fix mesh indexing
This commit is contained in:
@@ -88,6 +88,13 @@ namespace Game
|
||||
ImTextureID PreviewID = 0;
|
||||
};
|
||||
|
||||
enum class EMaterial : uint16_t
|
||||
{
|
||||
Default = 0,
|
||||
UI = 1,
|
||||
UNDEFINED = UINT16_MAX
|
||||
};
|
||||
|
||||
class GameRendering
|
||||
{
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user