perf stuff
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@@ -46,6 +46,7 @@ public:
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bool autostart = false;
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bool docked = false;
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bool showDisabledDevices = false;
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bool showChecklistExtras = false;
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std::vector<std::string> taskNames = {};
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std::unordered_map<std::string, std::vector<time_t>> tasks = {};
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};
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@@ -23,6 +23,7 @@
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#include <ctime>
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#define MAX_FONT_PATH_LENGTH 2048
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#define SETTINGS_POPUP_NAME "settings_popup"
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// Globals for use in callbacks
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DrawData* gDrawData;
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@@ -175,8 +176,6 @@ ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
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updateDocked(drawData, appData);
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}
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ImGui::Checkbox("Show Disabled Devices", &appData.settings.showDisabledDevices);
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if (ImGui::Checkbox("Autostart", &appData.settings.autostart))
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{
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setAutostart(appData.settings.autostart);
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@@ -191,6 +190,10 @@ ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
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{
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reloadDeviceLists(*appData.audioData);
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}
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ImGui::Text("setup: %.1f ms", drawData.frameTimeSetup);
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ImGui::Text("draw: %.1f ms", drawData.frameTimeDraw);
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ImGui::Text("render: %.1f ms", drawData.frameTimeRender);
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ImGui::Text("display: %.1f ms", drawData.frameTimeDisplay);
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ImGui::EndMenu();
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}
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@@ -242,6 +245,22 @@ bool customButton(const char* id_start, const char* id_end, const char* title, b
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return result;
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}
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bool windowHeaderButton(const char* id)
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{
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ImRect tempRect = ImGui::GetCurrentWindow()->ClipRect;
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ImVec2 tempPos = ImGui::GetCursorPos();
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ImVec2 windowMax = ImGui::GetWindowContentRegionMax();
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ImGui::PopClipRect();
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ImGui::SetCursorPos({ windowMax.x - 20.f, tempPos.y - 28.f });
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bool result = ImGui::SmallButton(id);
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ImGui::PushClipRect(tempRect.Min, tempRect.Max, false);
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ImGui::SetCursorPos(tempPos);
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return result;
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}
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void drawChecklistDayLines(ApplicationData& appData, ImDrawList* drawList, float lineHeight, time_t day)
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{
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auto& tasks = appData.settings.tasks;
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@@ -291,6 +310,11 @@ ImVec2 checklistWindow(ApplicationData& appData, const char* title)
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{
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if (ImGui::Begin(title, 0, ImGuiWindowFlags_NoResize))
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{
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if (windowHeaderButton(ICON_SETTINGS_FILL))
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{
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ImGui::OpenPopup(SETTINGS_POPUP_NAME);
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}
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time_t today = getDayStartOf(std::time(nullptr));
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ImDrawList* drawList = ImGui::GetWindowDrawList();
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float lineHeight = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2;
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@@ -355,13 +379,11 @@ ImVec2 checklistWindow(ApplicationData& appData, const char* title)
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ImGui::SameLine();
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}
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if (ImGui::SmallButton(ICON_SETTINGS_FILL))
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{
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ImGui::OpenPopup("checklist settings");
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}
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if (ImGui::BeginPopup("checklist settings"))
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if (ImGui::BeginPopup(SETTINGS_POPUP_NAME))
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{
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ImGui::PushItemWidth(75.f);
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ImGui::DragInt("Task highlight duration", &appData.checklistHighlightDurationDays, .05f, 1, 7, "%d days");
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ImGui::PopItemWidth();
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ImGui::EndPopup();
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}
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}
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@@ -375,6 +397,11 @@ ImVec2 audioDeviceWindow(ApplicationData& appData, std::vector<AudioDevice>& dev
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{
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if (ImGui::Begin(title, 0, ImGuiWindowFlags_NoResize))
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{
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if (windowHeaderButton(ICON_SETTINGS_FILL))
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{
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ImGui::OpenPopup(SETTINGS_POPUP_NAME);
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}
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if (ImGui::BeginTable("DeviceTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Borders | ImGuiTableFlags_NoSavedSettings))
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{
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ImGui::TableSetupColumn("Devices", ImGuiTableColumnFlags_WidthStretch, 3.);
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@@ -497,6 +524,12 @@ ImVec2 audioDeviceWindow(ApplicationData& appData, std::vector<AudioDevice>& dev
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}
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}
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if (ImGui::BeginPopup(SETTINGS_POPUP_NAME))
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{
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ImGui::Checkbox("Show Disabled Devices", &appData.settings.showDisabledDevices);
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ImGui::EndPopup();
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}
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ImVec2 size = ImGui::GetWindowSize();
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ImGui::End();
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@@ -143,6 +143,7 @@ void setDefaultAudioDevice(AudioData& audioData, const wchar_t* deviceId, ERole
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}
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}
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// @slow (.2ms)
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float getVolume(IAudioEndpointVolume* volumeInterface)
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{
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float volume;
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@@ -160,6 +161,7 @@ void setVolume(IAudioEndpointVolume* volumeInterface, float newVolume)
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isError(hr, "Failed to set volume level: ");
