imgui
This commit is contained in:
@@ -21,9 +21,9 @@ file(GLOB imgui_backend_sdl
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# Engine
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# Engine
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file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
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file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
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add_executable(PuzGameEngine ${sources_engine} ${imgui_sources} ${imgui_backend_sdl})
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add_executable(PuzGameEngine ${sources_engine})
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set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17)
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set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17)
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target_include_directories(PuzGameEngine PUBLIC dependency/imgui)
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target_include_directories(PuzGameEngine PUBLIC)
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#file(COPY ${data} DESTINATION resources)
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#file(COPY ${data} DESTINATION resources)
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#target_compile_options(PuzGameEngine PUBLIC xyz)
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#target_compile_options(PuzGameEngine PUBLIC xyz)
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@@ -32,7 +32,7 @@ target_include_directories(PuzGameEngine PUBLIC dependency/imgui)
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# Game
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# Game
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file(GLOB_RECURSE sources_game game/*.cpp game/*.h)
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file(GLOB_RECURSE sources_game game/*.cpp game/*.h)
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file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinygltf/stb_image_write.h dependency/tinygltf/json.hpp dependency/tinygltf/tiny_gltf.h)
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file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinygltf/stb_image_write.h dependency/tinygltf/json.hpp dependency/tinygltf/tiny_gltf.h)
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add_library(PuzGame SHARED ${sources_game} ${source_singleheader} ${imgui_sources})
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add_library(PuzGame SHARED ${sources_game} ${source_singleheader} ${imgui_sources} ${imgui_backend_sdl})
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set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
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set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
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target_include_directories(PuzGame PUBLIC dependency/imgui)
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target_include_directories(PuzGame PUBLIC dependency/imgui)
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@@ -45,6 +45,6 @@ SET(BGFX_BUILD_EXAMPLES OFF)
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add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")
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add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")
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# Link
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# Link
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target_link_libraries(PuzGame bx bimg bgfx)
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target_link_libraries(PuzGame bx bimg bgfx SDL3::SDL3)
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target_link_libraries(PuzGameEngine bx SDL3::SDL3)
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target_link_libraries(PuzGameEngine bx SDL3::SDL3)
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set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")
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set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")
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@@ -63,8 +63,14 @@ struct PerfCounter
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}
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}
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};
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};
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class SDL_Window;
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union SDL_Event;
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struct SharedWindowData
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struct SharedWindowData
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{
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{
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SDL_Window* SDLWindow = nullptr;
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SDL_Event* SDLEvents{nullptr};
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uint16_t SDLEventCount = 0;
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void* Handle = nullptr;
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void* Handle = nullptr;
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int32_t WindowWidth = 1920;
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int32_t WindowWidth = 1920;
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int32_t WindowHeight = 1080;
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int32_t WindowHeight = 1080;
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@@ -3,9 +3,7 @@
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#include "Shared.h"
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#include "Shared.h"
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#include "Window.h"
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#include "Window.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <backends/imgui_impl_sdl3.h>
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#include <cstdio>
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#include <cstdio>
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#include <imgui.h>
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void EngineWindow::Startup(SharedWindowData& shared)
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void EngineWindow::Startup(SharedWindowData& shared)
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{
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{
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@@ -29,29 +27,28 @@ void EngineWindow::Startup(SharedWindowData& shared)
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printf("Failed to get window pointer!\n");
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printf("Failed to get window pointer!\n");
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return;
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return;
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}
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}
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shared.SDLWindow = Window;
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// SDL_SetWindowRelativeMouseMode(Window, true);
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// SDL_SetWindowRelativeMouseMode(Window, true);
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IMGUI_CHECKVERSION();
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auto* imguiCtx = ImGui::CreateContext();
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if (imguiCtx == nullptr)
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{
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printf("Failed to set up imgui context!\n");
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return;
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}
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if (!ImGui_ImplSDL3_InitForVulkan(Window))
