more tooling
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@@ -29,13 +29,21 @@ namespace Game
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bgfx::setIndexBuffer(currentModel.IndexBuffer);
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bgfx::setState(currentMaterial.State);
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float TimeValues[4]{0.0f};
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TimeValues[0] = GetInstance().Time.Now;
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float timeValues[4]{0.0f};
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timeValues[0] = GetInstance().Time.Now;
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float texInfo[4]{0.0f};
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texInfo[0] = currentMaterial.Textures[0].Info.width;
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texInfo[1] = currentMaterial.Textures[0].Info.height;
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texInfo[2] = rendering.DitherTextures.DitherTexWH;
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texInfo[3] = rendering.DitherTextures.DitherTexDepth;
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bgfx::setTexture(0, currentMaterial.Textures[0].SamplerHandle, currentMaterial.Textures[0].Handle);
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bgfx::setTexture(1, rendering.DitherTextures.DitherSampler, rendering.DitherTextures.FinalTex);
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bgfx::setTexture(2, rendering.DitherTextures.RampSampler, rendering.DitherTextures.RampTex);
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bgfx::setUniform(currentMaterial.Uniforms[Material::UTime], TimeValues);
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bgfx::setUniform(currentMaterial.Uniforms[Material::UTime], timeValues);
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bgfx::setUniform(currentMaterial.Uniforms[Material::UDotColor], TestColor);
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bgfx::setUniform(currentMaterial.Uniforms[Material::UTexInfo], texInfo);
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bgfx::submit(currentMaterial.ViewID, currentMaterial.Shader);
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}
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@@ -189,7 +197,7 @@ namespace Game
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{
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player.FreeflyCamTransform.UpdateMatrix();
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bgfx::setViewTransform(viewId, player.FreeflyCamTransform.M.M, proj);
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bgfx::dbgTextPrintf(1, 0, 0b1100, "NOCLIP");
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// bgfx::dbgTextPrintf(1, 0, 0b1100, "NOCLIP");
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}
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else
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{
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