small fixes
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@@ -6,6 +6,7 @@
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#include "Level.h"
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#include "Log.h"
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#include "Puzzle.h"
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#include "bx/bx.h"
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#include "rendering/Rendering.h"
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#include "SDL3/SDL_mouse.h"
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@@ -437,7 +438,7 @@ namespace Game
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Vec3 cameraPos = camTransform.Position;
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// TODO: disable warning & check if parentheses make sense like this
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Vec2 uiOffset = Vec2{static_cast<float>(Data.WidthTiles / Puzzle::Config::CardSize - 1),
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Vec2 uiOffset = Vec2{static_cast<float>(Data.WidthTiles / Puzzle::Config::CardSize) - 1,
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static_cast<float>(Data.HeightTiles / Puzzle::Config::CardSize) - 1};
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uiOffset *= -UICardOffset * 0.5f;
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@@ -558,7 +559,7 @@ namespace Game
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{
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auto& cover =
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level.PuzzleTileCovers.Get(CoverHandles[cardIdx * Puzzle::Config::MaxCoversInTile + i]);
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cover.EData.Visible = true;
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cover.EData.Visible = IsActive;
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cover.EData.ModelH = staticCard.Sockets[i].Model;
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cover.EData.Transform = tile.EData.Transform;
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Gen::TranslateLocal(cover.EData.Transform, model.Sockets[i].Pos);
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