD_BUTTON_B, 1); // Xbox B, PS Circle
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, GLFW_GAMEPAD_BUTTON_X, 2); // Xbox X, PS Square
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadFaceUp, GLFW_GAMEPAD_BUTTON_Y, 3); // Xbox Y, PS Triangle
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, GLFW_GAMEPAD_BUTTON_DPAD_LEFT, 13);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadDpadRight, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, 11);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadDpadUp, GLFW_GAMEPAD_BUTTON_DPAD_UP, 10);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadDpadDown, GLFW_GAMEPAD_BUTTON_DPAD_DOWN, 12);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadL1, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, 4);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadR1, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, 5);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadL2, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, 4, -0.75f, +1.0f);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadR2, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, 5, -0.75f, +1.0f);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadL3, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, 8);
|
||||||
|
MAP_BUTTON(ImGuiKey_GamepadR3, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, 9);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, GLFW_GAMEPAD_AXIS_LEFT_X, 0, -0.25f, -1.0f);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadLStickRight, GLFW_GAMEPAD_AXIS_LEFT_X, 0, +0.25f, +1.0f);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadLStickUp, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, -0.25f, -1.0f);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadLStickDown, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, +0.25f, +1.0f);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, -0.25f, -1.0f);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadRStickRight, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, +0.25f, +1.0f);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadRStickUp, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, -0.25f, -1.0f);
|
||||||
|
MAP_ANALOG(ImGuiKey_GamepadRStickDown, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, +0.25f, +1.0f);
|
||||||
|
#undef MAP_BUTTON
|
||||||
|
#undef MAP_ANALOG
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplGlfw_NewFrame()
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||||
|
|
||||||
|
// Setup display size (every frame to accommodate for window resizing)
|
||||||
|
int w, h;
|
||||||
|
int display_w, display_h;
|
||||||
|
glfwGetWindowSize(bd->Window, &w, &h);
|
||||||
|
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
|
||||||
|
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||||
|
if (w > 0 && h > 0)
|
||||||
|
io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h);
|
||||||
|
|
||||||
|
// Setup time step
|
||||||
|
double current_time = glfwGetTime();
|
||||||
|
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
|
||||||
|
bd->Time = current_time;
|
||||||
|
|
||||||
|
ImGui_ImplGlfw_UpdateMouseData();
|
||||||
|
ImGui_ImplGlfw_UpdateMouseCursor();
|
||||||
|
|
||||||
|
// Update game controllers (if enabled and available)
|
||||||
|
ImGui_ImplGlfw_UpdateGamepads();
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(__clang__)
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
1506
ImguiBase/imgui/code/imgui_impl_vulkan.cpp
Normal file
1506
ImguiBase/imgui/code/imgui_impl_vulkan.cpp
Normal file
File diff suppressed because it is too large
Load Diff
4054
ImguiBase/imgui/code/imgui_tables.cpp
Normal file
4054
ImguiBase/imgui/code/imgui_tables.cpp
Normal file
File diff suppressed because it is too large
Load Diff
8260
ImguiBase/imgui/code/imgui_widgets.cpp
Normal file
8260
ImguiBase/imgui/code/imgui_widgets.cpp
Normal file
File diff suppressed because it is too large
Load Diff
124
ImguiBase/imgui/headers/imconfig.h
Normal file
124
ImguiBase/imgui/headers/imconfig.h
Normal file
@@ -0,0 +1,124 @@
|
|||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
||||||
|
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||||
|
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
||||||
|
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
||||||
|
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||||
|
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||||
|
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
//---- Define assertion handler. Defaults to calling assert().
|
||||||
|
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||||
|
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||||
|
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||||
|
|
||||||
|
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||||
|
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||||
|
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||||
|
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||||
|
//#define IMGUI_API __declspec( dllexport )
|
||||||
|
//#define IMGUI_API __declspec( dllimport )
|
||||||
|
|
||||||
|
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
|
||||||
|
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||||
|
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
|
||||||
|
|
||||||
|
//---- Disable all of Dear ImGui or don't implement standard windows.
|
||||||
|
// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
|
||||||
|
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||||
|
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
|
||||||
|
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty.
|
||||||
|
|
||||||
|
//---- Don't implement some functions to reduce linkage requirements.
|
||||||
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||||
|
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||||
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||||
|
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
||||||
|
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||||
|
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||||
|
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||||
|
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||||
|
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||||
|
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||||
|
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||||
|
|
||||||
|
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||||
|
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||||
|
|
||||||
|
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
||||||
|
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||||
|
|
||||||
|
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||||
|
//#define IMGUI_USE_WCHAR32
|
||||||
|
|
||||||
|
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||||
|
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||||
|
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||||
|
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||||
|
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||||
|
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||||
|
|
||||||
|
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||||
|
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
|
||||||
|
// #define IMGUI_USE_STB_SPRINTF
|
||||||
|
|
||||||
|
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||||
|
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||||
|
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||||
|
//#define IMGUI_ENABLE_FREETYPE
|
||||||
|
|
||||||
|
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||||
|
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||||
|
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||||
|
|
||||||
|
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||||
|
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||||
|
/*
|
||||||
|
#define IM_VEC2_CLASS_EXTRA \
|
||||||
|
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
||||||
|
operator MyVec2() const { return MyVec2(x,y); }
|
||||||
|
|
||||||
|
#define IM_VEC4_CLASS_EXTRA \
|
||||||
|
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
||||||
|
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||||
|
*/
|
||||||
|
|
||||||
|
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||||
|
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||||
|
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||||
|
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||||
|
//#define ImDrawIdx unsigned int
|
||||||
|
|
||||||
|
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
||||||
|
//struct ImDrawList;
|
||||||
|
//struct ImDrawCmd;
|
||||||
|
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||||
|
//#define ImDrawCallback MyImDrawCallback
|
||||||
|
|
||||||
|
//---- Debug Tools: Macro to break in Debugger
|
||||||
|
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||||
|
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||||
|
//#define IM_DEBUG_BREAK __debugbreak()
|
||||||
|
|
||||||
|
//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
|
||||||
|
// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
|
||||||
|
// This adds a small runtime cost which is why it is not enabled by default.
