entity system!
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17
src/game/Instance.h
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17
src/game/Instance.h
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#pragma once
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#include <cstdint>
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#include "Level.h"
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namespace Game
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{
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struct GameInstance
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{
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bool IsInitialized = false;
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uint64_t Size = sizeof(GameInstance);
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uint32_t FrameCounter = 0;
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int64_t StartTime = 0;
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double Now = 0.0;
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Level GameLevel;
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};
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}
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