heightmap previews

This commit is contained in:
Till Wübbers
2025-06-13 13:10:31 +02:00
parent a936222711
commit 59b8eea3a7
4 changed files with 61 additions and 7 deletions

View File

@@ -400,7 +400,7 @@ namespace Game
auto& staticCard = isValid ? staticCards[card.RefCard.Idx] : staticCards[0];
// World Tile
tile.EData.Visible = IsActive;
tile.EData.Visible = true;
tile.EData.ModelH = staticCard.BaseModelHandle;
tile.EData.TextureHandle = staticCard.ModelTextureHandle;
@@ -416,7 +416,7 @@ namespace Game
{
cardPos = {x * Puzzle::Config::CardScaleWorld, -5.0f, y * Puzzle::Config::CardScaleWorld};
}
tile.EData.Transform.Position = cardPos;
tile.EData.Transform.Position = cardPos + WorldPosition;
bx::mtxRotateY(tile.EData.Transform.Rotation.M, card.Rotation * bx::kPi * 0.5f);
// Covers