Files
AsuroImgui/ImguiBase/ImguiBase.h
2023-04-02 16:29:35 +02:00

88 lines
2.6 KiB
C++

#pragma once
#include <Windows.h>
#include <functional>
#define GLFW_INCLUDE_NONE
#define GLFW_INCLUDE_VULKAN
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3.h>
#include "imgui.h"
#include "remixicon.h"
#define IMGUI_REDRAW_COUNT 3
class DrawData {
public:
GLFWwindow* window = nullptr;
HWND window_handle = nullptr;
ImVec4 clear_color = {};
ImVec2 window_size = {};
float frameTimeSetup = 0.f;
float frameTimeDraw = 0.f;
float frameTimeRender = 0.f;
float frameTimeDisplay = 0.f;
};
class ImGuiCallbacks {
public:
std::function<void(DrawData&)> initFunc = nullptr;
std::function<void(DrawData&)> drawFunc = nullptr;
std::function<void(DrawData&)> cleanupFunc = nullptr;
};
class PerfTimer {
private:
LARGE_INTEGER start;
LARGE_INTEGER end;
LARGE_INTEGER freq;
public:
LONGLONG resultTicks;
float resultSeconds;
public:
void Start() {
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&start);
}
void End() {
QueryPerformanceCounter(&end);
resultTicks = end.QuadPart - start.QuadPart;
resultSeconds = static_cast<float>(resultTicks * 1000) / freq.QuadPart;
}
};
int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, int windowHeight);
ImVec2 getWindowSize(GLFWwindow* window);
constexpr float DEFAULT_DROP_SHADOW_SIZE = 3.f;
constexpr ImGuiCol DEFAULT_DROP_SHADOW_COLOR_ID = ImGuiCol_TabUnfocused;
void dropShadow();
void dropShadow(const float shadowSizeX, const float shadowSizeY, const ImColor& color);
void renderDropShadow(const float shadowSizeX, const float shadowSizeY, const ImVec2& min, const ImVec2& max, const ImColor& color);
void dropShadowTableHeadersRow();
void dropShadowWindowTitle();
bool dropButton(const char* label, const ImVec2& size = ImVec2(0, 0), float shadowSize = DEFAULT_DROP_SHADOW_SIZE, bool smallButton = false);
bool checkboxWithDropShadow(const char* label, bool* v, const float shadowSize = DEFAULT_DROP_SHADOW_SIZE);
template <typename T>
float calcInputWidth(const char* formatStr, T value)
{
constexpr size_t MAX_BUFFER_SIZE = 256;
char formatStrBuffer[MAX_BUFFER_SIZE];
snprintf(formatStrBuffer, MAX_BUFFER_SIZE, formatStr, value);
return ImGui::CalcTextSize(formatStrBuffer).x + ImGui::GetStyle().FramePadding.x * 2.f;
}
ImVec2 operator +(const ImVec2& a, const ImVec2& b);
ImVec2 operator +(const ImVec2& a, const float s);
ImVec2 operator -(const ImVec2& a, const ImVec2& b);
ImVec2 operator -(const ImVec2& a, const float s);
ImVec2 operator *(const ImVec2& a, float s);
ImVec2 operator /(const ImVec2& a, float s);