|
||||||
|
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
|
||||||
|
|
||||||
|
//---- Debug Tools: Enable slower asserts
|
||||||
|
//#define IMGUI_DEBUG_PARANOID
|
||||||
|
|
||||||
|
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
||||||
|
/*
|
||||||
|
namespace ImGui
|
||||||
|
{
|
||||||
|
void MyFunction(const char* name, const MyMatrix44& v);
|
||||||
|
}
|
||||||
|
*/
|
||||||
3042
ImguiBase/imgui/headers/imgui.h
Normal file
3042
ImguiBase/imgui/headers/imgui.h
Normal file
File diff suppressed because it is too large
Load Diff
46
ImguiBase/imgui/headers/imgui_impl_glfw.h
Normal file
46
ImguiBase/imgui/headers/imgui_impl_glfw.h
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
// dear imgui: Platform Backend for GLFW
|
||||||
|
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||||
|
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Platform: Clipboard support.
|
||||||
|
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||||
|
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||||
|
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||||
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||||
|
|
||||||
|
// About GLSL version:
|
||||||
|
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
|
||||||
|
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||||||
|
|
||||||
|
struct GLFWwindow;
|
||||||
|
struct GLFWmonitor;
|
||||||
|
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||||
|
|
||||||
|
// GLFW callbacks (installer)
|
||||||
|
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
|
||||||
|
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
|
||||||
|
|
||||||
|
// GLFW callbacks (individual callbacks to call if you didn't install callbacks)
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
|
||||||
155
ImguiBase/imgui/headers/imgui_impl_vulkan.h
Normal file
155
ImguiBase/imgui/headers/imgui_impl_vulkan.h
Normal file
@@ -0,0 +1,155 @@
|
|||||||
|
// dear imgui: Renderer Backend for Vulkan
|
||||||
|
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||||
|
// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
|
||||||
|
|
||||||
|
// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
|
||||||
|
// See imgui_impl_vulkan.cpp file for details.
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||||
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||||
|
|
||||||
|
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
|
||||||
|
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
|
||||||
|
|
||||||
|
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
|
||||||
|
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||||
|
// You will use those if you want to use this rendering backend in your engine/app.
|
||||||
|
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
|
||||||
|
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
|
||||||
|
// Read comments in imgui_impl_vulkan.h.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||||||
|
|
||||||
|
// [Configuration] in order to use a custom Vulkan function loader:
|
||||||
|
// (1) You'll need to disable default Vulkan function prototypes.
|
||||||
|
// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag.
|
||||||
|
// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
|
||||||
|
// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file
|
||||||
|
// - Or as a compilation flag in your build system
|
||||||
|
// - Or uncomment here (not recommended because you'd be modifying imgui sources!)
|
||||||
|
// - Do not simply add it in a .cpp file!
|
||||||
|
// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function.
|
||||||
|
// If you have no idea what this is, leave it alone!
|
||||||
|
//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||||
|
|
||||||
|
// Vulkan includes
|
||||||
|
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
|
||||||
|
#define VK_NO_PROTOTYPES
|
||||||
|
#endif
|
||||||
|
#include <vulkan/vulkan.h>
|
||||||
|
|
||||||
|
// Initialization data, for ImGui_ImplVulkan_Init()
|
||||||
|
// [Please zero-clear before use!]
|
||||||
|
struct ImGui_ImplVulkan_InitInfo
|
||||||
|
{
|
||||||
|
VkInstance Instance;
|
||||||
|
VkPhysicalDevice PhysicalDevice;
|
||||||
|
VkDevice Device;
|
||||||
|
uint32_t QueueFamily;
|
||||||
|
VkQueue Queue;
|
||||||
|
VkPipelineCache PipelineCache;
|
||||||
|
VkDescriptorPool DescriptorPool;
|
||||||
|
uint32_t Subpass;
|
||||||
|
uint32_t MinImageCount; // >= 2
|
||||||
|
uint32_t ImageCount; // >= MinImageCount
|
||||||
|
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT (0 -> default to VK_SAMPLE_COUNT_1_BIT)
|
||||||
|
const VkAllocationCallbacks* Allocator;
|
||||||
|
void (*CheckVkResultFn)(VkResult err);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Called by user code
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
|
||||||
|
|
||||||
|
// Register a texture (VkDescriptorSet == ImTextureID)
|
||||||
|
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
|
||||||
|
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout);
|
||||||
|
|
||||||
|
// Optional: load Vulkan functions with a custom function loader
|
||||||
|
// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = NULL);
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// Internal / Miscellaneous Vulkan Helpers
|
||||||
|
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
// You probably do NOT need to use or care about those functions.
|
||||||
|
// Those functions only exist because:
|
||||||
|
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
|
||||||
|
// 2) the upcoming multi-viewport feature will need them internally.
|
||||||
|
// Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
|
||||||
|
// but it is too much code to duplicate everywhere so we exceptionally expose them.
|
||||||
|
//
|
||||||
|
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
|
||||||
|
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
|
||||||
|
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
|
struct ImGui_ImplVulkanH_Frame;
|
||||||
|
struct ImGui_ImplVulkanH_Window;
|
||||||
|
|
||||||
|
// Helpers
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
|
||||||
|
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
|
||||||
|
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
|
||||||
|
IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
|
||||||
|
|
||||||
|
// Helper structure to hold the data needed by one rendering frame
|
||||||
|
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||||
|
// [Please zero-clear before use!]
