reset
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@@ -158,6 +158,7 @@ namespace Game
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UIQuadEntityHandle UIPlacedCards[Puzzle::Config::MaxCardsInPuzzle];
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UIQuadEntityHandle UIAvailableCards[Puzzle::Config::MaxAvailableStacks * UIAvailableCardMaxStackPreview];
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UIQuadEntityHandle SolvedQuad;
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UIQuadEntityHandle ResetQuad;
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Gen::PuzPos DraggedCard{-1, -1};
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uint16_t DraggedAvailableCardIdx = UINT16_MAX;
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bool IsSetup = false;
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@@ -165,6 +166,7 @@ namespace Game
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void Setup();
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void Update();
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void Reset(); // TODO!
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};
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class Level
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