mesh loading
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@@ -5,12 +5,14 @@
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namespace Game
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{
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struct VertexData
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struct PosColorVertex
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{
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float X;
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float Y;
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float Z;
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uint32_t VertCol;
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float x;
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float y;
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float z;
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uint32_t abgr;
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float uv_x;
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float uv_y;
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};
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struct BgfxCallback : public bgfx::CallbackI
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