move vec to generated

This commit is contained in:
Asuro
2025-03-30 19:45:48 +02:00
parent b006d14197
commit 052fc2cc07
16 changed files with 662 additions and 289 deletions

View File

@@ -27,8 +27,8 @@ namespace Generated
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Save(&obj[i].X, 1, serializer) && isOk;
isOk = Save(&obj[i].Y, 1, serializer) && isOk;
isOk = Save(&obj[i].x, 1, serializer) && isOk;
isOk = Save(&obj[i].y, 1, serializer) && isOk;
}
return isOk;
}
@@ -37,8 +37,8 @@ namespace Generated
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].X, 1, serializer) && isOk;
isOk = Load(&obj[i].Y, 1, serializer) && isOk;
isOk = Load(&obj[i].x, 1, serializer) && isOk;
isOk = Load(&obj[i].y, 1, serializer) && isOk;
}
return isOk;
}
@@ -47,9 +47,9 @@ namespace Generated
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Save(&obj[i].X, 1, serializer) && isOk;
isOk = Save(&obj[i].Y, 1, serializer) && isOk;
isOk = Save(&obj[i].Z, 1, serializer) && isOk;
isOk = Save(&obj[i].x, 1, serializer) && isOk;
isOk = Save(&obj[i].y, 1, serializer) && isOk;
isOk = Save(&obj[i].z, 1, serializer) && isOk;
}
return isOk;
}
@@ -58,9 +58,9 @@ namespace Generated
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].X, 1, serializer) && isOk;
isOk = Load(&obj[i].Y, 1, serializer) && isOk;
isOk = Load(&obj[i].Z, 1, serializer) && isOk;
isOk = Load(&obj[i].x, 1, serializer) && isOk;
isOk = Load(&obj[i].y, 1, serializer) && isOk;
isOk = Load(&obj[i].z, 1, serializer) && isOk;
}
return isOk;
}
@@ -69,10 +69,10 @@ namespace Generated
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Save(&obj[i].X, 1, serializer) && isOk;
isOk = Save(&obj[i].Y, 1, serializer) && isOk;
isOk = Save(&obj[i].Z, 1, serializer) && isOk;
isOk = Save(&obj[i].W, 1, serializer) && isOk;
isOk = Save(&obj[i].x, 1, serializer) && isOk;
isOk = Save(&obj[i].y, 1, serializer) && isOk;
isOk = Save(&obj[i].z, 1, serializer) && isOk;
isOk = Save(&obj[i].w, 1, serializer) && isOk;
}
return isOk;
}
@@ -81,10 +81,10 @@ namespace Generated
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].X, 1, serializer) && isOk;
isOk = Load(&obj[i].Y, 1, serializer) && isOk;
isOk = Load(&obj[i].Z, 1, serializer) && isOk;
isOk = Load(&obj[i].W, 1, serializer) && isOk;
isOk = Load(&obj[i].x, 1, serializer) && isOk;
isOk = Load(&obj[i].y, 1, serializer) && isOk;
isOk = Load(&obj[i].z, 1, serializer) && isOk;
isOk = Load(&obj[i].w, 1, serializer) && isOk;
}
return isOk;
}
@@ -242,12 +242,35 @@ namespace Generated
}
return isOk;
}
bool Save(const PuzzleVisualSettings* obj, uint32_t count, Serializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Save(&obj[i].TileBaseColor, 1, serializer) && isOk;
isOk = Save(&obj[i].TileDotColor, 1, serializer) && isOk;
isOk = Save(&obj[i].DisabledCardTint, 1, serializer) && isOk;
}
return isOk;
}
bool Load(PuzzleVisualSettings* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].TileBaseColor, 1, serializer) && isOk;
isOk = Load(&obj[i].TileDotColor, 1, serializer) && isOk;
isOk = Load(&obj[i].DisabledCardTint, 1, serializer) && isOk;
}
return isOk;
}
bool Save(const StaticPuzzleData* obj, uint32_t count, Serializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Save(obj[i].Cards, 64, serializer) && isOk;
isOk = Save(&obj[i].Visuals, 1, serializer) && isOk;
}
return isOk;
}
@@ -257,6 +280,7 @@ namespace Generated
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(obj[i].Cards, 64, serializer) && isOk;
isOk = Load(&obj[i].Visuals, 1, serializer) && isOk;
}
return isOk;
}

View File

@@ -54,24 +54,24 @@ namespace Generated
};
struct Vec2
{
static constexpr uint32_t Hash = 4242122113;
float X = {};
float Y = {};
static constexpr uint32_t Hash = 2667033957;
float x = {};
float y = {};
};
struct Vec3
{
static constexpr uint32_t Hash = 1694997017;
float X = {};
float Y = {};
float Z = {};
static constexpr uint32_t Hash = 473740858;
float x = {};
float y = {};
float z = {};
};
struct Vec4
{
static constexpr uint32_t Hash = 447058821;
float X = {};
float Y = {};
float Z = {};
float W = {};
static constexpr uint32_t Hash = 2507696603;
float x = {};
float y = {};
float z = {};
float w = {};
};
struct Mat3
{
@@ -127,10 +127,18 @@ namespace Generated
static constexpr uint32_t Hash = 1742502768;
uint16_t Idx = UINT16_MAX;
};
struct PuzzleVisualSettings
{
static constexpr uint32_t Hash = 4208425878;
Vec4 TileBaseColor = {};
Vec4 TileDotColor = {};
Vec4 DisabledCardTint = {};
};
struct StaticPuzzleData
{
static constexpr uint32_t Hash = 1497693577;
static constexpr uint32_t Hash = 1076634601;
StaticPuzzleCard Cards[64] = {};
PuzzleVisualSettings Visuals = {};
};
struct PuzzleCardStack
{
@@ -185,6 +193,8 @@ namespace Generated
bool Load(StaticPuzzleCard* obj, uint32_t count, Deserializer& serializer);
bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer);
bool Load(StaticPuzzleCardHandle* obj, uint32_t count, Deserializer& serializer);
bool Save(const PuzzleVisualSettings* obj, uint32_t count, Serializer& serializer);
bool Load(PuzzleVisualSettings* obj, uint32_t count, Deserializer& serializer);
bool Save(const StaticPuzzleData* obj, uint32_t count, Serializer& serializer);
bool Load(StaticPuzzleData* obj, uint32_t count, Deserializer& serializer);
bool Save(const PuzzleCardStack* obj, uint32_t count, Serializer& serializer);