This commit is contained in:
Asuro
2025-05-19 18:41:10 +02:00
parent 70db6ca2aa
commit 15dc65530d
11 changed files with 50 additions and 11 deletions

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@@ -383,6 +383,7 @@ namespace Game
quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb"); quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
} }
SolvedQuad = level.UIQuads.New(); SolvedQuad = level.UIQuads.New();
ResetQuad = level.UIQuads.New();
IsSetup = true; IsSetup = true;
LOG("finished setup!"); LOG("finished setup!");
} }
@@ -450,6 +451,7 @@ namespace Game
UpdateMatrix(tileOriginTransform); UpdateMatrix(tileOriginTransform);
Vec3 mousePosWorld = GetMousePosWorld(); Vec3 mousePosWorld = GetMousePosWorld();
Vec3 quadPlaneIntersectPos;
Puzzle::PuzzleSolver solver; Puzzle::PuzzleSolver solver;
EntityRenderData solvedData; EntityRenderData solvedData;
@@ -462,10 +464,24 @@ namespace Game
: solvedData.TextureHandle; : solvedData.TextureHandle;
solvedQuad.EData.Transform.Position = tileOriginTransform.Position; solvedQuad.EData.Transform.Position = tileOriginTransform.Position;
solvedQuad.EData.Transform.Rotation = camTransform.Rotation; solvedQuad.EData.Transform.Rotation = camTransform.Rotation;
solvedQuad.EData.Transform.Scale = solvedData.Transform.Scale;
TranslateLocal(solvedQuad.EData.Transform, solvedData.Transform.Position); TranslateLocal(solvedQuad.EData.Transform, solvedData.Transform.Position);
Rotate(solvedQuad.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - 0 * 0.5f) * bx::kPi}); Rotate(solvedQuad.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - 0 * 0.5f) * bx::kPi});
EntityRenderData resetData;
resetData.LoadFromSaved(GetInstance().Player.Config.TabletResetRenderData);
auto& resetQuad = level.UIQuads.Get(ResetQuad);
resetQuad.EData = resetData;
resetQuad.EData.Visible = IsActive;
resetQuad.EData.Transform.Position = tileOriginTransform.Position;
resetQuad.EData.Transform.Rotation = camTransform.Rotation;
TranslateLocal(resetQuad.EData.Transform, resetData.Transform.Position);
Rotate(resetQuad.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - 0 * 0.5f) * bx::kPi});
if (GetMouseButtonPressedNow(MouseButton::Left) &&
IsQuadHovered(resetQuad.EData.Transform, mousePosWorld, quadPlaneIntersectPos))
{
// TODO
}
// Available Cards // Available Cards
for (int32_t i = 0; i < Puzzle::Config::MaxAvailableStacks; ++i) for (int32_t i = 0; i < Puzzle::Config::MaxAvailableStacks; ++i)
{ {
@@ -492,7 +508,6 @@ namespace Game
if (j == 0) if (j == 0)
{ {
Vec3 quadPlaneIntersectPos;
if (IsQuadHovered(quad.EData.Transform, mousePosWorld, quadPlaneIntersectPos) && if (IsQuadHovered(quad.EData.Transform, mousePosWorld, quadPlaneIntersectPos) &&
DraggedAvailableCardIdx == UINT16_MAX && DraggedCard.X == -1 && DraggedAvailableCardIdx == UINT16_MAX && DraggedCard.X == -1 &&
GetMouseButtonPressedNow(MouseButton::Left)) GetMouseButtonPressedNow(MouseButton::Left))

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@@ -158,6 +158,7 @@ namespace Game
UIQuadEntityHandle UIPlacedCards[Puzzle::Config::MaxCardsInPuzzle]; UIQuadEntityHandle UIPlacedCards[Puzzle::Config::MaxCardsInPuzzle];
UIQuadEntityHandle UIAvailableCards[Puzzle::Config::MaxAvailableStacks * UIAvailableCardMaxStackPreview]; UIQuadEntityHandle UIAvailableCards[Puzzle::Config::MaxAvailableStacks * UIAvailableCardMaxStackPreview];
UIQuadEntityHandle SolvedQuad; UIQuadEntityHandle SolvedQuad;
UIQuadEntityHandle ResetQuad;
Gen::PuzPos DraggedCard{-1, -1}; Gen::PuzPos DraggedCard{-1, -1};
uint16_t DraggedAvailableCardIdx = UINT16_MAX; uint16_t DraggedAvailableCardIdx = UINT16_MAX;
bool IsSetup = false; bool IsSetup = false;
@@ -165,6 +166,7 @@ namespace Game
void Setup(); void Setup();
void Update(); void Update();
void Reset(); // TODO!
}; };
class Level class Level