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{
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printf("Failed to set up imgui implementation!\n");
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return;
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}
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}
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}
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void EngineWindow::Update(SharedWindowData& shared)
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void EngineWindow::Update(SharedWindowData& shared)
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{
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{
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START_PERF();
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START_PERF();
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shared.SDLEvents = &EventBuffer[0];
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SDL_Event evt;
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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while (SDL_PollEvent(&evt))
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{
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{
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ImGui_ImplSDL3_ProcessEvent(&evt);
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if (shared.SDLEventCount < MaxEventBufferSize)
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{
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EventBuffer[shared.SDLEventCount] = evt;
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++shared.SDLEventCount;
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}
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else
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{
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printf("Warning: Skipping SDL event!\n");
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}
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switch (evt.type)
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switch (evt.type)
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{
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{
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case SDL_EVENT_WINDOW_RESIZED:
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case SDL_EVENT_WINDOW_RESIZED:
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@@ -4,9 +4,12 @@
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class EngineWindow
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class EngineWindow
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{
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{
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static constexpr uint32_t MaxEventBufferSize = 16;
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public:
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public:
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SDL_Window* Window;
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SDL_Window* Window;
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bool CloseRequested = false;
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bool CloseRequested = false;
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SDL_Event EventBuffer[MaxEventBufferSize];
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public:
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public:
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void Startup(SharedWindowData& Shared);
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void Startup(SharedWindowData& Shared);
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@@ -5,6 +5,8 @@
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#include "../Mesh.h"
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#include "../Mesh.h"
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#include "Rendering.h"
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#include "Rendering.h"
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#include "SDL3/SDL_events.h"
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#include "backends/imgui_impl_sdl3.h"
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#include "bgfx/defines.h"
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#include "bgfx/defines.h"
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#include "bx/filepath.h"
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#include "bx/filepath.h"
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#include "bx/math.h"
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#include "bx/math.h"
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@@ -228,6 +230,21 @@ namespace Game
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Materials[0] = Material::LoadFromShader("vert", "frag", Textures[0].Handle, Textures[0].SamplerHandle);
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Materials[0] = Material::LoadFromShader("vert", "frag", Textures[0].Handle, Textures[0].SamplerHandle);
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imguiCreate();
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imguiCreate();
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if (!ImGui_ImplSDL3_InitForOther(shared.Window.SDLWindow))
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{
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Log("Failed to set up imgui implementation!");
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return;
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}
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// ImGui::GetIO().BackendFlags |= ImGuiBackendFlags_RendererHasViewports;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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// ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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// auto& platIO = ImGui::GetPlatformIO();
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// platIO.Renderer_CreateWindow = TODO;
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// platIO.Platform_DestroyWindow = TODO;
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// platIO.Platform_SetWindowSize = TODO;
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// platIO.Platform_RenderWindow = TODO;
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if (!GetInstance().IsInitialized)
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if (!GetInstance().IsInitialized)
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{
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{
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GetInstance().Time.StartTime = bx::getHPCounter();
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GetInstance().Time.StartTime = bx::getHPCounter();
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@@ -236,10 +253,19 @@ namespace Game
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void GameRendering::Update()
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void GameRendering::Update()
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{
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{
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imguiBeginFrame(0, 0, 0, 0, 100, 100);
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ImGui::ShowDemoWindow();
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SharedData& shared = GetShared();
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SharedData& shared = GetShared();
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for (uint16_t i = 0; i < shared.Window.SDLEventCount; ++i)
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{
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ImGui_ImplSDL3_ProcessEvent(&shared.Window.SDLEvents[i]);
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}
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shared.Window.SDLEventCount = 0;
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ImGui_ImplSDL3_NewFrame();
