This commit is contained in:
Asuro
2025-02-20 23:46:10 +01:00
parent e568363ca7
commit 43d7d2d012
7 changed files with 67 additions and 53 deletions

View File

@@ -5,6 +5,8 @@
#include "../Mesh.h"
#include "Rendering.h"
#include "SDL3/SDL_events.h"
#include "backends/imgui_impl_sdl3.h"
#include "bgfx/defines.h"
#include "bx/filepath.h"
#include "bx/math.h"
@@ -228,6 +230,21 @@ namespace Game
Materials[0] = Material::LoadFromShader("vert", "frag", Textures[0].Handle, Textures[0].SamplerHandle);
imguiCreate();
if (!ImGui_ImplSDL3_InitForOther(shared.Window.SDLWindow))
{
Log("Failed to set up imgui implementation!");
return;
}
// ImGui::GetIO().BackendFlags |= ImGuiBackendFlags_RendererHasViewports;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable;
// ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
// auto& platIO = ImGui::GetPlatformIO();
// platIO.Renderer_CreateWindow = TODO;
// platIO.Platform_DestroyWindow = TODO;
// platIO.Platform_SetWindowSize = TODO;
// platIO.Platform_RenderWindow = TODO;
if (!GetInstance().IsInitialized)
{
GetInstance().Time.StartTime = bx::getHPCounter();
@@ -236,10 +253,19 @@ namespace Game
void GameRendering::Update()
{
imguiBeginFrame(0, 0, 0, 0, 100, 100);
ImGui::ShowDemoWindow();
SharedData& shared = GetShared();
for (uint16_t i = 0; i < shared.Window.SDLEventCount; ++i)
{
ImGui_ImplSDL3_ProcessEvent(&shared.Window.SDLEvents[i]);
}
shared.Window.SDLEventCount = 0;
ImGui_ImplSDL3_NewFrame();
imguiBeginFrame(0, 0, 0, 0, shared.Window.WindowWidth, shared.Window.WindowHeight);
ImGui::DockSpaceOverViewport();
ImGui::ShowDemoWindow();
// Reload shaders if necessary
FileChangeNotification* shaderChange = nullptr;
if (shared.Dev.ChangedShaderCount > 0)
@@ -305,6 +331,12 @@ namespace Game
}
imguiEndFrame();
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}
START_PERF();
bgfx::frame();
END_PERF(shared.Window.PerfCounters, PerfCounterType::Submit, shared.Window.FrameCounter);
@@ -312,6 +344,7 @@ namespace Game
void GameRendering::Shutdown()
{
ImGui_ImplSDL3_Shutdown();
imguiDestroy();
bgfx::shutdown();
}