tracing
This commit is contained in:
@@ -21,11 +21,11 @@
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#include <cstdint>
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#include <cstdio>
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#include <thread>
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#include <tracy/Tracy.hpp>
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#include "imgui-helper.h"
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#include "imgui-style.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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using namespace std::chrono_literals;
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@@ -333,6 +333,8 @@ namespace Game
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void GameRendering::Setup()
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{
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LOG("--- RENDERING STARTUP ---");
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ZoneScopedN("Setup");
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if (Instance != nullptr) LOG_WARN("old rendering wasn't destroyed!");
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Instance = this;
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SharedData& shared = GetShared();
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@@ -407,11 +409,11 @@ namespace Game
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DitherGen(DitherTextures, DitherRecursion);
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}
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void GameRendering::Update()
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void GameRendering::HandleEvents()
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{
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ZoneScopedN("Handle Events");
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SharedData& shared = GetShared();
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// Handle events
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for (uint16_t i = 0; i < shared.Window.SDLEventCount; ++i)
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{
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ImGui_ImplSDL3_ProcessEvent(&shared.Window.SDLEvents[i]);
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@@ -453,218 +455,246 @@ namespace Game
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}
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}
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}
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}
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// Start Rendering
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imguiBeginFrame(20);
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ImGui_ImplSDL3_NewFrame();
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ImGui::DockSpaceOverViewport(0, 0, ImGuiDockNodeFlags_PassthruCentralNode);
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void GameRendering::RenderDebugUI()
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{
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ZoneScopedN("DebugUI");
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auto& level = GetInstance().GameLevel;
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auto& shared = GetShared();
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auto& debug = GetInstance().DebugData;
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if (UIVisible == UIVisibilityState::Debug)
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auto& level = GetInstance().GameLevel;
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
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{
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
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debug.DebugCardRotation++;
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if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
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}
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if (ImGui::Begin("Rendering"))
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{
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if (LastShaderLoadTime >= 0.0f)
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{
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debug.DebugCardRotation++;
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if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
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ImGui::TextColored({0.2f, 0.9f, 0.2f, 1.0f},
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"Shader loaded %.0f seconds ago",
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GetInstance().Time.Now - LastShaderLoadTime);
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}
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if (ImGui::Begin("Rendering"))
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else
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{
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if (LastShaderLoadTime >= 0.0f)
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{
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ImGui::TextColored({0.2f, 0.9f, 0.2f, 1.0f},
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"Shader loaded %.0f seconds ago",
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GetInstance().Time.Now - LastShaderLoadTime);
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}
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else
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{
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ImGui::TextColored({0.9f, 0.2f, 0.2f, 1.0f}, "Shader load Failiure!");
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}
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if (ImGui::Button("Reload Meshes"))
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{
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LoadModels(Models, ModelCount);
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload Level"))
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{
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level = {};
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level.Setup(shared.Game);
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}
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ImGui::Checkbox("Show ImGui Demo", &debug.ShowImguiDemo);
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if (debug.ShowImguiDemo) ImGui::ShowDemoWindow(&debug.ShowImguiDemo);
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ImGui::Separator();
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ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
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ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
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ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
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ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
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if (ImGui::Button("Dithergen"))
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{
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DitherGen(DitherTextures, DitherRecursion);
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}
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ImGui::SameLine();
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ImGui::SliderInt("Recursion", &DitherRecursion, 1, 4);
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ImGui::Text(
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"%ux%ux%u", DitherTextures.DitherTexWH, DitherTextures.DitherTexWH, DitherTextures.DitherTexDepth);
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if (!isValid(DitherTextures.PreviewTex))
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{
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ImGui::Text("Invalid Texture");
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}
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else
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{
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ImGui::Image(DitherTextures.PreviewTex.idx,
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{(float)DitherTextures.DitherTexWH,
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(float)DitherTextures.DitherTexWH * DitherTextures.DitherTexDepth});
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}
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if (isValid(DitherTextures.RampTex))
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{
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ImGui::Image(DitherTextures.RampTex.idx, {BX_COUNTOF(DitherTextures.BrightnessRamp), 8});
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}
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Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.GetPosition();
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ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z);
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if (ImGui::ColorEdit3("Base Color", &DefaultBaseColor.x))
