mesh loading
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@@ -24,7 +24,8 @@ set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17)
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# Game
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file(GLOB_RECURSE sources_game game/*.cpp game/*.h)
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add_library(PuzGame SHARED ${sources_game})
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file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinygltf/stb_image_write.h dependency/tinygltf/json.hpp dependency/tinygltf/tiny_gltf.h)
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add_library(PuzGame SHARED ${sources_game} ${source_singleheader})
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set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
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# SDL
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@@ -35,6 +36,7 @@ SET(BGFX_BUILD_TOOLS ON)
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SET(BGFX_BUILD_EXAMPLES OFF)
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add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")
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# Link
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target_link_libraries(PuzGame bx bimg bgfx)
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target_link_libraries(PuzGameEngine bx SDL3::SDL3)
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set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")
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