move transform to generated data

This commit is contained in:
Asuro
2025-03-31 02:01:14 +02:00
parent 29a3aaf241
commit 4ba65713ef
23 changed files with 323 additions and 190 deletions

View File

@@ -4,8 +4,9 @@
#include "Mesh.h"
#include "Puzzle.h"
#include "Tools.h"
#include "bx/timer.h"
#include "bx/filepath.h"
#include "bx/timer.h"
#include <imgui.h>
#include <tracy/Tracy.hpp>
@@ -194,7 +195,7 @@ namespace Tools
ImGui::Image(rendering.DitherTextures.RampTex.idx,
{BX_COUNTOF(rendering.DitherTextures.BrightnessRamp), 8});
}
Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.GetPosition();
Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.Position;
ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z);
ImGui::Text("Shader log:");