fix upgrades one more time
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@@ -48,7 +48,7 @@ namespace Game
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float FreeflyYRot = 0.0f;
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float WalkXRot = 0.0f;
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float WalkYRot = 0.0f;
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CameraMode CameraM = CameraMode::Freefly;
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CameraMode CameraM = CameraMode::Walk;
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InputMode InputM = InputMode::Game;
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InteractionMode InteractionM = InteractionMode::Walk;
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float MouseSensitivity = 1.0f;
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@@ -521,7 +521,8 @@ namespace Game
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// World Tile
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tile.EData.Visible = IsActive;
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tile.EData.ModelH = isValid ? staticCards[card.RefCard.Idx].ModelHandle : staticCards[0].ModelHandle;
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tile.EData.ModelH =
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isValid ? staticCards[card.RefCard.Idx].BaseModelHandle : staticCards[0].BaseModelHandle;
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tile.EData.DotColor = visuals.TileDotColor;
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tile.EData.BaseColor = visuals.TileBaseColor;
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@@ -50,12 +50,12 @@ namespace Tools
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return changed;
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}
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bool ModelDropdown(Gen::ModelHandle& modelHandle)
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bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* name)
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{
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bool changed = false;
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auto& R = Game::GameRendering::Get();
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const char* name = GetAssetPath(modelHandle.Asset);
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if (ImGui::BeginCombo("Model", name))
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const char* assetName = GetAssetPath(modelHandle.Asset);
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if (ImGui::BeginCombo(name, assetName))
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{
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for (int32_t i = 0; i < R.ModelCount; ++i)
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{
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@@ -360,34 +360,15 @@ namespace Tools
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ImGui::End();
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if (ImGui::Begin("Puzzles"))
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{
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if (ImGui::Button("Add"))
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{
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bool found = false;
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for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
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{
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auto& puz = level.Puzzles[i].Data;
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if (puz.ID == UINT16_MAX)
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{
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bx::strCopy(puz.PuzzleName, sizeof(puz.PuzzleName), "Unnamed Puzzle");
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puz.ID = i;
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found = true;
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break;
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}
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}
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if (!found)
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{
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LOG_ERROR("Too many puzzles!");
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}
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}
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ImGui::Separator();
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char nameBuf[64]{0};
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for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
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{
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auto& puzzleData = level.Puzzles[i].Data;
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if (puzzleData.ID == UINT16_MAX) continue;
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bool isSelected = debug.SelectedDebugLevel == i;
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ImGui::PushID("selectable");
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if (ImGui::Selectable(puzzleData.PuzzleName, isSelected))
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bx::snprintf(nameBuf, sizeof(nameBuf), "%u: %s", i, puzzleData.PuzzleName);
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if (ImGui::Selectable(nameBuf, isSelected))
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{
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debug.SelectedDebugLevel = isSelected ? UINT16_MAX : i;
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}
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@@ -438,8 +419,19 @@ namespace Tools
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ImGui::EndDragDropSource();
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}
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Tools::ModelDropdown(card.ModelHandle);
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Tools::ModelDropdown(card.BaseModelHandle);
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Tools::TextureDropdown(card.BoardTextureHandle);
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if (ImGui::TreeNodeEx("Covers"))
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{
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Tools::ModelDropdown(card.NorthCoverHandle, "North Cover");
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Tools::ModelDropdown(card.EastCoverHandle, "East Cover");
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Tools::ModelDropdown(card.SouthCoverHandle, "South Cover");
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Tools::ModelDropdown(card.WestCoverHandle, "West Cover");
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ImGui::TreePop();
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}
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ImGui::Text("Card");
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for (int8_t y = 0; y < Puzzle::Config::CardSize; ++y)
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{
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ImGui::PushID(y);
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@@ -5,7 +5,7 @@
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namespace Tools
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{
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bool EntityDataSettings(Gen::SavedEntityRenderData& data);
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bool ModelDropdown(Gen::ModelHandle& modelHandle);
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bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* name = "Model");
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bool TextureDropdown(Gen::TextureHandle& texHandle);
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bool MaterialDropdown(Gen::EMaterial::Enum& material);
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bool TransformUI(Gen::Transform& transform);
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BIN
src/game/data/puzzles/0.pzl
LFS
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src/game/data/puzzles/0.pzl
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src/game/data/puzzles/1.pzl
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src/game/data/puzzles/1.pzl
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src/game/data/puzzles/2.pzl
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src/game/data/puzzles/2.pzl
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@@ -85,7 +85,11 @@ enum PuzzleElementType(u8)
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type StaticPuzzleCard
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{
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PuzzleElementType Elements Arr(4)
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ModelHandle ModelHandle
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ModelHandle BaseModelHandle
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ModelHandle NorthCoverHandle
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ModelHandle EastCoverHandle
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ModelHandle SouthCoverHandle
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ModelHandle WestCoverHandle
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TextureHandle ModelTextureHandle
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TextureHandle BoardTextureHandle
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}
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