$input a_position, a_texcoord0
$output v_texcoord0

/*
 * Copyright 2014 Dario Manesku. All rights reserved.
 * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
 */

#include <bgfx_shader.sh>

void main()
{
	gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0) );
	v_texcoord0 = a_texcoord0;
}
