move transform to generated data
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@@ -4,8 +4,9 @@
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#include "Mesh.h"
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#include "Puzzle.h"
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#include "Tools.h"
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#include "bx/timer.h"
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#include "bx/filepath.h"
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#include "bx/timer.h"
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#include <imgui.h>
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#include <tracy/Tracy.hpp>
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@@ -194,7 +195,7 @@ namespace Tools
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ImGui::Image(rendering.DitherTextures.RampTex.idx,
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{BX_COUNTOF(rendering.DitherTextures.BrightnessRamp), 8});
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}
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Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.GetPosition();
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Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.Position;
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ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z);
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ImGui::Text("Shader log:");
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