static puzzle data!
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39
src/game/Tools.cpp
Normal file
39
src/game/Tools.cpp
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#include "Global.h"
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#include "Instance.h"
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#include "Tools.h"
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#include "rendering/Rendering.h"
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#include <imgui.h>
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namespace Tools
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{
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const char* GetAssetPath(uint32_t assetHandle)
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{
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const auto& inst = Game::GetInstance();
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for (int32_t j = 0; j < inst.DebugData.AssetCount; ++j)
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{
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if (inst.DebugData.AssetHandles[j] == assetHandle)
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{
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return inst.DebugData.AssetHandlePaths[j];
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}
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}
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return "---";
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}
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void ModelDropdown(uint16_t& modelHandle)
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{
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auto& R = Game::GameRendering::Get();
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const char* name = GetAssetPath(R.Models[modelHandle].AssetHandle);
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if (ImGui::BeginCombo("Models", name))
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{
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for (int32_t i = 0; i < R.ModelCount; ++i)
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{
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if (ImGui::Selectable(GetAssetPath(R.Models[i].AssetHandle), i == modelHandle))
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{
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modelHandle = i;
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}
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}
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ImGui::EndCombo();
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}
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}
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} // namespace Tools
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