static puzzle data!
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@@ -48,6 +48,7 @@ namespace Game
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instance.UsedScratchAmount = 0;
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SetShared(shared);
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SetInstance(instance);
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Generated::LoadStaticPuzzleData();
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SetupInstance.Rendering.Setup();
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instance.GameLevel.Setup(shared.Game);
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instance.IsInitialized = true;
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