correctly destroy stuff
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@@ -6,6 +6,7 @@
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#include "../Tools.h"
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#include "Rendering.h"
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#include "Dither.h"
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#include "SDL3/SDL_events.h" // IWYU pragma: keep
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#include "backends/imgui_impl_sdl3.h"
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#include "bgfx/defines.h"
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@@ -326,9 +327,10 @@ namespace Game
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bgfx::Init init;
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init.type = bgfx::RendererType::Direct3D12;
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#ifdef _DEBUG
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// init.debug = true;
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#else
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init.debug = true;
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// init.debug = false;
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#else
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init.debug = false;
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#endif
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init.platformData.nwh = shared.Window.Handle;
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init.platformData.ndt = nullptr;
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@@ -558,6 +560,22 @@ namespace Game
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ZoneScopedN("Shutdown");
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LOG("--- RENDERING_SHUTDOWN ---");
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for (int32_t i = 0; i < BX_COUNTOF(Textures); ++i)
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{
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if (isValid(Textures[i].RenderHandle))
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{
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bgfx::destroy(Textures[i].RenderHandle);
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Textures[i].RenderHandle = {bgfx::kInvalidHandle};
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}
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}
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for (int32_t i = 0; i < ModelCount; ++i)
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{
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bgfx::destroy(Models[i].VertexBuffer);
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bgfx::destroy(Models[i].IndexBuffer);
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}
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ModelCount = 0;
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CleanupDitherData(DitherTextures);
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if (SetupData.UseImgui)
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{
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ImGui::SaveIniSettingsToDisk("imgui.ini");
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