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@@ -52,12 +52,12 @@ namespace Tools
return changed; return changed;
} }
bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* name) bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* title)
{ {
bool changed = false; bool changed = false;
auto& R = Game::GameRendering::Get(); auto& R = Game::GameRendering::Get();
const char* assetName = GetAssetPath(modelHandle.Asset); const char* assetName = GetAssetPath(modelHandle.Asset);
if (ImGui::BeginCombo(name, assetName)) if (ImGui::BeginCombo(title, assetName))
{ {
for (int32_t i = 0; i < R.ModelCount; ++i) for (int32_t i = 0; i < R.ModelCount; ++i)
{ {
@@ -72,12 +72,12 @@ namespace Tools
return changed; return changed;
} }
bool TextureDropdown(Gen::TextureHandle& texHandle) bool TextureDropdown(Gen::TextureHandle& texHandle, const char* title)
{ {
bool changed = false; bool changed = false;
auto& R = Game::GameRendering::Get(); auto& R = Game::GameRendering::Get();
const char* name = GetAssetPath(texHandle.Asset); const char* name = GetAssetPath(texHandle.Asset);
if (ImGui::BeginCombo("Texture", name)) if (ImGui::BeginCombo(title, name))
{ {
for (int32_t i = 0; i < R.MaxTextures; ++i) for (int32_t i = 0; i < R.MaxTextures; ++i)
{ {
@@ -305,7 +305,9 @@ namespace Tools
bTabletChanged |= Tools::EntityDataSettings(player.Config.TabletBackgroundRenderData); bTabletChanged |= Tools::EntityDataSettings(player.Config.TabletBackgroundRenderData);
ImGui::Text("Status"); ImGui::Text("Status");
bTabletChanged |= Tools::EntityDataSettings(player.Config.TabletStatusRenderData); bTabletChanged |= Tools::EntityDataSettings(player.Config.TabletStatusRenderData);
bTabletChanged |= Tools::TextureDropdown(player.Config.TabletStatusSolvedTexture); bTabletChanged |= Tools::TextureDropdown(player.Config.TabletStatusSolvedTexture, "Solved Texture");
ImGui::Text("Reset");
bTabletChanged |= Tools::EntityDataSettings(player.Config.TabletResetRenderData);
if (bTabletChanged) if (bTabletChanged)
{ {
Serializer s; Serializer s;

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@@ -5,8 +5,8 @@
namespace Tools namespace Tools
{ {
bool EntityDataSettings(Gen::SavedEntityRenderData& data); bool EntityDataSettings(Gen::SavedEntityRenderData& data);
bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* name = "Model"); bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* title = "Model");
bool TextureDropdown(Gen::TextureHandle& texHandle); bool TextureDropdown(Gen::TextureHandle& texHandle, const char* title = "Texture");
bool MaterialDropdown(Gen::EMaterial::Enum& material); bool MaterialDropdown(Gen::EMaterial::Enum& material);
bool TransformUI(Gen::Transform& transform); bool TransformUI(Gen::Transform& transform);
void RenderDebugUI(Game::GameRendering& rendering); void RenderDebugUI(Game::GameRendering& rendering);

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@@ -171,4 +171,5 @@ type SavedPlayerConfig
SavedEntityRenderData TabletBackgroundRenderData SavedEntityRenderData TabletBackgroundRenderData
SavedEntityRenderData TabletStatusRenderData SavedEntityRenderData TabletStatusRenderData
TextureHandle TabletStatusSolvedTexture TextureHandle TabletStatusSolvedTexture
SavedEntityRenderData TabletResetRenderData
} }

