puzzle ui
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@@ -35,6 +35,7 @@ namespace Puzzle
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PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
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PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
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void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos);
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void RotateCard(PlacedPuzzleCard& card);
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// TODO: targetPos is of type CardPos
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bool ReturnPlacedCard(PuzzleData& obj, PuzPos targetPos);
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