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}
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// @slow (.4ms)
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UINT getMeterValues(IAudioMeterInformation* meterInterface, std::array<float, 2>& outLevels)
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{
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UINT channelCount;
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@@ -176,6 +178,7 @@ void getVolumeLimit(IAudioEndpointVolume* volumeInterface, float* outMin, float*
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volumeInterface->GetVolumeRange(outMin, outMax, &dummy);
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}
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// @slow (.3ms)
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bool isMuted(IAudioEndpointVolume* volumeInterface)
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{
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BOOL result = false;
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@@ -448,6 +448,12 @@ int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, in
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ImGui_ImplVulkan_DestroyFontUploadObjects();
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}
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PerfTimer setupTimer{};
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PerfTimer drawTimer{};
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PerfTimer renderTimer{};
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PerfTimer displayTimer{};
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int drawCounter = IMGUI_REDRAW_COUNT;
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// Main loop
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while (!glfwWindowShouldClose(window))
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{
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@@ -456,7 +462,18 @@ int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, in
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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if (false && drawCounter == 0)
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{
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glfwWaitEvents();
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drawCounter = IMGUI_REDRAW_COUNT;
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}
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else
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{
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glfwPollEvents();
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drawCounter--;
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}
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setupTimer.Start();
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// Resize swap chain?
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if (g_SwapChainRebuild)
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@@ -480,6 +497,9 @@ int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, in
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ImVec2 prevWindowSize = getWindowSize(window);
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drawData.window_size = prevWindowSize;
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setupTimer.End();
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drawTimer.Start();
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if (callbacks.drawFunc)
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{
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callbacks.drawFunc(drawData);
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@@ -490,8 +510,12 @@ int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, in
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glfwSetWindowSize(window, drawData.window_size.x, drawData.window_size.y);
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}
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drawTimer.End();
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renderTimer.Start();
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// Rendering
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ImGui::Render();
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ImDrawData* draw_data = ImGui::GetDrawData();
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const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
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if (!is_minimized)
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@@ -501,8 +525,21 @@ int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, in
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wd->ClearValue.color.float32[2] = drawData.clear_color.z * drawData.clear_color.w;
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wd->ClearValue.color.float32[3] = drawData.clear_color.w;
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FrameRender(wd, draw_data);
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renderTimer.End();
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displayTimer.Start();
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FramePresent(wd);
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displayTimer.End();
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}
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else
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{
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renderTimer.End();
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}
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drawData.frameTimeSetup = setupTimer.resultSeconds;
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drawData.frameTimeDraw = drawTimer.resultSeconds;
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drawData.frameTimeRender = renderTimer.resultSeconds;
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drawData.frameTimeDisplay = displayTimer.resultSeconds;
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}
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// Cleanup
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@@ -11,12 +11,18 @@
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#include "imgui.h"
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#include "remixicon.h"
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#define IMGUI_REDRAW_COUNT 3
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class DrawData {
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public:
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GLFWwindow* window = nullptr;
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HWND window_handle = nullptr;
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ImVec4 clear_color = {};
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ImVec2 window_size = {};
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float frameTimeSetup = 0.f;
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float frameTimeDraw = 0.f;
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float frameTimeRender = 0.f;
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float frameTimeDisplay = 0.f;
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};
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class ImGuiCallbacks {
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@@ -26,6 +32,28 @@ public:
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std::function<void(DrawData&)> cleanupFunc = nullptr;
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};
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class PerfTimer {
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private:
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LARGE_INTEGER start;
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LARGE_INTEGER end;
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LARGE_INTEGER freq;
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public:
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LONGLONG resultTicks;
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float resultSeconds;
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public:
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void Start() {
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QueryPerformanceFrequency(&freq);
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QueryPerformanceCounter(&start);
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}
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void End() {
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QueryPerformanceCounter(&end);
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resultTicks = end.QuadPart - start.QuadPart;
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resultSeconds = static_cast<float>(resultTicks * 1000) / freq.QuadPart;
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}
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};
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int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, int windowHeight);
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ImVec2 getWindowSize(GLFWwindow* window);
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