fixes for vs
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@@ -83,7 +83,9 @@ namespace Game
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filePath.join(fileName);
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bx::FileReader fileReader;
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bgfx::ShaderHandle result = bgfx::createShader(loadMem(&fileReader, filePath.getCPtr()));
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const bgfx::Memory* mem = loadMem(&fileReader, filePath.getCPtr());
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if (mem == nullptr) return {};
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bgfx::ShaderHandle result = bgfx::createShader(mem);
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return result;
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}
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}
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@@ -97,8 +99,8 @@ namespace Game
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init.platformData.nwh = (void*)window;
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init.platformData.ndt = nullptr;
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init.platformData.type = bgfx::NativeWindowHandleType::Default;
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init.resolution.width = 1920;
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init.resolution.height = 1080;
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init.resolution.width = State.WindowWidth;
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init.resolution.height = State.WindowHeight;
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init.resolution.reset = BGFX_RESET_VSYNC;
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if (!bgfx::init(init))
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{
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@@ -173,7 +175,6 @@ namespace Game
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bgfx::setIndexBuffer(IndexBuffer);
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bgfx::setState(state);
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// Submit primitive for rendering to view 0.
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bgfx::submit(0, Shader);
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}
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bgfx::dbgTextPrintf(1, 1, 0x0F, "Time: %f", time);
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