heightmap previews
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@@ -400,7 +400,7 @@ namespace Game
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auto& staticCard = isValid ? staticCards[card.RefCard.Idx] : staticCards[0];
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// World Tile
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tile.EData.Visible = IsActive;
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tile.EData.Visible = true;
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tile.EData.ModelH = staticCard.BaseModelHandle;
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tile.EData.TextureHandle = staticCard.ModelTextureHandle;
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@@ -416,7 +416,7 @@ namespace Game
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{
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cardPos = {x * Puzzle::Config::CardScaleWorld, -5.0f, y * Puzzle::Config::CardScaleWorld};
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}
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tile.EData.Transform.Position = cardPos;
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tile.EData.Transform.Position = cardPos + WorldPosition;
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bx::mtxRotateY(tile.EData.Transform.Rotation.M, card.Rotation * bx::kPi * 0.5f);
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// Covers
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