include cleanup
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@@ -470,7 +470,7 @@ namespace Game
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return mat;
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}
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Generated::ModelHandle GameRendering::GetModelHandleFromPath(const char* path)
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Gen::ModelHandle GameRendering::GetModelHandleFromPath(const char* path)
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{
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uint32_t AssetHandle = CrcPath(path);
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for (int32_t i = 0; i < ModelCount; ++i)
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