show game tablet
This commit is contained in:
@@ -391,8 +391,8 @@ namespace Game
|
||||
|
||||
void GameRendering::ReloadShaders()
|
||||
{
|
||||
Materials[(uint16_t)EMaterial::Default] = Material::LoadFromShader("dither/vert", "dither/frag", MainViewID);
|
||||
Materials[(uint16_t)EMaterial::UI] = Material::LoadFromShader("normal/vert", "normal/frag", MainViewID);
|
||||
Materials[Gen::EMaterial::Default] = Material::LoadFromShader("dither/vert", "dither/frag", MainViewID);
|
||||
Materials[Gen::EMaterial::UI] = Material::LoadFromShader("normal/vert", "normal/frag", MainViewID);
|
||||
}
|
||||
|
||||
void GameRendering::Update()
|
||||
|
||||
@@ -64,13 +64,6 @@ namespace Game
|
||||
Debug,
|
||||
};
|
||||
|
||||
enum class EMaterial : uint16_t
|
||||
{
|
||||
Default = 0,
|
||||
UI = 1,
|
||||
UNDEFINED = UINT16_MAX
|
||||
};
|
||||
|
||||
class GameRendering
|
||||
{
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user