|
||||||
|
struct ImGui_ImplVulkanH_Frame
|
||||||
|
{
|
||||||
|
VkCommandPool CommandPool;
|
||||||
|
VkCommandBuffer CommandBuffer;
|
||||||
|
VkFence Fence;
|
||||||
|
VkImage Backbuffer;
|
||||||
|
VkImageView BackbufferView;
|
||||||
|
VkFramebuffer Framebuffer;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ImGui_ImplVulkanH_FrameSemaphores
|
||||||
|
{
|
||||||
|
VkSemaphore ImageAcquiredSemaphore;
|
||||||
|
VkSemaphore RenderCompleteSemaphore;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Helper structure to hold the data needed by one rendering context into one OS window
|
||||||
|
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||||
|
struct ImGui_ImplVulkanH_Window
|
||||||
|
{
|
||||||
|
int Width;
|
||||||
|
int Height;
|
||||||
|
VkSwapchainKHR Swapchain;
|
||||||
|
VkSurfaceKHR Surface;
|
||||||
|
VkSurfaceFormatKHR SurfaceFormat;
|
||||||
|
VkPresentModeKHR PresentMode;
|
||||||
|
VkRenderPass RenderPass;
|
||||||
|
VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
|
||||||
|
bool ClearEnable;
|
||||||
|
VkClearValue ClearValue;
|
||||||
|
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||||
|
uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
|
||||||
|
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
|
||||||
|
ImGui_ImplVulkanH_Frame* Frames;
|
||||||
|
ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
|
||||||
|
|
||||||
|
ImGui_ImplVulkanH_Window()
|
||||||
|
{
|
||||||
|
memset(this, 0, sizeof(*this));
|
||||||
|
PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
|
||||||
|
ClearEnable = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
2926
ImguiBase/imgui/headers/imgui_internal.h
Normal file
2926
ImguiBase/imgui/headers/imgui_internal.h
Normal file
File diff suppressed because it is too large
Load Diff
639
ImguiBase/imgui/headers/imstb_rectpack.h
Normal file
639
ImguiBase/imgui/headers/imstb_rectpack.h
Normal file
@@ -0,0 +1,639 @@
|
|||||||
|
// [DEAR IMGUI]
|
||||||
|
// This is a slightly modified version of stb_rect_pack.h 1.00.
|
||||||
|
// Those changes would need to be pushed into nothings/stb:
|
||||||
|
// - Added STBRP__CDECL
|
||||||
|
// Grep for [DEAR IMGUI] to find the changes.
|
||||||
|
|
||||||
|
// stb_rect_pack.h - v1.00 - public domain - rectangle packing
|
||||||
|
// Sean Barrett 2014
|
||||||
|
//
|
||||||
|
// Useful for e.g. packing rectangular textures into an atlas.
|
||||||
|
// Does not do rotation.
|
||||||
|
//
|
||||||
|
// Not necessarily the awesomest packing method, but better than
|
||||||
|
// the totally naive one in stb_truetype (which is primarily what
|
||||||
|
// this is meant to replace).
|
||||||
|
//
|
||||||
|
// Has only had a few tests run, may have issues.
|
||||||
|
//
|
||||||
|
// More docs to come.
|
||||||
|
//
|
||||||
|
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||||
|
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||||
|
//
|
||||||
|
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||||
|
//
|
||||||
|
// Please note: better rectangle packers are welcome! Please
|
||||||
|
// implement them to the same API, but with a different init
|
||||||
|
// function.
|
||||||
|
//
|
||||||
|
// Credits
|
||||||
|
//
|
||||||
|
// Library
|
||||||
|
// Sean Barrett
|
||||||
|
// Minor features
|
||||||
|
// Martins Mozeiko
|
||||||
|
// github:IntellectualKitty
|
||||||
|
//
|
||||||
|
// Bugfixes / warning fixes
|
||||||
|
// Jeremy Jaussaud
|
||||||
|
// Fabian Giesen
|
||||||
|
//
|
||||||
|
// Version history:
|
||||||
|
//
|
||||||
|
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||||
|
// 0.99 (2019-02-07) warning fixes
|
||||||
|
// 0.11 (2017-03-03) return packing success/fail result
|
||||||
|
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||||
|
// 0.09 (2016-08-27) fix compiler warnings
|
||||||
|
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||||
|
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||||
|
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||||
|
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||||
|
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||||
|
// 0.01: initial release
|
||||||
|
//
|
||||||
|
// LICENSE
|
||||||
|
//
|
||||||
|
// See end of file for license information.
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// INCLUDE SECTION
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||||
|
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||||
|
|
||||||
|
#define STB_RECT_PACK_VERSION 1
|
||||||
|
|
||||||
|
#ifdef STBRP_STATIC
|
||||||
|
#define STBRP_DEF static
|
||||||
|
#else
|
||||||
|
#define STBRP_DEF extern
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef struct stbrp_context stbrp_context;
|
||||||
|
typedef struct stbrp_node stbrp_node;
|
||||||
|
typedef struct stbrp_rect stbrp_rect;
|
||||||
|
|
||||||
|
#ifdef STBRP_LARGE_RECTS
|
||||||
|
typedef int stbrp_coord;
|
||||||
|
#else
|
||||||
|
typedef unsigned short stbrp_coord;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||||
|
// Assign packed locations to rectangles. The rectangles are of type
|
||||||
|
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||||
|
// are 'num_rects' many of them.
|
||||||
|
//
|
||||||
|
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||||
|
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||||
|
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||||
|
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||||
|
// have the 'was_packed' flag set to 0.
|
||||||
|
//
|
||||||
|
// You should not try to access the 'rects' array from another thread
|
||||||
|
// while this function is running, as the function temporarily reorders
|
||||||
|
// the array while it executes.
|
||||||
|
//
|
||||||
|
// To pack into another rectangle, you need to call stbrp_init_target
|
||||||
|
// again. To continue packing into the same rectangle, you can call
|
||||||
|
// this function again. Calling this multiple times with multiple rect
|
||||||
|
// arrays will probably produce worse packing results than calling it
|
||||||
|
// a single time with the full rectangle array, but the option is
|
||||||
|
// available.
|
||||||
|
//
|
||||||
|
// The function returns 1 if all of the rectangles were successfully
|
||||||
|
// packed and 0 otherwise.
