socket connection direction wip
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@@ -1281,6 +1281,7 @@ namespace Gen
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].Model, 1, serializer) && isOk;
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isOk = Save(&obj[i].ConnectionDirection, 1, serializer) && isOk;
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}
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return isOk;
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}
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@@ -1298,6 +1299,7 @@ namespace Gen
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].Model, 1, serializer) && isOk;
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isOk = Load(&obj[i].ConnectionDirection, 1, serializer) && isOk;
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}
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// if we're not ok here, something went really wrong
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assert(isOk);
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@@ -1329,6 +1331,10 @@ namespace Gen
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{
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WriteDestinations[i] = offsetof(CardSocket, Model);
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}
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if (bx::strCmp(memberName, "ConnectionDirection") == 0 && bx::strCmp(memberTypeName, "uint8_t") == 0)
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{
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WriteDestinations[i] = offsetof(CardSocket, ConnectionDirection);
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}
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}
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// Start reading in file order, skipping things that we don't know by name and type
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@@ -1355,6 +1361,12 @@ namespace Gen
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isOk = Load(fieldPtr, 1, serializer) && isOk;
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continue;
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}
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if (bx::strCmp(memberName, "ConnectionDirection") == 0)
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{
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auto* fieldPtr = reinterpret_cast<uint8_t*>(objBasePtr + WriteDestinations[j]);
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isOk = Load(fieldPtr, 1, serializer) && isOk;
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continue;
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}
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assert(false);
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}
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}
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