generate type data
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@@ -1,3 +1,4 @@
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#include "../gen/Def.h"
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#include "Global.h"
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#include "Instance.h"
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#include "Log.h"
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@@ -192,10 +193,6 @@ namespace Puzzle
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continue;
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if (IsValidGoalConnection(puzzle, nextPos, currentPos, goalType))
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{
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if (nextPos.X == 0 && nextPos.Y == 4)
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{
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LOG("test");
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}
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if (IsValidSource(GetNodeAt(puzzle, nextPos), goalType))
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{
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return true;
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