|
||||||
|
|
||||||
|
struct stbrp_rect
|
||||||
|
{
|
||||||
|
// reserved for your use:
|
||||||
|
int id;
|
||||||
|
|
||||||
|
// input:
|
||||||
|
stbrp_coord w, h;
|
||||||
|
|
||||||
|
// output:
|
||||||
|
stbrp_coord x, y;
|
||||||
|
int was_packed; // non-zero if valid packing
|
||||||
|
|
||||||
|
}; // 16 bytes, nominally
|
||||||
|
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||||
|
// Initialize a rectangle packer to:
|
||||||
|
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||||
|
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||||
|
//
|
||||||
|
// You must call this function every time you start packing into a new target.
|
||||||
|
//
|
||||||
|
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||||
|
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||||
|
// the call (or calls) finish.
|
||||||
|
//
|
||||||
|
// Note: to guarantee best results, either:
|
||||||
|
// 1. make sure 'num_nodes' >= 'width'
|
||||||
|
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||||
|
//
|
||||||
|
// If you don't do either of the above things, widths will be quantized to multiples
|
||||||
|
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||||
|
//
|
||||||
|
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||||
|
// may run out of temporary storage and be unable to pack some rectangles.
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||||
|
// Optionally call this function after init but before doing any packing to
|
||||||
|
// change the handling of the out-of-temp-memory scenario, described above.
|
||||||
|
// If you call init again, this will be reset to the default (false).
|
||||||
|
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||||
|
// Optionally select which packing heuristic the library should use. Different
|
||||||
|
// heuristics will produce better/worse results for different data sets.
|
||||||
|
// If you call init again, this will be reset to the default.
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
STBRP_HEURISTIC_Skyline_default=0,
|
||||||
|
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||||
|
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// the details of the following structures don't matter to you, but they must
|
||||||
|
// be visible so you can handle the memory allocations for them
|
||||||
|
|
||||||
|
struct stbrp_node
|
||||||
|
{
|
||||||
|
stbrp_coord x,y;
|
||||||
|
stbrp_node *next;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct stbrp_context
|
||||||
|
{
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
int align;
|
||||||
|
int init_mode;
|
||||||
|
int heuristic;
|
||||||
|
int num_nodes;
|
||||||
|
stbrp_node *active_head;
|
||||||
|
stbrp_node *free_head;
|
||||||
|
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// IMPLEMENTATION SECTION
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||||
|
#ifndef STBRP_SORT
|
||||||
|
#include <stdlib.h>
|
||||||
|
#define STBRP_SORT qsort
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef STBRP_ASSERT
|
||||||
|
#include <assert.h>
|
||||||
|
#define STBRP_ASSERT assert
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// [DEAR IMGUI] Added STBRP__CDECL
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#define STBRP__NOTUSED(v) (void)(v)
|
||||||
|
#define STBRP__CDECL __cdecl
|
||||||
|
#else
|
||||||
|
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||||
|
#define STBRP__CDECL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
STBRP__INIT_skyline = 1
|
||||||
|
};
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||||
|
{
|
||||||
|
switch (context->init_mode) {
|
||||||
|
case STBRP__INIT_skyline:
|
||||||
|
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||||
|
context->heuristic = heuristic;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
STBRP_ASSERT(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||||
|
{
|
||||||
|
if (allow_out_of_mem)
|
||||||
|
// if it's ok to run out of memory, then don't bother aligning them;
|
||||||
|
// this gives better packing, but may fail due to OOM (even though
|
||||||
|
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||||
|
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||||
|
context->align = 1;
|
||||||
|
else {
|
||||||
|
// if it's not ok to run out of memory, then quantize the widths
|
||||||
|
// so that num_nodes is always enough nodes.
|
||||||
|
//
|
||||||
|
// I.e. num_nodes * align >= width
|
||||||
|
// align >= width / num_nodes
|
||||||
|
// align = ceil(width/num_nodes)
|
||||||
|
|
||||||
|
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
#ifndef STBRP_LARGE_RECTS
|
||||||
|
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
for (i=0; i < num_nodes-1; ++i)
|
||||||
|
nodes[i].next = &nodes[i+1];
|
||||||
|
nodes[i].next = NULL;
|
||||||
|
context->init_mode = STBRP__INIT_skyline;
|
||||||
|
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||||
|
context->free_head = &nodes[0];
|
||||||
|
context->active_head = &context->extra[0];
|
||||||
|
context->width = width;
|
||||||
|
context->height = height;
|
||||||
|
context->num_nodes = num_nodes;
|
||||||
|
stbrp_setup_allow_out_of_mem(context, 0);
|
||||||
|
|
||||||
|
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||||
|
context->extra[0].x = 0;
|
||||||
|
context->extra[0].y = 0;
|
||||||
|
context->extra[0].next = &context->extra[1];
|
||||||
|
context->extra[1].x = (stbrp_coord) width;
|
||||||
|
#ifdef STBRP_LARGE_RECTS
|
||||||
|
context->extra[1].y = (1<<30);
|
||||||
|
#else
|
||||||
|
context->extra[1].y = 65535;
|
||||||
|
#endif
|
||||||
|
context->extra[1].next = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// find minimum y position if it starts at x1
|
||||||
|
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||||
|
{
|
||||||
|
stbrp_node *node = first;
|
||||||
|
int x1 = x0 + width;
|
||||||
|
int min_y, visited_width, waste_area;
|
||||||
|
|
||||||
|
STBRP__NOTUSED(c);
|
||||||
|
|
||||||
|
STBRP_ASSERT(first->x <= x0);
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
// skip in case we're past the node
|
||||||
|
while (node->next->x <= x0)
|
||||||
|
++node;
|
||||||
|
#else
|
||||||
|
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||||
|
#endif
|
||||||
|
|
||||||
|
STBRP_ASSERT(node->x <= x0);
|
||||||
|
|
||||||
|
min_y = 0;
|
||||||
|
waste_area = 0;
|
||||||
|
visited_width = 0;
|
||||||
|
while (node->x < x1) {
|
||||||
|
if (node->y > min_y) {
|
||||||
|
// raise min_y higher.