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{
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auto& tiles = GetInstance().GameLevel.PuzzleTiles;
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for (int32_t i = 0; i < tiles.Count; ++i)
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{
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tiles.Data[i].EData.BaseColor = DefaultBaseColor;
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}
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}
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if (ImGui::ColorEdit3("Dot Color", &DefaultTileColor.x))
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{
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auto& tiles = GetInstance().GameLevel.PuzzleTiles;
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for (int32_t i = 0; i < tiles.Count; ++i)
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{
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tiles.Data[i].EData.TestColor = DefaultTileColor;
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}
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}
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ImGui::Text("Shader log:");
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ImGui::TextWrapped("%s", GetShared().Dev.ShaderLog);
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ImGui::TextColored({0.9f, 0.2f, 0.2f, 1.0f}, "Shader load Failiure!");
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}
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ImGui::End();
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if (ImGui::Begin("Puzzles"))
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if (ImGui::Button("Reload Meshes"))
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{
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if (ImGui::Button("Add"))
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LoadModels(Models, ModelCount);
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload Level"))
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{
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level = {};
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level.Setup(shared.Game);
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}
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ImGui::Checkbox("Show ImGui Demo", &debug.ShowImguiDemo);
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if (debug.ShowImguiDemo) ImGui::ShowDemoWindow(&debug.ShowImguiDemo);
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ImGui::Separator();
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ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
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ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
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ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
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ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
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if (ImGui::Button("Dithergen"))
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{
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DitherGen(DitherTextures, DitherRecursion);
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}
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ImGui::SameLine();
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ImGui::SliderInt("Recursion", &DitherRecursion, 1, 4);
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ImGui::Text(
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"%ux%ux%u", DitherTextures.DitherTexWH, DitherTextures.DitherTexWH, DitherTextures.DitherTexDepth);
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if (!isValid(DitherTextures.PreviewTex))
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{
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ImGui::Text("Invalid Texture");
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}
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else
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{
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ImGui::Image(DitherTextures.PreviewTex.idx,
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{(float)DitherTextures.DitherTexWH,
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(float)DitherTextures.DitherTexWH * DitherTextures.DitherTexDepth});
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}
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if (isValid(DitherTextures.RampTex))
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{
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ImGui::Image(DitherTextures.RampTex.idx, {BX_COUNTOF(DitherTextures.BrightnessRamp), 8});
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}
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Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.GetPosition();
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ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z);
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if (ImGui::ColorEdit3("Base Color", &DefaultBaseColor.x))
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{
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auto& tiles = GetInstance().GameLevel.PuzzleTiles;
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for (int32_t i = 0; i < tiles.Count; ++i)
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{
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bool found = false;
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for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
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{
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auto& puz = level.Puzzles[i].Data;
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if (puz.ID == UINT16_MAX)
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{
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bx::strCopy(puz.PuzzleName, sizeof(puz.PuzzleName), "Unnamed Puzzle");
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puz.ID = i;
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found = true;
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break;
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}
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}
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if (!found)
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{
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LOG_ERROR("Too many puzzles!");
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}
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tiles.Data[i].EData.BaseColor = DefaultBaseColor;
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}
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ImGui::Separator();
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}
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if (ImGui::ColorEdit3("Dot Color", &DefaultTileColor.x))
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{
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auto& tiles = GetInstance().GameLevel.PuzzleTiles;
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for (int32_t i = 0; i < tiles.Count; ++i)
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{
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tiles.Data[i].EData.TestColor = DefaultTileColor;
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}
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}
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ImGui::Text("Shader log:");
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ImGui::TextWrapped("%s", GetShared().Dev.ShaderLog);
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}
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ImGui::End();
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if (ImGui::Begin("Puzzles"))
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{
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if (ImGui::Button("Add"))
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{
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bool found = false;
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for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
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{
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auto& puzzleData = level.Puzzles[i].Data;
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if (puzzleData.ID == UINT16_MAX) continue;
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bool isSelected = debug.SelectedDebugLevel == i;
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ImGui::PushID("selectable");
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if (ImGui::Selectable(puzzleData.PuzzleName, isSelected))
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auto& puz = level.Puzzles[i].Data;
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if (puz.ID == UINT16_MAX)
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{
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debug.SelectedDebugLevel = isSelected ? UINT16_MAX : i;
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bx::strCopy(puz.PuzzleName, sizeof(puz.PuzzleName), "Unnamed Puzzle");
