include cleanup
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@@ -30,8 +30,8 @@ namespace Game
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{
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Transform PlayerCamTransform;
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Transform FreeflyCamTransform;
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Mat4 Projection;
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Mat4 ProjectionInverse;
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Gen::Mat4 Projection;
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Gen::Mat4 ProjectionInverse;
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float FreeflyXRot = 0.0f;
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float FreeflyYRot = 0.0f;
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float WalkXRot = 0.0f;
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@@ -49,7 +49,7 @@ namespace Game
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char ImguiIni[4096]{0};
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static constexpr uint32_t MaxAssets = 128;
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uint32_t AssetCount = 0;
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Generated::AssetHandle AssetHandles[MaxAssets]{0};
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Gen::AssetHandle AssetHandles[MaxAssets]{0};
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char AssetHandlePaths[MaxAssets][128];
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bool ShowImguiDemo = false;
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uint8_t DebugCardRotation = 0;
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