|
||||||
|
// we've accounted for all waste up to min_y,
|
||||||
|
// but we'll now add more waste for everything we've visted
|
||||||
|
waste_area += visited_width * (node->y - min_y);
|
||||||
|
min_y = node->y;
|
||||||
|
// the first time through, visited_width might be reduced
|
||||||
|
if (node->x < x0)
|
||||||
|
visited_width += node->next->x - x0;
|
||||||
|
else
|
||||||
|
visited_width += node->next->x - node->x;
|
||||||
|
} else {
|
||||||
|
// add waste area
|
||||||
|
int under_width = node->next->x - node->x;
|
||||||
|
if (under_width + visited_width > width)
|
||||||
|
under_width = width - visited_width;
|
||||||
|
waste_area += under_width * (min_y - node->y);
|
||||||
|
visited_width += under_width;
|
||||||
|
}
|
||||||
|
node = node->next;
|
||||||
|
}
|
||||||
|
|
||||||
|
*pwaste = waste_area;
|
||||||
|
return min_y;
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
int x,y;
|
||||||
|
stbrp_node **prev_link;
|
||||||
|
} stbrp__findresult;
|
||||||
|
|
||||||
|
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||||
|
{
|
||||||
|
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||||
|
stbrp__findresult fr;
|
||||||
|
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||||
|
|
||||||
|
// align to multiple of c->align
|
||||||
|
width = (width + c->align - 1);
|
||||||
|
width -= width % c->align;
|
||||||
|
STBRP_ASSERT(width % c->align == 0);
|
||||||
|
|
||||||
|
// if it can't possibly fit, bail immediately
|
||||||
|
if (width > c->width || height > c->height) {
|
||||||
|
fr.prev_link = NULL;
|
||||||
|
fr.x = fr.y = 0;
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
node = c->active_head;
|
||||||
|
prev = &c->active_head;
|
||||||
|
while (node->x + width <= c->width) {
|
||||||
|
int y,waste;
|
||||||
|
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||||
|
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||||
|
// bottom left
|
||||||
|
if (y < best_y) {
|
||||||
|
best_y = y;
|
||||||
|
best = prev;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// best-fit
|
||||||
|
if (y + height <= c->height) {
|
||||||
|
// can only use it if it first vertically
|
||||||
|
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||||
|
best_y = y;
|
||||||
|
best_waste = waste;
|
||||||
|
best = prev;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
prev = &node->next;
|
||||||
|
node = node->next;
|
||||||
|
}
|
||||||
|
|
||||||
|
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||||
|
|
||||||
|
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||||
|
//
|
||||||
|
// e.g, if fitting
|
||||||
|
//
|
||||||
|
// ____________________
|
||||||
|
// |____________________|
|
||||||
|
//
|
||||||
|
// into
|
||||||
|
//
|
||||||
|
// | |
|
||||||
|
// | ____________|
|
||||||
|
// |____________|
|
||||||
|
//
|
||||||
|
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||||
|
//
|
||||||
|
// This makes BF take about 2x the time
|
||||||
|
|
||||||
|
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||||
|
tail = c->active_head;
|
||||||
|
node = c->active_head;
|
||||||
|
prev = &c->active_head;
|
||||||
|
// find first node that's admissible
|
||||||
|
while (tail->x < width)
|
||||||
|
tail = tail->next;
|
||||||
|
while (tail) {
|
||||||
|
int xpos = tail->x - width;
|
||||||
|
int y,waste;
|
||||||
|
STBRP_ASSERT(xpos >= 0);
|
||||||
|
// find the left position that matches this
|
||||||
|
while (node->next->x <= xpos) {
|
||||||
|
prev = &node->next;
|
||||||
|
node = node->next;
|
||||||
|
}
|
||||||
|
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||||
|
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||||
|
if (y + height <= c->height) {
|
||||||
|
if (y <= best_y) {
|
||||||
|
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||||
|
best_x = xpos;
|
||||||
|
STBRP_ASSERT(y <= best_y);
|
||||||
|
best_y = y;
|
||||||
|
best_waste = waste;
|
||||||
|
best = prev;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
tail = tail->next;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fr.prev_link = best;
|
||||||
|
fr.x = best_x;
|
||||||
|
fr.y = best_y;
|
||||||
|
return fr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||||
|
{
|
||||||
|
// find best position according to heuristic
|
||||||
|
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||||
|
stbrp_node *node, *cur;
|
||||||
|
|
||||||
|
// bail if:
|
||||||
|
// 1. it failed
|
||||||
|
// 2. the best node doesn't fit (we don't always check this)
|
||||||
|
// 3. we're out of memory
|
||||||
|
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||||
|
res.prev_link = NULL;
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
// on success, create new node
|
||||||
|
node = context->free_head;
|
||||||
|
node->x = (stbrp_coord) res.x;
|
||||||
|
node->y = (stbrp_coord) (res.y + height);
|
||||||
|
|
||||||
|
context->free_head = node->next;
|
||||||
|
|
||||||
|
// insert the new node into the right starting point, and
|
||||||
|
// let 'cur' point to the remaining nodes needing to be
|
||||||
|
// stiched back in
|
||||||
|
|
||||||
|
cur = *res.prev_link;
|
||||||
|
if (cur->x < res.x) {
|
||||||
|
// preserve the existing one, so start testing with the next one
|
||||||
|
stbrp_node *next = cur->next;
|
||||||
|
cur->next = node;
|
||||||
|
cur = next;
|
||||||
|
} else {
|
||||||
|
*res.prev_link = node;
|
||||||
|
}
|
||||||
|
|
||||||
|
// from here, traverse cur and free the nodes, until we get to one
|
||||||
|
// that shouldn't be freed
|
||||||
|
while (cur->next && cur->next->x <= res.x + width) {
|
||||||
|
stbrp_node *next = cur->next;
|
||||||
|
// move the current node to the free list
|
||||||
|
cur->next = context->free_head;
|
||||||
|
context->free_head = cur;
|
||||||
|
cur = next;
|
||||||
|
}
|
||||||
|
|
||||||
|
// stitch the list back in
|
||||||
|
node->next = cur;
|
||||||
|
|
||||||
|
if (cur->x < res.x + width)
|
||||||
|
cur->x = (stbrp_coord) (res.x + width);