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@@ -2453,6 +2453,7 @@ namespace Gen
isOk = Save(&obj[i].TabletBackgroundRenderData, 1, serializer) && isOk; isOk = Save(&obj[i].TabletBackgroundRenderData, 1, serializer) && isOk;
isOk = Save(&obj[i].TabletStatusRenderData, 1, serializer) && isOk; isOk = Save(&obj[i].TabletStatusRenderData, 1, serializer) && isOk;
isOk = Save(&obj[i].TabletStatusSolvedTexture, 1, serializer) && isOk; isOk = Save(&obj[i].TabletStatusSolvedTexture, 1, serializer) && isOk;
isOk = Save(&obj[i].TabletResetRenderData, 1, serializer) && isOk;
} }
return isOk; return isOk;
} }
@@ -2472,6 +2473,7 @@ namespace Gen
isOk = Load(&obj[i].TabletBackgroundRenderData, 1, serializer) && isOk; isOk = Load(&obj[i].TabletBackgroundRenderData, 1, serializer) && isOk;
isOk = Load(&obj[i].TabletStatusRenderData, 1, serializer) && isOk; isOk = Load(&obj[i].TabletStatusRenderData, 1, serializer) && isOk;
isOk = Load(&obj[i].TabletStatusSolvedTexture, 1, serializer) && isOk; isOk = Load(&obj[i].TabletStatusSolvedTexture, 1, serializer) && isOk;
isOk = Load(&obj[i].TabletResetRenderData, 1, serializer) && isOk;
} }
// if we're not ok here, something went really wrong // if we're not ok here, something went really wrong
assert(isOk); assert(isOk);
@@ -2511,6 +2513,10 @@ namespace Gen
{ {
WriteDestinations[i] = offsetof(SavedPlayerConfig, TabletStatusSolvedTexture); WriteDestinations[i] = offsetof(SavedPlayerConfig, TabletStatusSolvedTexture);
} }
if (bx::strCmp(memberName, "TabletResetRenderData") == 0 && bx::strCmp(memberTypeName, "SavedEntityRenderData") == 0)
{
WriteDestinations[i] = offsetof(SavedPlayerConfig, TabletResetRenderData);
}
} }
// Start reading in file order, skipping things that we don't know by name and type // Start reading in file order, skipping things that we don't know by name and type
@@ -2549,6 +2555,12 @@ namespace Gen
isOk = Load(fieldPtr, 1, serializer) && isOk; isOk = Load(fieldPtr, 1, serializer) && isOk;
continue; continue;
} }
if (bx::strCmp(memberName, "TabletResetRenderData") == 0)
{
auto* fieldPtr = reinterpret_cast<SavedEntityRenderData*>(objBasePtr + WriteDestinations[j]);
isOk = Load(fieldPtr, 1, serializer) && isOk;
continue;
}
assert(false); assert(false);
} }
} }

