This commit is contained in:
Asuro
2025-02-21 22:44:57 +01:00
parent edde743542
commit 833d78c142
8 changed files with 118 additions and 44 deletions

View File

@@ -28,7 +28,6 @@ void EngineWindow::Startup(SharedWindowData& shared)
return;
}
shared.SDLWindow = Window;
// SDL_SetWindowRelativeMouseMode(Window, true);
}
void EngineWindow::Update(SharedWindowData& shared)

View File

@@ -46,6 +46,27 @@ struct Mat4
// clang-format on
};
inline int32_t SetFlags(int32_t in, int32_t flags)
{
return in | flags;
}
inline int32_t ClearFlags(int32_t in, int32_t flags)
{
return in & ~flags;
}
inline int32_t FlagBool(int32_t in, int32_t flags, bool IsSet)
{
if (IsSet) return SetFlags(in, flags);
return ClearFlags(in, flags);
}
inline bool GetFlag(int32_t in, int32_t flags)
{
return (in & flags) > 0;
}
struct Transform
{
Mat4 M;

View File

@@ -1,39 +1,59 @@
#include "../engine/Shared.h"
#include "Global.h"
#include "Input.h"
#include "imgui.h"
namespace Game
{
bool IsKeyboardAllowed()
{
auto& IO = ImGui::GetIO();
return !IO.WantCaptureKeyboard || GetFlag(IO.ConfigFlags, ImGuiConfigFlags_NoKeyboard);
}
bool IsMouseAllowed()
{
auto& IO = ImGui::GetIO();
return !IO.WantCaptureMouse || GetFlag(IO.ConfigFlags, ImGuiConfigFlags_NoMouse);
}
bool GetKey(ScanCode key)
{
if (!IsKeyboardAllowed()) return false;
return GetShared().Window.HeldScanCodes[(int32_t)key];
}
bool GetKeyPressedNow(ScanCode key)
{
if (!IsKeyboardAllowed()) return false;
auto& win = GetShared().Window;
return win.HeldScanCodes[(int32_t)key] && !win.LastHeldScanCodes[(int32_t)key];
}
bool GetKeyReleasedNow(ScanCode key)
{
if (!IsKeyboardAllowed()) return false;
auto& win = GetShared().Window;
return !win.HeldScanCodes[(int32_t)key] && win.LastHeldScanCodes[(int32_t)key];
}
bool GetMouseButton(MouseButton button)
{
if (!IsMouseAllowed()) return false;
return GetShared().Window.HeldMouseButtons[(int32_t)button];
}
bool GetMouseButtonPressedNow(MouseButton button)
{
if (!IsMouseAllowed()) return false;
auto& win = GetShared().Window;
return win.HeldMouseButtons[(int32_t)button] && !win.LastHeldMouseButtons[(int32_t)button];
}
bool GetMouseButtonReleasedNow(MouseButton button)
{
if (!IsMouseAllowed()) return false;
auto& win = GetShared().Window;
return !win.HeldMouseButtons[(int32_t)button] && win.LastHeldMouseButtons[(int32_t)button];
}
Vec2 GetMouseMovement()
{
if (!IsMouseAllowed()) return {};
return {GetShared().Window.MouseDeltaX, GetShared().Window.MouseDeltaY};
}
} // namespace Game

View File

@@ -5,12 +5,18 @@
namespace Game
{
enum class PlayerMode
enum class CameraMode
{
Walk,
Freefly,
};
enum class InputMode
{
UI,
Game,
};
struct Time
{
double Now = 0.0;
@@ -28,7 +34,8 @@ namespace Game
float WalkXRot = 0.0f;
float WalkYRot = 0.0f;
Transform PlayerCamTransform;
PlayerMode Mode = PlayerMode::Freefly;
CameraMode CameraM = CameraMode::Freefly;
InputMode InputM = InputMode::Game;
};
struct GameInstance