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
cur = context->active_head;
|
||||||
|
while (cur->x < context->width) {
|
||||||
|
STBRP_ASSERT(cur->x < cur->next->x);
|
||||||
|
cur = cur->next;
|
||||||
|
}
|
||||||
|
STBRP_ASSERT(cur->next == NULL);
|
||||||
|
|
||||||
|
{
|
||||||
|
int count=0;
|
||||||
|
cur = context->active_head;
|
||||||
|
while (cur) {
|
||||||
|
cur = cur->next;
|
||||||
|
++count;
|
||||||
|
}
|
||||||
|
cur = context->free_head;
|
||||||
|
while (cur) {
|
||||||
|
cur = cur->next;
|
||||||
|
++count;
|
||||||
|
}
|
||||||
|
STBRP_ASSERT(count == context->num_nodes+2);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
// [DEAR IMGUI] Added STBRP__CDECL
|
||||||
|
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||||
|
{
|
||||||
|
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||||
|
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||||
|
if (p->h > q->h)
|
||||||
|
return -1;
|
||||||
|
if (p->h < q->h)
|
||||||
|
return 1;
|
||||||
|
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||||
|
}
|
||||||
|
|
||||||
|
// [DEAR IMGUI] Added STBRP__CDECL
|
||||||
|
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||||
|
{
|
||||||
|
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||||
|
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||||
|
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef STBRP_LARGE_RECTS
|
||||||
|
#define STBRP__MAXVAL 0xffffffff
|
||||||
|
#else
|
||||||
|
#define STBRP__MAXVAL 0xffff
|
||||||
|
#endif
|
||||||
|
|
||||||
|
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||||
|
{
|
||||||
|
int i, all_rects_packed = 1;
|
||||||
|
|
||||||
|
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||||
|
for (i=0; i < num_rects; ++i) {
|
||||||
|
rects[i].was_packed = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
// sort according to heuristic
|
||||||
|
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||||
|
|
||||||
|
for (i=0; i < num_rects; ++i) {
|
||||||
|
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||||
|
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||||
|
} else {
|
||||||
|
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||||
|
if (fr.prev_link) {
|
||||||
|
rects[i].x = (stbrp_coord) fr.x;
|
||||||
|
rects[i].y = (stbrp_coord) fr.y;
|
||||||
|
} else {
|
||||||
|
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// unsort
|
||||||
|
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||||
|
|
||||||
|
// set was_packed flags and all_rects_packed status
|
||||||
|
for (i=0; i < num_rects; ++i) {
|
||||||
|
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||||
|
if (!rects[i].was_packed)
|
||||||
|
all_rects_packed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return the all_rects_packed status
|
||||||
|
return all_rects_packed;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
------------------------------------------------------------------------------
|
||||||
|
This software is available under 2 licenses -- choose whichever you prefer.
|
||||||
|
------------------------------------------------------------------------------
|
||||||
|
ALTERNATIVE A - MIT License
|
||||||
|
Copyright (c) 2017 Sean Barrett
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||||
|
this software and associated documentation files (the "Software"), to deal in
|
||||||
|
the Software without restriction, including without limitation the rights to
|
||||||
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||||
|
of the Software, and to permit persons to whom the Software is furnished to do
|
||||||
|
so, subject to the following conditions:
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
------------------------------------------------------------------------------
|
||||||
|
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||||
|
This is free and unencumbered software released into the public domain.
|
||||||
|
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||||
|
software, either in source code form or as a compiled binary, for any purpose,
|
||||||
|
commercial or non-commercial, and by any means.
|
||||||
|
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||||
|
software dedicate any and all copyright interest in the software to the public
|
||||||
|
domain. We make this dedication for the benefit of the public at large and to
|
||||||
|
the detriment of our heirs and successors. We intend this dedication to be an
|
||||||
|
overt act of relinquishment in perpetuity of all present and future rights to
|
||||||
|
this software under copyright law.
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||||
|
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||||
|
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
------------------------------------------------------------------------------
|
||||||
|
*/
|
||||||
1449
ImguiBase/imgui/headers/imstb_textedit.h
Normal file
1449
ImguiBase/imgui/headers/imstb_textedit.h
Normal file
File diff suppressed because it is too large
Load Diff
4903
ImguiBase/imgui/headers/imstb_truetype.h
Normal file
4903
ImguiBase/imgui/headers/imstb_truetype.h
Normal file
File diff suppressed because it is too large
Load Diff
269
ImguiNodes/ImguiNodes.cpp
Normal file
269
ImguiNodes/ImguiNodes.cpp
Normal file
@@ -0,0 +1,269 @@
|
|||||||
|
//Disables console window
|
||||||
|
#if !_DEBUG
|
||||||
|
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
#include "ImguiBase.h"
|
||||||
|
#include "ImguiNodes.h"
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
CustomDrawData customDrawData{};
|
||||||
|
|
||||||
|
startImgui(&customDrawData, init, draw);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Setup before first draw.
|
||||||
|
/// </summary>
|
||||||
|
void init()
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
io.Fonts->AddFontFromFileTTF("Montserrat-Regular.ttf", 16.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Draw main application content.