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imguiBeginFrame(0, 0, 0, 0, shared.Window.WindowWidth, shared.Window.WindowHeight);
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ImGui::DockSpaceOverViewport();
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ImGui::ShowDemoWindow();
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// Reload shaders if necessary
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// Reload shaders if necessary
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FileChangeNotification* shaderChange = nullptr;
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FileChangeNotification* shaderChange = nullptr;
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if (shared.Dev.ChangedShaderCount > 0)
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if (shared.Dev.ChangedShaderCount > 0)
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@@ -305,6 +331,12 @@ namespace Game
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}
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}
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imguiEndFrame();
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imguiEndFrame();
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if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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}
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START_PERF();
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START_PERF();
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bgfx::frame();
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bgfx::frame();
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END_PERF(shared.Window.PerfCounters, PerfCounterType::Submit, shared.Window.FrameCounter);
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END_PERF(shared.Window.PerfCounters, PerfCounterType::Submit, shared.Window.FrameCounter);
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@@ -312,6 +344,7 @@ namespace Game
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void GameRendering::Shutdown()
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void GameRendering::Shutdown()
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{
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{
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ImGui_ImplSDL3_Shutdown();
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imguiDestroy();
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imguiDestroy();
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bgfx::shutdown();
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bgfx::shutdown();
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}
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}
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@@ -3,6 +3,8 @@
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#include <bx/string.h>
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#include <bx/string.h>
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#include <cstdint>
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#include <cstdint>
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union SDL_Event;
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namespace Game
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namespace Game
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{
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{
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struct PosColorVertex
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struct PosColorVertex
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@@ -322,43 +322,16 @@ struct OcornutImguiContext
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{
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{
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m_viewId = _viewId;
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m_viewId = _viewId;
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ImGuiIO& io = ImGui::GetIO();
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// ImGuiIO& io = ImGui::GetIO();
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if (_inputChar >= 0)
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// io.DisplaySize = ImVec2((float)_width, (float)_height);
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{
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io.AddInputCharacter(_inputChar);
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}
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io.DisplaySize = ImVec2((float)_width, (float)_height);
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const int64_t now = bx::getHPCounter();
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const int64_t now = bx::getHPCounter();
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const int64_t frameTime = now - m_last;
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const int64_t frameTime = now - m_last;
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m_last = now;
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m_last = now;
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const double freq = double(bx::getHPFrequency());
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// const double freq = double(bx::getHPFrequency());
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io.DeltaTime = float(frameTime / freq);
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// io.DeltaTime = float(frameTime / freq);
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io.AddMousePosEvent((float)_mx, (float)_my);
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io.AddMouseButtonEvent(ImGuiMouseButton_Left, 0 != (_button & IMGUI_MBUT_LEFT));
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io.AddMouseButtonEvent(ImGuiMouseButton_Right, 0 != (_button & IMGUI_MBUT_RIGHT));
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io.AddMouseButtonEvent(ImGuiMouseButton_Middle, 0 != (_button & IMGUI_MBUT_MIDDLE));
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io.AddMouseWheelEvent(0.0f, (float)(_scroll - m_lastScroll));
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m_lastScroll = _scroll;
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#if USE_ENTRY
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uint8_t modifiers = inputGetModifiersState();
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io.AddKeyEvent(ImGuiMod_Shift, 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift)));
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io.AddKeyEvent(ImGuiMod_Ctrl, 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl)));
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io.AddKeyEvent(ImGuiMod_Alt, 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt)));
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io.AddKeyEvent(ImGuiMod_Super, 0 != (modifiers & (entry::Modifier::LeftMeta | entry::Modifier::RightMeta)));
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for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
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{
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io.AddKeyEvent(m_keyMap[ii], inputGetKeyState(entry::Key::Enum(ii)));
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io.SetKeyEventNativeData(m_keyMap[ii], 0, 0, ii);
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}
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#endif // USE_ENTRY
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ImGui::NewFrame();
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ImGui::NewFrame();
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// ImGuizmo::BeginFrame();
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}
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}
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void endFrame()
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void endFrame()
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