project
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35
src/.gitignore
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src/.gitignore
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# Prerequisites
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*.d
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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*.smod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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# build dirs
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cmake-build/
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3
src/.helix/languages.toml
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src/.helix/languages.toml
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[language-server.clangd]
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command = "clangd"
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args=["--compile-commands-dir=cmake-build"]
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30
src/CMakeLists.txt
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30
src/CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(PuzGameProj)
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file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
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#file(GLOB_RECURSE data resources/xyz)
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add_executable(PuzGame ${sources_engine})
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#target_compile_options(PuzGame PUBLIC xyz)
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set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
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#file(COPY ${data} DESTINATION resources)
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# BGFX
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add_library(bx STATIC IMPORTED)
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add_library(bimg STATIC IMPORTED)
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add_library(bgfx STATIC IMPORTED)
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set_target_properties(bx PROPERTIES
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IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/dependency/bgfx/.build/win64_vs2022/bin/bxDebug.lib"
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INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/dependency/bx/include/"
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)
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set_target_properties(bimg PROPERTIES
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IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/dependency/bgfx/.build/win64_vs2022/bin/bimgDebug.lib"
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INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/dependency/bimg/include/"
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)
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set_target_properties(bgfx PROPERTIES
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IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/dependency/bgfx/.build/win64_vs2022/bin/bgfxDebug.lib"
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INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/dependency/bgfx/include/"
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)
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target_link_libraries(PuzGame bx bimg bgfx)
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target_compile_definitions(PuzGame PUBLIC BX_CONFIG_DEBUG=1)
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1
src/build.bat
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1
src/build.bat
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cmake --build cmake-build && start ./cmake-build/PuzGame.exe
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11
src/engine/main.cpp
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11
src/engine/main.cpp
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#include <bx/bx.h>
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#include <cstdio>
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int main()
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{
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while (true)
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{
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printf("a\n");
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}
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return 1;
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}
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4
src/setup.bat
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4
src/setup.bat
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cd dependency\bgfx
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..\bx\tools\bin\windows\genie vs2022
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cd ..\..
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cmake -G "Ninja" -S . -B cmake-build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
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