imgui wip
This commit is contained in:
@@ -18,17 +18,18 @@ find_package(Vulkan REQUIRED)
|
|||||||
|
|
||||||
# Imgui
|
# Imgui
|
||||||
file(GLOB imgui_sources dependency/imgui/*.h dependency/imgui/*.cpp)
|
file(GLOB imgui_sources dependency/imgui/*.h dependency/imgui/*.cpp)
|
||||||
file(GLOB imgui_backend
|
file(GLOB imgui_backend_sdl
|
||||||
dependency/imgui/backends/imgui_impl_vulkan.h
|
|
||||||
dependency/imgui/backends/imgui_impl_vulkan.cpp
|
|
||||||
dependency/imgui/backends/imgui_impl_sdl3.h
|
dependency/imgui/backends/imgui_impl_sdl3.h
|
||||||
dependency/imgui/backends/imgui_impl_sdl3.cpp)
|
dependency/imgui/backends/imgui_impl_sdl3.cpp)
|
||||||
|
file(GLOB imgui_backend_vulkan
|
||||||
|
dependency/imgui/backends/imgui_impl_vulkan.h
|
||||||
|
dependency/imgui/backends/imgui_impl_vulkan.cpp)
|
||||||
|
|
||||||
# Engine
|
# Engine
|
||||||
file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
|
file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
|
||||||
add_executable(PuzGameEngine ${sources_engine} ${imgui_sources} ${imgui_backend})
|
add_executable(PuzGameEngine ${sources_engine} ${imgui_sources} ${imgui_backend_sdl})
|
||||||
set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17)
|
set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17)
|
||||||
target_include_directories(PuzGameEngine PUBLIC dependency/imgui dependency/Vulkan-Headers/include)
|
target_include_directories(PuzGameEngine PUBLIC dependency/imgui)
|
||||||
#file(COPY ${data} DESTINATION resources)
|
#file(COPY ${data} DESTINATION resources)
|
||||||
|
|
||||||
#target_compile_options(PuzGameEngine PUBLIC xyz)
|
#target_compile_options(PuzGameEngine PUBLIC xyz)
|
||||||
@@ -37,9 +38,9 @@ target_include_directories(PuzGameEngine PUBLIC dependency/imgui dependency/Vulk
|
|||||||
# Game
|
# Game
|
||||||
file(GLOB_RECURSE sources_game game/*.cpp game/*.h)
|
file(GLOB_RECURSE sources_game game/*.cpp game/*.h)
|
||||||
file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinygltf/stb_image_write.h dependency/tinygltf/json.hpp dependency/tinygltf/tiny_gltf.h)
|
file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinygltf/stb_image_write.h dependency/tinygltf/json.hpp dependency/tinygltf/tiny_gltf.h)
|
||||||
add_library(PuzGame SHARED ${sources_game} ${source_singleheader} ${imgui_sources})
|
add_library(PuzGame SHARED ${sources_game} ${source_singleheader} ${imgui_sources} ${imgui_backend_vulkan})
|
||||||
set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
|
set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
|
||||||
target_include_directories(PuzGame PUBLIC dependency/imgui)
|
target_include_directories(PuzGame PUBLIC dependency/imgui dependency/Vulkan-Headers/include)
|
||||||
|
|
||||||
# SDL
|
# SDL
|
||||||
add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/SDL" EXCLUDE_FROM_ALL)
|
add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/SDL" EXCLUDE_FROM_ALL)
|
||||||
@@ -50,6 +51,6 @@ SET(BGFX_BUILD_EXAMPLES OFF)
|
|||||||
add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")
|
add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")
|
||||||
|
|
||||||
# Link
|
# Link
|
||||||
target_link_libraries(PuzGame bx bimg bgfx)
|
target_link_libraries(PuzGame bx bimg bgfx Vulkan::Vulkan)
|
||||||
target_link_libraries(PuzGameEngine bx SDL3::SDL3 Vulkan::Vulkan)
|
target_link_libraries(PuzGameEngine bx SDL3::SDL3)
|
||||||