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@@ -225,6 +225,7 @@ namespace Gen
SavedEntityRenderData TabletBackgroundRenderData = {}; SavedEntityRenderData TabletBackgroundRenderData = {};
SavedEntityRenderData TabletStatusRenderData = {}; SavedEntityRenderData TabletStatusRenderData = {};
TextureHandle TabletStatusSolvedTexture = {}; TextureHandle TabletStatusSolvedTexture = {};
SavedEntityRenderData TabletResetRenderData = {};
}; };
bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer); bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer);
bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer); bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer);
@@ -350,11 +351,11 @@ namespace Gen
TypeDef{sizeof(PlacedPuzzleCard), 3555575973, "PlacedPuzzleCard", 4, {24, 21, 4, 8}, {0, 0, 0, 0}, {{313, 7}, {320, 8}, {328, 8}, {336, 8}}}, TypeDef{sizeof(PlacedPuzzleCard), 3555575973, "PlacedPuzzleCard", 4, {24, 21, 4, 8}, {0, 0, 0, 0}, {{313, 7}, {320, 8}, {328, 8}, {336, 8}}},
TypeDef{sizeof(PuzzleData), 3349686056, "PuzzleData", 10, {5, 11, 4, 4, 6, 27, 28, 32, 6, 21}, {0, 64, 0, 0, 0, 16, 256, 1024, 0, 16}, {{344, 2}, {346, 10}, {356, 10}, {366, 11}, {377, 18}, {395, 14}, {409, 11}, {420, 15}, {435, 17}, {452, 13}}}, TypeDef{sizeof(PuzzleData), 3349686056, "PuzzleData", 10, {5, 11, 4, 4, 6, 27, 28, 32, 6, 21}, {0, 64, 0, 0, 0, 16, 256, 1024, 0, 16}, {{344, 2}, {346, 10}, {356, 10}, {366, 11}, {377, 18}, {395, 14}, {409, 11}, {420, 15}, {435, 17}, {452, 13}}},
TypeDef{sizeof(SavedEntityRenderData), 3172756855, "SavedEntityRenderData", 7, {14, 14, 17, 33, 20, 19, 8}, {0, 0, 0, 0, 0, 0, 0}, {{465, 9}, {474, 14}, {488, 2}, {490, 8}, {498, 7}, {505, 5}, {510, 7}}}, TypeDef{sizeof(SavedEntityRenderData), 3172756855, "SavedEntityRenderData", 7, {14, 14, 17, 33, 20, 19, 8}, {0, 0, 0, 0, 0, 0, 0}, {{465, 9}, {474, 14}, {488, 2}, {490, 8}, {498, 7}, {505, 5}, {510, 7}}},
TypeDef{sizeof(SavedPlayerConfig), 692059165, "SavedPlayerConfig", 3, {30, 30, 20}, {0, 0, 0}, {{517, 26}, {543, 22}, {565, 25}}}, TypeDef{sizeof(SavedPlayerConfig), 2457294139, "SavedPlayerConfig", 4, {30, 30, 20, 30}, {0, 0, 0, 0}, {{517, 26}, {543, 22}, {565, 25}, {590, 21}}},
TypeDef{sizeof(PuzzleElementType::Enum), 2983807453, "PuzzleElementType", 0, {}, {}, {}}, TypeDef{sizeof(PuzzleElementType::Enum), 2983807453, "PuzzleElementType", 0, {}, {}, {}},
TypeDef{sizeof(EMaterial::Enum), 2024002654, "EMaterial", 0, {}, {}, {}}, TypeDef{sizeof(EMaterial::Enum), 2024002654, "EMaterial", 0, {}, {}, {}},
}; };
char MemberNameBuffer[64*64*64]{"xyxyzxyzwMMMMIPositionRotationScaleIdxModelIdxAssetTextureIdxAssetXYModelConnectionDirectionElementsBaseModelHandleNorthCoverHandleEastCoverHandleSouthCoverHandleWestCoverHandleSocketsModelTextureHandleBoardTextureHandleIdxTileBaseColorTileDotColorTestDisabledCardTintCardsVisualsRefCardMaxAvailableCountUsedCountRefCardPositionRotationIsLockedIDPuzzleNameWidthTilesHeightTilesAvailableCardCountAvailableCardsPlacedCardsBackgroundTilesGoalPositionCountGoalPositionsBaseColorHighlightColorTFMaterialTextureModelVisibleTabletBackgroundRenderDataTabletStatusRenderDataTabletStatusSolvedTexture"}; char MemberNameBuffer[64*64*64]{"xyxyzxyzwMMMMIPositionRotationScaleIdxModelIdxAssetTextureIdxAssetXYModelConnectionDirectionElementsBaseModelHandleNorthCoverHandleEastCoverHandleSouthCoverHandleWestCoverHandleSocketsModelTextureHandleBoardTextureHandleIdxTileBaseColorTileDotColorTestDisabledCardTintCardsVisualsRefCardMaxAvailableCountUsedCountRefCardPositionRotationIsLockedIDPuzzleNameWidthTilesHeightTilesAvailableCardCountAvailableCardsPlacedCardsBackgroundTilesGoalPositionCountGoalPositionsBaseColorHighlightColorTFMaterialTextureModelVisibleTabletBackgroundRenderDataTabletStatusRenderDataTabletStatusSolvedTextureTabletResetRenderData"};
}; };
constexpr MetadataTable Metadata; constexpr MetadataTable Metadata;

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