View File

@@ -3,14 +3,13 @@
#include "Instance.h"
#include "Level.h"
#include "Log.h"
#include "SDL3/SDL_mouse.h"
#include "bgfx/bgfx.h"
#include "imgui.h"
#include <SDL3/SDL.h>
#include <bx/math.h>
#include <cstdint>
namespace
{
}
namespace Game
{
void EntityRenderData::Render(const Model* models, const Material* materials)
@@ -35,6 +34,17 @@ namespace Game
bgfx::submit(currentMaterial.ViewID, currentMaterial.Shader);
}
namespace
{
void UpdatePlayerInputMode()
{
bool IsGaming = GetInstance().Player.InputM == InputMode::Game;
SDL_SetWindowRelativeMouseMode(GetShared().Window.SDLWindow, IsGaming);
auto& IO = ImGui::GetIO();
IO.ConfigFlags = FlagBool(IO.ConfigFlags, ImGuiConfigFlags_NoMouse | ImGuiConfigFlags_NoKeyboard, IsGaming);
}
} // namespace
void Level::Setup(GameData& data)
{
Log("Level setup");
@@ -63,6 +73,8 @@ namespace Game
{
Tests.New();
}
UpdatePlayerInputMode();
}
void Level::Update()
@@ -85,10 +97,23 @@ namespace Game
if (GetKeyPressedNow(ScanCode::F1))
{
player.Mode = player.Mode == PlayerMode::Walk ? PlayerMode::Freefly : PlayerMode::Walk;
player.CameraM = player.CameraM == CameraMode::Walk ? CameraMode::Freefly : CameraMode::Walk;
}
if (player.Mode == PlayerMode::Freefly)
if (GetKeyPressedNow(ScanCode::F2))
{
if (player.InputM == InputMode::Game)
{
player.InputM = InputMode::UI;
}
else
{
player.InputM = InputMode::Game;
}
UpdatePlayerInputMode();
}
if (player.CameraM == CameraMode::Freefly)
{
if (GetMouseButton(MouseButton::Left))
{
@@ -101,7 +126,7 @@ namespace Game
player.FreeflyCamTransform.TranslateLocal({0.0f, 0.0f, -inputVec.z});
player.FreeflyCamTransform.TranslateLocal({-inputVec.x, 0.0f, 0.0f});
}
else if (player.Mode == PlayerMode::Walk)
else if (player.CameraM == CameraMode::Walk)
{
player.PlayerCamTransform.TranslateLocal({0.0f, 0.0f, -inputVec.z});
player.PlayerCamTransform.TranslateLocal({-inputVec.x, 0.0f, 0.0f});
@@ -118,6 +143,34 @@ namespace Game
END_PERF(GetShared().Window.PerfCounters, PerfCounterType::GameLevelUpdate, GetShared().Window.FrameCounter);
}
void Level::Render(uint16_t viewId, const Model* models, const Material* materials)
{
auto& shared = GetShared();
float proj[16];
bx::mtxProj(proj,
75.0f,
float(shared.Window.WindowWidth) / float(shared.Window.WindowHeight),
0.1f,
1000.0f,
bgfx::getCaps()->homogeneousDepth);
auto& player = GetInstance().Player;
if (player.CameraM == CameraMode::Freefly)
{
player.FreeflyCamTransform.UpdateMatrix();
bgfx::setViewTransform(viewId, player.FreeflyCamTransform.M.M, proj);
}
else
{
player.PlayerCamTransform.UpdateMatrix();
bgfx::setViewTransform(viewId, player.PlayerCamTransform.M.M, proj);
}
Cubes.Render(models, materials);
Tests.Render(models, materials);
}
void Cube::Setup()
{
EData.MaterialHandle = 0;
@@ -155,7 +208,5 @@ namespace Game
void TestEntity::Update()
{
EData.TestColor[0] = 0.0f;
// EData.TestColor[1] = 0.9f;
// EData.TestColor[2] = 0.5f;
}
} // namespace Game

View File

@@ -115,5 +115,6 @@ namespace Game
public:
void Setup(GameData& data);
void Update();
void Render(uint16_t ViewID, const Model* models, const Material* materials);
};
} // namespace Game

View File

@@ -301,41 +301,14 @@ namespace Game
}
}
// Start Rendering
imguiBeginFrame(20);
ImGui_ImplSDL3_NewFrame();
// TODO: why does this break stuff??
ImGui::DockSpaceOverViewport(0, 0, ImGuiDockNodeFlags_PassthruCentralNode);
ImGui::ShowDemoWindow();
auto& IO = ImGui::GetIO();
GetInstance().GameLevel.Update();
// TODO: Move player stuff to level
{
float proj[16];
bx::mtxProj(proj,
75.0f,
float(shared.Window.WindowWidth) / float(shared.Window.WindowHeight),
0.1f,
1000.0f,
bgfx::getCaps()->homogeneousDepth);
auto& player = GetInstance().Player;
if (player.Mode == PlayerMode::Freefly)
{
player.FreeflyCamTransform.UpdateMatrix();
bgfx::setViewTransform(MainViewID, player.FreeflyCamTransform.M.M, proj);
}
else
{
player.PlayerCamTransform.UpdateMatrix();
bgfx::setViewTransform(MainViewID, player.PlayerCamTransform.M.M, proj);
}
}
GetInstance().GameLevel.Cubes.Render(Models, Materials);
GetInstance().GameLevel.Tests.Render(Models, Materials);
GetInstance().GameLevel.Render(MainViewID, Models, Materials);
bgfx::dbgTextPrintf(1, 1, 0x0F, "Time: %.1fs", GetInstance().Time.Now);
for (int32_t i = 0; i < (int32_t)PerfCounterType::COUNT; ++i)
@@ -343,6 +316,8 @@ namespace Game
bgfx::dbgTextPrintf(
1, 2 + i, 0x0F, "%s Max: %.3fs", PerfCounterNames[i], shared.Window.PerfCounters[i].GetMax());
}
// Finish Frame
imguiEndFrame();
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
@@ -364,7 +339,7 @@ namespace Game
}
Material Material::LoadFromShader(
const char* vertPath, const char* fragPath, uint32_t view, bgfx::TextureHandle tex, bgfx::UniformHandle sampler)
const char* vertPath, const char* fragPath, uint16_t view, bgfx::TextureHandle tex, bgfx::UniformHandle sampler)
{
BX_ASSERT(vertPath != nullptr && fragPath != nullptr, "Invalid shader path!");
bgfx::ShaderHandle vertexShader = loadShader(vertPath);

View File

@@ -49,7 +49,7 @@ namespace Game
uint32_t ViewID = 0;
static Material LoadFromShader(const char* vertPath,
const char* fragPath,
uint32_t view = 0,
uint16_t view,
bgfx::TextureHandle = BGFX_INVALID_HANDLE,
bgfx::UniformHandle sampler = BGFX_INVALID_HANDLE);
};
@@ -64,7 +64,7 @@ namespace Game
int32_t LastWidth = 0;
int32_t LastHeight = 0;
uint32_t ResetFlags = BGFX_RESET_VSYNC;
uint32_t MainViewID = 10;
uint16_t MainViewID = 10;
public:
void Setup();