cmake_minimum_required(VERSION 3.10)
project(PuzGameProj)

if (MSVC)
else()
add_compile_options(-g -gcodeview)
add_link_options(-fuse-ld=lld -g -Wl,--pdb=)
endif()

add_compile_definitions("$<$<CONFIG:DEBUG>:DEBUG>")

# set the output directory for built objects.
# This makes sure that the dynamic library goes into the build directory automatically.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")

# Imgui
file(GLOB imgui_sources dependency/imgui/*.h dependency/imgui/*.cpp)
file(GLOB imgui_backend_sdl
  dependency/imgui/backends/imgui_impl_sdl3.h
  dependency/imgui/backends/imgui_impl_sdl3.cpp)

add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/minidef")

# Engine
file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
add_executable(PuzGameEngine ${sources_engine})
target_compile_definitions(PuzGameEngine PUBLIC "_AMD64_")
set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17)

# Game
add_custom_command(
  COMMAND "${CMAKE_SOURCE_DIR}/../tools/minidef.exe" "${CMAKE_SOURCE_DIR}/game/mini.def" "${CMAKE_SOURCE_DIR}/gen/"
  DEPENDS "${CMAKE_SOURCE_DIR}/game/mini.def"
  OUTPUT "${CMAKE_SOURCE_DIR}/gen/Generated.h" "${CMAKE_SOURCE_DIR}/gen/Generated.cpp"
  COMMENT "Genrating from minidef"
)

file(GLOB_RECURSE sources_game game/*.cpp game/*.h gen/Generated.cpp gen/Generated.h gen/Def.h gen/Def.cpp)
file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinygltf/stb_image_write.h dependency/tinygltf/json.hpp dependency/tinygltf/tiny_gltf.h)
add_library(PuzGame SHARED ${sources_game} ${source_singleheader} ${imgui_sources} ${imgui_backend_sdl})
set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
target_include_directories(PuzGame PUBLIC dependency/imgui)
target_include_directories(PuzGame PUBLIC dependency/tracy/public/)

# Profiling
option(TRACY_ENABLE "" OFF)
if (TRACY_ENABLE)
  option(TRACY_ON_DEMAND "" ON)
  set(TRACY_DELAYED_INIT ON)
  set(TRACY_MANUAL_LIFETIME ON)
  add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/tracy")
endif()

# SDL
add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/SDL" EXCLUDE_FROM_ALL)

# BGFX
SET(BGFX_BUILD_TOOLS ON)
SET(BGFX_BUILD_EXAMPLES OFF)
add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")

# Link
if (TRACY_ENABLE)
target_link_libraries(PuzGame bx bimg bgfx SDL3::SDL3 Tracy::TracyClient)
target_link_libraries(PuzGameEngine bx SDL3::SDL3 Tracy::TracyClient)
else()
target_link_libraries(PuzGame bx bimg bgfx SDL3::SDL3)
target_link_libraries(PuzGameEngine bx SDL3::SDL3)
endif()
set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")
