mesh loading

This commit is contained in:
Asuro
2025-02-10 01:49:03 +01:00
parent 90bc5753a9
commit 16fcfa8af9
17 changed files with 203 additions and 63 deletions

View File

@@ -18,8 +18,6 @@
//#define VISUAL_STUDIO
constexpr UINT WM_CUSTOM_DLL_CHANGE = WM_USER + 1;
#ifdef VISUAL_STUDIO
constexpr const char* DLLPath = "PuzGame.dll";
constexpr const wchar_t* DLLWatch = L"PuzGame2.dll";
@@ -250,7 +248,7 @@ int main()
bx::strCopy(DevData.FileWatcher.DLLWatcher.DirPath, sizeof(DevData.FileWatcher.DLLWatcher.DirPath), "cmake-build");
bx::strCopy(DevData.FileWatcher.ShaderWatcher.DirPath, sizeof(DevData.FileWatcher.ShaderWatcher.DirPath), "game/shaders");
bx::strCopy(DevData.FileWatcher.CompiledShaderWatcher.DirPath, sizeof(DevData.FileWatcher.CompiledShaderWatcher.DirPath), "game/compiled-shaders");
bx::strCopy(DevData.FileWatcher.CompiledShaderWatcher.DirPath, sizeof(DevData.FileWatcher.CompiledShaderWatcher.DirPath), "game/compiled-shaders/dx11");
wcscpy(DevData.FileWatcher.DLLWatcher.CompName, DLLWatch);