fixes
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@@ -279,13 +279,13 @@ namespace Game
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}
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return height >= 110 && height <= 125;
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}
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if (offsetX >= 0 && offsetX < puz.Data.WidthTiles / Puzzle::Config::CardSize &&
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offsetY == puz.Data.HeightTiles / Puzzle::Config::CardSize)
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if (offsetX == 1 && offsetY == puz.Data.HeightTiles / Puzzle::Config::CardSize)
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{
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if (puz.IsSolved)
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{
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return true;
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}
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return true; // TODO!
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}
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}
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return false;
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@@ -596,11 +596,13 @@ namespace Game
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}
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auto& wall = level.PuzzleTiles.Get(WallHandle);
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wall.EData.Visible = true;
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wall.EData.Transform.Position = WorldPosition + Vec3{30.0f, -5.0f, 40.2f};
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wall.EData.Transform.Position =
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WorldPosition + Vec3{0.0f, 0.0f, Data.HeightTiles * 5.0f} + Vec3{30.0f, -5.0f, 0.2f};
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auto& door = level.PuzzleTiles.Get(DoorHandle);
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door.EData.Visible = !IsSolved;
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door.EData.Transform.Position = WorldPosition + Vec3{30.0f, -5.0f, 40.2f};
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door.EData.Transform.Position =
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WorldPosition + Vec3{0.0f, 0.0f, Data.HeightTiles * 5.0f} + Vec3{30.0f, -5.0f, 0.2f};
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}
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void Level::ReloadLevelEntities()
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@@ -27,7 +27,6 @@ namespace Game
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void Setup();
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void Update();
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void Reset(); // TODO!
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};
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class Level
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@@ -668,6 +668,11 @@ namespace Tools
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{
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if (ImGui::Button("Spiel Neustarten"))
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{
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player.PlayerCamTransform.Position = {0.0f, 3.0f, 0.0f};
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for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
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{
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Puzzle::ResetPuzzle(level.Puzzles[i].Data);
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Zurück zum Anfang"))
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