move vec to generated
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@@ -27,8 +27,8 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].X, 1, serializer) && isOk;
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isOk = Save(&obj[i].Y, 1, serializer) && isOk;
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isOk = Save(&obj[i].x, 1, serializer) && isOk;
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isOk = Save(&obj[i].y, 1, serializer) && isOk;
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}
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return isOk;
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}
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@@ -37,8 +37,8 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].X, 1, serializer) && isOk;
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isOk = Load(&obj[i].Y, 1, serializer) && isOk;
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isOk = Load(&obj[i].x, 1, serializer) && isOk;
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isOk = Load(&obj[i].y, 1, serializer) && isOk;
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}
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return isOk;
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}
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@@ -47,9 +47,9 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].X, 1, serializer) && isOk;
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isOk = Save(&obj[i].Y, 1, serializer) && isOk;
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isOk = Save(&obj[i].Z, 1, serializer) && isOk;
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isOk = Save(&obj[i].x, 1, serializer) && isOk;
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isOk = Save(&obj[i].y, 1, serializer) && isOk;
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isOk = Save(&obj[i].z, 1, serializer) && isOk;
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}
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return isOk;
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}
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@@ -58,9 +58,9 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].X, 1, serializer) && isOk;
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isOk = Load(&obj[i].Y, 1, serializer) && isOk;
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isOk = Load(&obj[i].Z, 1, serializer) && isOk;
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isOk = Load(&obj[i].x, 1, serializer) && isOk;
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isOk = Load(&obj[i].y, 1, serializer) && isOk;
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isOk = Load(&obj[i].z, 1, serializer) && isOk;
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}
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return isOk;
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}
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@@ -69,10 +69,10 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].X, 1, serializer) && isOk;
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isOk = Save(&obj[i].Y, 1, serializer) && isOk;
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isOk = Save(&obj[i].Z, 1, serializer) && isOk;
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isOk = Save(&obj[i].W, 1, serializer) && isOk;
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isOk = Save(&obj[i].x, 1, serializer) && isOk;
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isOk = Save(&obj[i].y, 1, serializer) && isOk;
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isOk = Save(&obj[i].z, 1, serializer) && isOk;
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isOk = Save(&obj[i].w, 1, serializer) && isOk;
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}
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return isOk;
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}
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@@ -81,10 +81,10 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].X, 1, serializer) && isOk;
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isOk = Load(&obj[i].Y, 1, serializer) && isOk;
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isOk = Load(&obj[i].Z, 1, serializer) && isOk;
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isOk = Load(&obj[i].W, 1, serializer) && isOk;
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isOk = Load(&obj[i].x, 1, serializer) && isOk;
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isOk = Load(&obj[i].y, 1, serializer) && isOk;
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isOk = Load(&obj[i].z, 1, serializer) && isOk;
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isOk = Load(&obj[i].w, 1, serializer) && isOk;
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}
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return isOk;
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}
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@@ -242,12 +242,35 @@ namespace Generated
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}
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return isOk;
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}
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bool Save(const PuzzleVisualSettings* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].TileBaseColor, 1, serializer) && isOk;
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isOk = Save(&obj[i].TileDotColor, 1, serializer) && isOk;
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isOk = Save(&obj[i].DisabledCardTint, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Load(PuzzleVisualSettings* obj, uint32_t count, Deserializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].TileBaseColor, 1, serializer) && isOk;
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isOk = Load(&obj[i].TileDotColor, 1, serializer) && isOk;
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isOk = Load(&obj[i].DisabledCardTint, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Save(const StaticPuzzleData* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(obj[i].Cards, 64, serializer) && isOk;
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isOk = Save(&obj[i].Visuals, 1, serializer) && isOk;
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}
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return isOk;
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}
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@@ -257,6 +280,7 @@ namespace Generated
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(obj[i].Cards, 64, serializer) && isOk;
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isOk = Load(&obj[i].Visuals, 1, serializer) && isOk;
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}
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return isOk;
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}
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