fix mesh indexing

This commit is contained in:
Asuro
2025-03-27 16:52:34 +01:00
parent aafa5e966e
commit 24a724a021
5 changed files with 32 additions and 13 deletions

View File

@@ -20,7 +20,7 @@ namespace Game
Vec4 TestColor{1.0f, 1.0f, 1.0f, 1.0f};
Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
Transform Transform;
uint16_t MaterialHandle = UINT16_MAX;
EMaterial MaterialHandle = EMaterial::UNDEFINED;
Generated::ModelHandle ModelH;
bool Visible = true;