puzzle ids
This commit is contained in:
@@ -22,6 +22,108 @@ namespace Generated
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}
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return isOk;
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}
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bool Save(const Vec2* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].X, 1, serializer) && isOk;
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isOk = Save(&obj[i].Y, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Load(Vec2* obj, uint32_t count, Deserializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].X, 1, serializer) && isOk;
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isOk = Load(&obj[i].Y, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Save(const Vec3* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].X, 1, serializer) && isOk;
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isOk = Save(&obj[i].Y, 1, serializer) && isOk;
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isOk = Save(&obj[i].Z, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Load(Vec3* obj, uint32_t count, Deserializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].X, 1, serializer) && isOk;
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isOk = Load(&obj[i].Y, 1, serializer) && isOk;
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isOk = Load(&obj[i].Z, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Save(const Vec4* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].X, 1, serializer) && isOk;
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isOk = Save(&obj[i].Y, 1, serializer) && isOk;
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isOk = Save(&obj[i].Z, 1, serializer) && isOk;
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isOk = Save(&obj[i].W, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Load(Vec4* obj, uint32_t count, Deserializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].X, 1, serializer) && isOk;
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isOk = Load(&obj[i].Y, 1, serializer) && isOk;
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isOk = Load(&obj[i].Z, 1, serializer) && isOk;
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isOk = Load(&obj[i].W, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Save(const Mat3* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(obj[i].M, 9, serializer) && isOk;
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}
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return isOk;
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}
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bool Load(Mat3* obj, uint32_t count, Deserializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(obj[i].M, 9, serializer) && isOk;
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}
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return isOk;
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}
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bool Save(const Mat4* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(obj[i].M, 16, serializer) && isOk;
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}
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return isOk;
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}
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bool Load(Mat4* obj, uint32_t count, Deserializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(obj[i].M, 16, serializer) && isOk;
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}
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return isOk;
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}
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bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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@@ -187,6 +289,7 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].ID, 1, serializer) && isOk;
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isOk = Save(&obj[i].WidthTiles, 1, serializer) && isOk;
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isOk = Save(&obj[i].HeightTiles, 1, serializer) && isOk;
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isOk = Save(&obj[i].AvailableCardCount, 1, serializer) && isOk;
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@@ -205,6 +308,7 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].ID, 1, serializer) && isOk;
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isOk = Load(&obj[i].WidthTiles, 1, serializer) && isOk;
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isOk = Load(&obj[i].HeightTiles, 1, serializer) && isOk;
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isOk = Load(&obj[i].AvailableCardCount, 1, serializer) && isOk;
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@@ -52,6 +52,46 @@ namespace Generated
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"#",
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};
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};
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struct Vec2
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{
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static constexpr uint32_t Hash = 4242122113;
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float X = {};
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float Y = {};
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};
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struct Vec3
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{
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static constexpr uint32_t Hash = 1694997017;
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float X = {};
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float Y = {};
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float Z = {};
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};
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struct Vec4
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{
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static constexpr uint32_t Hash = 447058821;
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float X = {};
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float Y = {};
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float Z = {};
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float W = {};
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};
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struct Mat3
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{
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static constexpr uint32_t Hash = 3364737048;
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float M[9] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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};
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struct Mat4
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{
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static constexpr uint32_t Hash = 1650094019;
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float M[16] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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};
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};
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struct PuzPos
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{
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static constexpr uint32_t Hash = 1834398141;
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@@ -102,7 +142,8 @@ namespace Generated
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};
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struct PuzzleData
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{
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static constexpr uint32_t Hash = 2015691597;
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static constexpr uint32_t Hash = 255994202;
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uint16_t ID = {};
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uint8_t WidthTiles = {};
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uint8_t HeightTiles = {};
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uint32_t AvailableCardCount = {};
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@@ -116,6 +157,16 @@ namespace Generated
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};
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bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer);
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bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer);
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bool Save(const Vec2* obj, uint32_t count, Serializer& serializer);
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bool Load(Vec2* obj, uint32_t count, Deserializer& serializer);
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bool Save(const Vec3* obj, uint32_t count, Serializer& serializer);
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bool Load(Vec3* obj, uint32_t count, Deserializer& serializer);
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bool Save(const Vec4* obj, uint32_t count, Serializer& serializer);
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bool Load(Vec4* obj, uint32_t count, Deserializer& serializer);
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bool Save(const Mat3* obj, uint32_t count, Serializer& serializer);
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bool Load(Mat3* obj, uint32_t count, Deserializer& serializer);
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bool Save(const Mat4* obj, uint32_t count, Serializer& serializer);
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bool Load(Mat4* obj, uint32_t count, Deserializer& serializer);
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bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer);
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bool Load(PuzPos* obj, uint32_t count, Deserializer& serializer);
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bool Save(const ElemPos* obj, uint32_t count, Serializer& serializer);
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