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@@ -49,7 +49,7 @@ namespace Game
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uint32_t ViewID = 0;
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static Material LoadFromShader(const char* vertPath,
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const char* fragPath,
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uint32_t view = 0,
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uint16_t view,
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bgfx::TextureHandle = BGFX_INVALID_HANDLE,
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bgfx::UniformHandle sampler = BGFX_INVALID_HANDLE);
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};
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@@ -64,7 +64,7 @@ namespace Game
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int32_t LastWidth = 0;
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int32_t LastHeight = 0;
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uint32_t ResetFlags = BGFX_RESET_VSYNC;
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uint32_t MainViewID = 10;
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uint16_t MainViewID = 10;
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public:
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void Setup();
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