fix mesh indexing
This commit is contained in:
@@ -20,7 +20,7 @@ namespace Game
|
||||
Vec4 TestColor{1.0f, 1.0f, 1.0f, 1.0f};
|
||||
Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
|
||||
Transform Transform;
|
||||
uint16_t MaterialHandle = UINT16_MAX;
|
||||
EMaterial MaterialHandle = EMaterial::UNDEFINED;
|
||||
Generated::ModelHandle ModelH;
|
||||
bool Visible = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user