reset
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@@ -383,6 +383,7 @@ namespace Game
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quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
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}
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SolvedQuad = level.UIQuads.New();
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ResetQuad = level.UIQuads.New();
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IsSetup = true;
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LOG("finished setup!");
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}
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@@ -450,6 +451,7 @@ namespace Game
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UpdateMatrix(tileOriginTransform);
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Vec3 mousePosWorld = GetMousePosWorld();
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Vec3 quadPlaneIntersectPos;
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Puzzle::PuzzleSolver solver;
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EntityRenderData solvedData;
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@@ -462,10 +464,24 @@ namespace Game
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: solvedData.TextureHandle;
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solvedQuad.EData.Transform.Position = tileOriginTransform.Position;
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solvedQuad.EData.Transform.Rotation = camTransform.Rotation;
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solvedQuad.EData.Transform.Scale = solvedData.Transform.Scale;
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TranslateLocal(solvedQuad.EData.Transform, solvedData.Transform.Position);
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Rotate(solvedQuad.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - 0 * 0.5f) * bx::kPi});
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EntityRenderData resetData;
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resetData.LoadFromSaved(GetInstance().Player.Config.TabletResetRenderData);
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auto& resetQuad = level.UIQuads.Get(ResetQuad);
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resetQuad.EData = resetData;
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resetQuad.EData.Visible = IsActive;
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resetQuad.EData.Transform.Position = tileOriginTransform.Position;
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resetQuad.EData.Transform.Rotation = camTransform.Rotation;
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TranslateLocal(resetQuad.EData.Transform, resetData.Transform.Position);
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Rotate(resetQuad.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - 0 * 0.5f) * bx::kPi});
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if (GetMouseButtonPressedNow(MouseButton::Left) &&
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IsQuadHovered(resetQuad.EData.Transform, mousePosWorld, quadPlaneIntersectPos))
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{
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// TODO
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}
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// Available Cards
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for (int32_t i = 0; i < Puzzle::Config::MaxAvailableStacks; ++i)
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{
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@@ -492,7 +508,6 @@ namespace Game
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if (j == 0)
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{
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Vec3 quadPlaneIntersectPos;
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if (IsQuadHovered(quad.EData.Transform, mousePosWorld, quadPlaneIntersectPos) &&
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DraggedAvailableCardIdx == UINT16_MAX && DraggedCard.X == -1 &&
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GetMouseButtonPressedNow(MouseButton::Left))
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