meshes!
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@@ -4,5 +4,7 @@
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namespace Game
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{
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void LoadMesh(Model& mesh, const char* path);
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}
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bool LoadMesh(Model& mesh, const char* path, bool isBinary);
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void LoadModels(Model* models, uint32_t& outCount);
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uint32_t CrcPath(const char* path);
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} // namespace Game
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