|
||||||
|
/// </summary>
|
||||||
|
void draw(DrawData& drawData, void* customDataVoid)
|
||||||
|
{
|
||||||
|
CustomDrawData* customData = static_cast<CustomDrawData*>(customDataVoid);
|
||||||
|
|
||||||
|
bool isDraggingLine = false;
|
||||||
|
ImVec2 lineStartPos = ImVec2{};
|
||||||
|
|
||||||
|
// Top menu bar
|
||||||
|
ImGui::BeginMainMenuBar();
|
||||||
|
if (ImGui::Button("Add Node"))
|
||||||
|
{
|
||||||
|
std::string name{ "Node " };
|
||||||
|
name.append(std::to_string(customData->nodes.size() + 1));
|
||||||
|
customData->nodes.push_back(NodeWindow(name));
|
||||||
|
}
|
||||||
|
ImGui::EndMainMenuBar();
|
||||||
|
|
||||||
|
// Draw all node windows
|
||||||
|
auto nodeIterator = customData->nodes.begin();
|
||||||
|
while (nodeIterator != customData->nodes.end())
|
||||||
|
{
|
||||||
|
NodeWindow& node = *nodeIterator;
|
||||||
|
|
||||||
|
bool nodeOpen;
|
||||||
|
ImGui::Begin(node.title.c_str(), &nodeOpen, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize);
|
||||||
|
if (!nodeOpen)
|
||||||
|
{
|
||||||
|
auto triggerIterator = node.triggers.begin();
|
||||||
|
while (triggerIterator != node.triggers.end())
|
||||||
|
{
|
||||||
|
triggerIterator = cleanEraseElement(node.triggers, triggerIterator, customData);
|
||||||
|
}
|
||||||
|
auto alertIterator = node.alerts.begin();
|
||||||
|
while (alertIterator != node.alerts.end())
|
||||||
|
{
|
||||||
|
alertIterator = cleanEraseElement(node.alerts, alertIterator, customData);
|
||||||
|
}
|
||||||
|
|
||||||
|
nodeIterator = customData->nodes.erase(nodeIterator);
|
||||||
|
ImGui::End();
|
||||||
|
break; // TODO: contine will create problems with closing too many windows?
|
||||||
|
}
|
||||||
|
|
||||||
|
// Expand clip rect to allow circles on edges
|
||||||
|
ImVec2 contentMin = ImGui::GetWindowPos();
|
||||||
|
ImVec2 contentMax = ImVec2{ contentMin.x + ImGui::GetWindowWidth(), contentMin.y + ImGui::GetWindowHeight() };
|
||||||
|
ImGui::PushClipRect(ImVec2{ contentMin.x - 15, contentMin.y }, ImVec2{ contentMax.x + 15, contentMax.y }, false);
|
||||||
|
|
||||||
|
auto alertIterator = node.alerts.begin();
|
||||||
|
while (alertIterator != node.alerts.end())
|
||||||
|
{
|
||||||
|
if (drawCircle(0, CircleDragType::Source, alertIterator._Ptr, &alertIterator->position))
|
||||||
|
{
|
||||||
|
isDraggingLine = true;
|
||||||
|
lineStartPos = alertIterator->position;
|
||||||
|
ImGui::Text(alertIterator->name.c_str());
|
||||||
|
|
||||||
|
ConnectionPayload payload{ alertIterator->id };
|
||||||
|
|
||||||
|
ImGui::SetDragDropPayload("NODE_CONNECTION", (void*)&payload, sizeof(ConnectionPayload));
|
||||||
|
ImGui::EndDragDropSource();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Text(alertIterator->name.c_str());
|
||||||
|
if (ImGui::IsWindowHovered() || ImGui::IsWindowFocused())
|
||||||
|
{
|
||||||
|
if (inlineButton("x", alertIterator._Ptr))
|
||||||
|
{
|
||||||
|
alertIterator = cleanEraseElement(node.alerts, alertIterator, customData);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
alertIterator++;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto triggerIterator = node.triggers.begin();
|
||||||
|
while (triggerIterator != node.triggers.end())
|
||||||
|
{
|
||||||
|
if (drawCircle(-ImGui::GetStyle().WindowPadding.x, CircleDragType::Target, triggerIterator._Ptr, &triggerIterator->position))
|
||||||
|
{
|
||||||
|
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("NODE_CONNECTION"))
|
||||||
|
{
|
||||||
|
ConnectionPayload* payloadData = static_cast<ConnectionPayload*>(payload->Data);
|
||||||
|
|
||||||
|
customData->connections.push_back(NodeConnection { payloadData->sourceID, triggerIterator->id });
|
||||||
|
}
|
||||||
|
ImGui::EndDragDropTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Text(triggerIterator->name.c_str());
|
||||||
|
if (ImGui::IsWindowHovered() || ImGui::IsWindowFocused())
|
||||||
|
{
|
||||||
|
if (inlineButton("x", triggerIterator._Ptr))
|
||||||
|
{
|
||||||
|
triggerIterator = cleanEraseElement(node.triggers, triggerIterator, customData);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
triggerIterator++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Button("New Alert"))
|
||||||
|
{
|
||||||
|
node.alerts.push_back(NodeElement("Today, 18:00"));
|
||||||
|
}
|
||||||
|
if (ImGui::Button("New Trigger"))
|
||||||
|
{
|
||||||
|
node.triggers.push_back(NodeElement("Doot"));
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::PopClipRect();
|
||||||
|
ImGui::End();
|
||||||
|
nodeIterator++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw drag line in foreground
|
||||||
|
if (isDraggingLine)
|
||||||
|
{
|
||||||
|
ImDrawList* drawList = ImGui::GetForegroundDrawList();
|
||||||
|
drawList->AddLine(lineStartPos, ImGui::GetMousePos(), IM_COL32(200, 200, 200, 255), 3.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw connected lines in background
|
||||||
|
ImDrawList* bgDrawList = ImGui::GetBackgroundDrawList();
|
||||||
|
for (NodeConnection& nodeConnection : customData->connections)
|
||||||
|
{
|
||||||
|
ImVec2 sourcePos = ImVec2{ 0, 0 };
|
||||||
|
ImVec2 targetPos = ImVec2{ 0, 0 };
|
||||||
|
for (auto node : customData->nodes)
|
||||||
|
{
|
||||||
|
for (auto alert : node.alerts)
|
||||||
|
{
|
||||||
|
if (alert.id == nodeConnection.sourceID)
|
||||||
|
{
|
||||||
|
targetPos = alert.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (auto trigger : node.triggers)
|
||||||
|
{
|
||||||
|
if (trigger.id == nodeConnection.targetID)
|
||||||
|
{
|
||||||
|
sourcePos = trigger.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bgDrawList->AddLine(sourcePos, targetPos, IM_COL32_WHITE, 2.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Draws a small circle in the same row.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="outCirclePos">Returns the position of the circle.</param>
|
||||||
|
/// <returns>True if an event matching the dragType has occurred.</returns>
|
||||||
|
bool drawCircle(float xOffset, CircleDragType dragType, const void* id, ImVec2* outCirclePos)
|
||||||
|
{
|
||||||
|
auto cursor = ImGui::GetCursorScreenPos();
|
||||||
|
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||||
|
|
||||||
|
float circleRadius = 5;
|
||||||
|
float yCircleOffset = ImGui::GetTextLineHeight() / 2.;
|
||||||
|
ImVec2 circlePos = ImVec2{ cursor.x + xOffset, cursor.y + yCircleOffset };
|
||||||
|
|
||||||
|
drawList->AddCircleFilled(circlePos, 5, IM_COL32_WHITE);
|
||||||
|
|
||||||
|
ImVec2 originalPos = ImGui::GetCursorPos();
|
||||||
|
ImGui::SetCursorPosX(xOffset);
|
||||||
|
ImGui::PushID(id);
|
||||||
|
ImGui::InvisibleButton("", ImVec2{ 15, 15 });
|
||||||
|
ImGui::PopID();
|
||||||
|
ImGui::SetCursorPos(originalPos);
|
||||||
|
|
||||||
|
if (outCirclePos != nullptr)
|
||||||
|
{
|
||||||
|
*outCirclePos = circlePos;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dragType == CircleDragType::Source && ImGui::BeginDragDropSource())
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (dragType == CircleDragType::Target && ImGui::BeginDragDropTarget())
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Draws a small button in the same row.
