mesh loading
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@@ -6,11 +6,13 @@ $input v_uv0
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float circle(vec2 uv, vec2 center, float size)
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{
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vec2 relPos = uv - center;
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vec2 distSq = relPos.x * relPos.x + relPos.y * relPos.y;
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float distSq = relPos.x * relPos.x + relPos.y * relPos.y;
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return sqrt(distSq) <= size ? 1.0 : 0.0;
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}
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void main()
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{
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gl_FragColor = circle(v_uv0, vec2(0.5, 0.5), 0.5);
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// gl_FragColor = circle(v_uv0, vec2(0.5, 0.5), 1.0);
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float color = v_uv0.x < 0.5 && v_uv0.y < 0.5;
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gl_FragColor = vec4(color, color, color, 1.0);
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}
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