include cleanup

This commit is contained in:
Asuro
2025-03-30 20:17:32 +02:00
parent 052fc2cc07
commit 6d170be57a
28 changed files with 173 additions and 379 deletions

View File

@@ -1,7 +1,8 @@
#include "../Global.h"
#include "../Log.h"
#include "Dither.h"
using namespace Generated;
using namespace Gen;
void DitherGen(DitherData& data, int32_t recursion)
{

View File

@@ -1,5 +1,5 @@
#pragma once
#include "../Global.h"
#include "../../gen/Generated.h"
#include <bgfx/bgfx.h>
#include <imgui.h>
@@ -7,9 +7,9 @@
struct DitherData
{
static constexpr uint32_t BrightnessBucketCount = 256;
Vec2 Points[4096];
Gen::Vec2 Points[4096];
uint32_t PointCount = 0;
Vec4 DitherTex[256 * 256 * 64];
Gen::Vec4 DitherTex[256 * 256 * 64];
uint32_t DitherTexWH = 0;
uint32_t DitherTexDepth = 0;
int32_t BrightnessBuckets[BrightnessBucketCount];

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@@ -470,7 +470,7 @@ namespace Game
return mat;
}
Generated::ModelHandle GameRendering::GetModelHandleFromPath(const char* path)
Gen::ModelHandle GameRendering::GetModelHandleFromPath(const char* path)
{
uint32_t AssetHandle = CrcPath(path);
for (int32_t i = 0; i < ModelCount; ++i)

View File

@@ -4,8 +4,7 @@
#include <bx/string.h>
#include <cstdint>
#include "../Gen.h" // IWYU pragma: keep
#include "../Global.h"
#include "../../gen/Generated.h"
#include "Dither.h"
union SDL_Event;
@@ -30,7 +29,7 @@ namespace Game
bgfx::UniformHandle SamplerHandle = {bgfx::kInvalidHandle};
bgfx::TextureHandle RenderHandle = {bgfx::kInvalidHandle};
bgfx::TextureInfo Info;
Generated::TextureHandle TexHandle;
Gen::TextureHandle TexHandle;
};
struct Model
@@ -38,7 +37,7 @@ namespace Game
bgfx::VertexBufferHandle VertexBuffer = {bgfx::kInvalidHandle};
bgfx::IndexBufferHandle IndexBuffer = {bgfx::kInvalidHandle};
bgfx::VertexLayout VertLayout;
Generated::ModelHandle Handle;
Gen::ModelHandle Handle;
};
struct Material
@@ -103,6 +102,6 @@ namespace Game
void LoadTextures();
void ReloadShaders();
void Shutdown();
Generated::ModelHandle GetModelHandleFromPath(const char* path);
Gen::ModelHandle GetModelHandleFromPath(const char* path);
};
} // namespace Game