|
||||||
|
/// </summary>
|
||||||
|
bool inlineButton(const char* title, const void* id)
|
||||||
|
{
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::PushID(id);
|
||||||
|
if (ImGui::SmallButton(title))
|
||||||
|
{
|
||||||
|
ImGui::PopID();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ImGui::PopID();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes any attached connections before erasing this NodeElement from a vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Continued iterator</returns>
|
||||||
|
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& elements, std::vector<NodeElement>::iterator toErase, CustomDrawData* data)
|
||||||
|
{
|
||||||
|
auto connectionIterator = data->connections.begin();
|
||||||
|
while (connectionIterator != data->connections.end())
|
||||||
|
{
|
||||||
|
if (connectionIterator->sourceID == toErase->id || connectionIterator->targetID == toErase->id)
|
||||||
|
{
|
||||||
|
connectionIterator = data->connections.erase(connectionIterator);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
connectionIterator++;
|
||||||
|
}
|
||||||
|
return elements.erase(toErase);
|
||||||
|
}
|
||||||
|
|
||||||
|
NodeElement::NodeElement(std::string name)
|
||||||
|
{
|
||||||
|
this->id = nodeIdCounter;
|
||||||
|
nodeIdCounter++;
|
||||||
|
this->name = name;
|
||||||
|
this->position = ImVec2{ 0, 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
NodeWindow::NodeWindow(std::string title)
|
||||||
|
{
|
||||||
|
this->title = title;
|
||||||
|
this->alerts = std::vector<NodeElement>();
|
||||||
|
this->triggers = std::vector<NodeElement>();
|
||||||
|
}
|
||||||
51
ImguiNodes/ImguiNodes.h
Normal file
51
ImguiNodes/ImguiNodes.h
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
int nodeIdCounter = 0;
|
||||||
|
|
||||||
|
class NodeElement {
|
||||||
|
public:
|
||||||
|
int id;
|
||||||
|
std::string name;
|
||||||
|
ImVec2 position;
|
||||||
|
|
||||||
|
NodeElement(std::string name);
|
||||||
|
};
|
||||||
|
|
||||||
|
class NodeWindow {
|
||||||
|
public:
|
||||||
|
std::string title;
|
||||||
|
std::vector<NodeElement> alerts;
|
||||||
|
std::vector<NodeElement> triggers;
|
||||||
|
|
||||||
|
NodeWindow(std::string title);
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct NodeConnection {
|
||||||
|
int sourceID;
|
||||||
|
int targetID;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct ConnectionPayload {
|
||||||
|
int sourceID;
|
||||||
|
};
|
||||||
|
|
||||||
|
class CustomDrawData {
|
||||||
|
public:
|
||||||
|
std::vector<NodeWindow> nodes;
|
||||||
|
std::vector<NodeConnection> connections;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class CircleDragType
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Source,
|
||||||
|
Target
|
||||||
|
};
|
||||||
|
|
||||||
|
void init();
|
||||||
|
void draw(DrawData& drawData, void* customDataVoid);
|
||||||
|
bool drawCircle(float xOffset, CircleDragType dragType, const void* id, ImVec2* outCirclePos = nullptr);
|
||||||
|
bool inlineButton(const char* title, const void* id);
|
||||||
|
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& vector, std::vector<NodeElement>::iterator toErase, CustomDrawData* data);
|
||||||
159
ImguiNodes/ImguiNodes.vcxproj
Normal file
159
ImguiNodes/ImguiNodes.vcxproj
Normal file
@@ -0,0 +1,159 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{be4e5cfb-c93f-41d7-b474-721ad43d51a3}</ProjectGuid>
|
||||||
|
<RootNamespace>ImguiNodes</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="ImguiNodes.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\ImguiBase\ImguiBase.vcxproj">
|
||||||
|
<Project>{bb8a1ca3-7660-49e9-baf1-a99f733f7db6}</Project>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="ImguiNodes.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
27
ImguiNodes/ImguiNodes.vcxproj.filters
Normal file
27
ImguiNodes/ImguiNodes.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="ImguiNodes.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="ImguiNodes.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
BIN
ImguiNodes/Montserrat-Regular.ttf
Normal file
BIN
ImguiNodes/Montserrat-Regular.ttf
Normal file
Binary file not shown.
Reference in New Issue
Block a user