move vec to generated
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@@ -21,7 +21,7 @@ namespace Game
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{
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struct EntityRenderData
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{
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Vec4 TestColor{1.0f, 1.0f, 1.0f, 1.0f};
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Vec4 DotColor{1.0f, 1.0f, 1.0f, 1.0f};
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Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
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Transform Transform;
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EMaterial MaterialHandle = EMaterial::UNDEFINED;
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