set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")
|
set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")
|
||||||
|
|||||||
@@ -2,9 +2,10 @@
|
|||||||
#include "SDL3/SDL_mouse.h"
|
#include "SDL3/SDL_mouse.h"
|
||||||
#include "Shared.h"
|
#include "Shared.h"
|
||||||
#include "Window.h"
|
#include "Window.h"
|
||||||
#include "bx/timer.h"
|
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
|
#include <backends/imgui_impl_sdl3.h>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
void EngineWindow::Startup(SharedWindowData& shared)
|
void EngineWindow::Startup(SharedWindowData& shared)
|
||||||
{
|
{
|
||||||
@@ -13,7 +14,7 @@ void EngineWindow::Startup(SharedWindowData& shared)
|
|||||||
printf("Failed to init SDL!\n");
|
printf("Failed to init SDL!\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Window = SDL_CreateWindow("SDL", shared.WindowWidth, shared.WindowHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
|
Window = SDL_CreateWindow("SDL", shared.WindowWidth, shared.WindowHeight, SDL_WINDOW_RESIZABLE);
|
||||||
if (Window == nullptr)
|
if (Window == nullptr)
|
||||||
{
|
{
|
||||||
printf("Failed to init SDL Window!\n");
|
printf("Failed to init SDL Window!\n");
|
||||||
@@ -29,6 +30,19 @@ void EngineWindow::Startup(SharedWindowData& shared)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SDL_SetWindowRelativeMouseMode(Window, true);
|
SDL_SetWindowRelativeMouseMode(Window, true);
|
||||||
|
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
auto* imguiCtx = ImGui::CreateContext();
|
||||||
|
if (imguiCtx == nullptr)
|
||||||
|
{
|
||||||
|
printf("Failed to set up imgui context!\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!ImGui_ImplSDL3_InitForVulkan(Window))
|
||||||
|
{
|
||||||
|
printf("Failed to set up imgui implementation!\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EngineWindow::Update(SharedWindowData& shared)
|
void EngineWindow::Update(SharedWindowData& shared)
|
||||||
@@ -37,6 +51,7 @@ void EngineWindow::Update(SharedWindowData& shared)
|
|||||||
SDL_Event evt;
|
SDL_Event evt;
|
||||||
while (SDL_PollEvent(&evt))
|
while (SDL_PollEvent(&evt))
|
||||||
{
|
{
|
||||||
|
ImGui_ImplSDL3_ProcessEvent(&evt);
|
||||||
switch (evt.type)
|
switch (evt.type)
|
||||||
{
|
{
|
||||||
case SDL_EVENT_WINDOW_RESIZED:
|
case SDL_EVENT_WINDOW_RESIZED:
|
||||||
|
|||||||
@@ -15,6 +15,9 @@
|
|||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
|
#include <backends/imgui_impl_vulkan.h>
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
using namespace std::chrono_literals;
|
using namespace std::chrono_literals;
|
||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
@@ -224,6 +227,12 @@ namespace Game
|
|||||||
|
|
||||||
Materials[0] = Material::LoadFromShader("vert", "frag", Textures[0].Handle, Textures[0].SamplerHandle);
|
Materials[0] = Material::LoadFromShader("vert", "frag", Textures[0].Handle, Textures[0].SamplerHandle);
|
||||||
|
|
||||||
|
ImGui_ImplVulkan_InitInfo imguiVkInit;
|
||||||
|
|
||||||
|
// TODO
|
||||||
|
// ImGui_ImplVulkan_Init(&imguiVkInit);
|
||||||
|
// ImGui_ImplVulkan_CreateFontsTexture();
|
||||||
|
|
||||||
if (!GetInstance().IsInitialized)
|
if (!GetInstance().IsInitialized)
|
||||||
{
|
{
|
||||||
GetInstance().Time.StartTime = bx::getHPCounter();
|
GetInstance().Time.StartTime = bx::getHPCounter();
|
||||||
|
|||||||
Reference in New Issue
Block a user