mesh loading
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@@ -18,8 +18,6 @@
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//#define VISUAL_STUDIO
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constexpr UINT WM_CUSTOM_DLL_CHANGE = WM_USER + 1;
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#ifdef VISUAL_STUDIO
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constexpr const char* DLLPath = "PuzGame.dll";
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constexpr const wchar_t* DLLWatch = L"PuzGame2.dll";
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@@ -250,7 +248,7 @@ int main()
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bx::strCopy(DevData.FileWatcher.DLLWatcher.DirPath, sizeof(DevData.FileWatcher.DLLWatcher.DirPath), "cmake-build");
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bx::strCopy(DevData.FileWatcher.ShaderWatcher.DirPath, sizeof(DevData.FileWatcher.ShaderWatcher.DirPath), "game/shaders");
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bx::strCopy(DevData.FileWatcher.CompiledShaderWatcher.DirPath, sizeof(DevData.FileWatcher.CompiledShaderWatcher.DirPath), "game/compiled-shaders");
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bx::strCopy(DevData.FileWatcher.CompiledShaderWatcher.DirPath, sizeof(DevData.FileWatcher.CompiledShaderWatcher.DirPath), "game/compiled-shaders/dx11");
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wcscpy(DevData.FileWatcher.DLLWatcher.CompName, DLLWatch);
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