include cleanup

This commit is contained in:
Asuro
2025-03-30 20:17:32 +02:00
parent 052fc2cc07
commit 6d170be57a
28 changed files with 173 additions and 379 deletions

View File

@@ -8,7 +8,7 @@
#include <imgui.h>
#include <tracy/Tracy.hpp>
using namespace Generated;
using namespace Gen;
namespace
{
@@ -19,7 +19,7 @@ namespace
namespace Tools
{
const char* GetAssetPath(Generated::AssetHandle assetHandle)
const char* GetAssetPath(Gen::AssetHandle assetHandle)
{
const auto& inst = Game::GetInstance();
for (int32_t j = 0; j < inst.DebugData.AssetCount; ++j)
@@ -32,7 +32,7 @@ namespace Tools
return "---";
}
void ModelDropdown(Generated::ModelHandle& modelHandle)
void ModelDropdown(Gen::ModelHandle& modelHandle)
{
auto& R = Game::GameRendering::Get();
const char* name = GetAssetPath(modelHandle.Asset);
@@ -49,7 +49,7 @@ namespace Tools
}
}
void TextureDropdown(Generated::TextureHandle& texHandle)
void TextureDropdown(Gen::TextureHandle& texHandle)
{
auto& R = Game::GameRendering::Get();
const char* name = GetAssetPath(texHandle.Asset);
@@ -280,7 +280,7 @@ namespace Tools
}
if (ImGui::Begin("Cards"))
{
Generated::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
Gen::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
if (ImGui::Button("Save"))
{
Puzzle::SaveStaticPuzzleData();
@@ -295,7 +295,7 @@ namespace Tools
{
ImGui::Separator();
Generated::StaticPuzzleCard& card = staticData.Cards[i];
Gen::StaticPuzzleCard& card = staticData.Cards[i];
ImGui::PushID(i);
char cardName[64]{0};
bx::snprintf(cardName, sizeof(cardName), "%i", i);
@@ -317,14 +317,14 @@ namespace Tools
if (x > 0) ImGui::SameLine();
ImGui::PushID(x);
auto& node = Puzzle::EditCardNodeAt(card, 0, x, y);
if (ImGui::Button(Generated::PuzzleElementType::ShortName[node], {26, 24}))
if (ImGui::Button(Gen::PuzzleElementType::ShortName[node], {26, 24}))
{
int32_t newVal = int32_t(node) + 1;
if (newVal >= Generated::PuzzleElementType::EntryCount)
if (newVal >= Gen::PuzzleElementType::EntryCount)
{
newVal = 0;
}
node = Generated::PuzzleElementType::Enum(newVal);
node = Gen::PuzzleElementType::Enum(newVal);
}
ImGui::PopID();
}