entity system!

This commit is contained in:
Asuro
2025-02-09 19:30:18 +01:00
parent d1270c47a9
commit 90bc5753a9
19 changed files with 306 additions and 67 deletions

View File

@@ -1,8 +1,16 @@
$input v_color0
$input v_uv0
#include "common.sh"
float circle(vec2 uv, vec2 center, float size)
{
vec2 relPos = uv - center;
vec2 distSq = relPos.x * relPos.x + relPos.y * relPos.y;
return sqrt(distSq) <= size ? 1.0 : 0.0;
}
void main()
{
gl_FragColor = v_color0;
gl_FragColor = circle(v_uv0, vec2(0.5, 0.5), 0.5);
}

View File

@@ -1,4 +1,6 @@
vec4 v_color0 : COLOR0 = vec4(1.0, 1.0, 0.0, 1.0);
vec2 v_uv0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 a_position : POSITION;
vec4 a_color0 : COLOR0;
vec2 a_texcoord0 : TEXCOORD0;

View File

@@ -1,5 +1,5 @@
$input a_position, a_color0
$output v_color0
$input a_position, a_color0, a_texcoord0
$output v_color0, v_uv0
#include "common.sh"
@@ -7,4 +7,5 @@ void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
v_color0 = a_color0;
v_uv0 = a_texcoord0;
}