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puz.ID = i;
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found = true;
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break;
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}
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ImGui::PopID();
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}
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if (!found)
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{
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LOG_ERROR("Too many puzzles!");
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}
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}
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ImGui::End();
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if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
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ImGui::Separator();
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for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
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{
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if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
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auto& puzzleData = level.Puzzles[i].Data;
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if (puzzleData.ID == UINT16_MAX) continue;
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bool isSelected = debug.SelectedDebugLevel == i;
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ImGui::PushID("selectable");
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if (ImGui::Selectable(puzzleData.PuzzleName, isSelected))
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{
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debug.SelectedDebugLevel = UINT16_MAX;
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debug.SelectedDebugLevel = isSelected ? UINT16_MAX : i;
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}
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ImGui::PopID();
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}
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if (ImGui::Begin("Cards"))
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}
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ImGui::End();
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if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
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{
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if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
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{
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Generated::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
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if (ImGui::Button("Save"))
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debug.SelectedDebugLevel = UINT16_MAX;
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}
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}
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if (ImGui::Begin("Cards"))
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{
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Generated::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
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if (ImGui::Button("Save"))
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{
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Puzzle::SaveStaticPuzzleData();
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload"))
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{
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Puzzle::LoadStaticPuzzleData();
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}
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for (int32_t i = 0; i < BX_COUNTOF(staticData.Cards); ++i)
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{
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ImGui::Separator();
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Generated::StaticPuzzleCard& card = staticData.Cards[i];
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ImGui::PushID(i);
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char cardName[64]{0};
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bx::snprintf(cardName, sizeof(cardName), "%i", i);
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ImGui::Selectable(cardName);
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if (ImGui::BeginDragDropSource())
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{
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Puzzle::SaveStaticPuzzleData();
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload"))
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{
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Puzzle::LoadStaticPuzzleData();
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Puzzle::DrawCard(card, debug.DebugCardRotation, ImGui::GetCursorScreenPos());
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ImGui::SetDragDropPayload("cardtype", &i, sizeof(i));
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ImGui::EndDragDropSource();
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}
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for (int32_t i = 0; i < BX_COUNTOF(staticData.Cards); ++i)
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Tools::ModelDropdown(card.ModelHandle);
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for (int8_t y = 0; y < Puzzle::Config::CardSize; ++y)
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{
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ImGui::Separator();
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Generated::StaticPuzzleCard& card = staticData.Cards[i];
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ImGui::PushID(i);
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char cardName[64]{0};
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bx::snprintf(cardName, sizeof(cardName), "%i", i);
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ImGui::Selectable(cardName);
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if (ImGui::BeginDragDropSource())
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ImGui::PushID(y);
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for (int8_t x = 0; x < Puzzle::Config::CardSize; ++x)
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{
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Puzzle::DrawCard(card, debug.DebugCardRotation, ImGui::GetCursorScreenPos());
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ImGui::SetDragDropPayload("cardtype", &i, sizeof(i));
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ImGui::EndDragDropSource();
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}
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Tools::ModelDropdown(card.ModelHandle);
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for (int8_t y = 0; y < Puzzle::Config::CardSize; ++y)
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{
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ImGui::PushID(y);
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for (int8_t x = 0; x < Puzzle::Config::CardSize; ++x)
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if (x > 0) ImGui::SameLine();
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ImGui::PushID(x);
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auto& node = Puzzle::EditCardNodeAt(card, 0, x, y);
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if (ImGui::Button(Generated::PuzzleElementType::ShortName[node], {26, 24}))
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{
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if (x > 0) ImGui::SameLine();
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ImGui::PushID(x);
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auto& node = Puzzle::EditCardNodeAt(card, 0, x, y);
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if (ImGui::Button(Generated::PuzzleElementType::ShortName[node], {26, 24}))
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int32_t newVal = int32_t(node) + 1;
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if (newVal >= Generated::PuzzleElementType::EntryCount)
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{
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int32_t newVal = int32_t(node) + 1;
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if (newVal >= Generated::PuzzleElementType::EntryCount)
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{
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newVal = 0;
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}
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node = Generated::PuzzleElementType::Enum(newVal);
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newVal = 0;
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}
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ImGui::PopID();
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node = Generated::PuzzleElementType::Enum(newVal);
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}
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ImGui::PopID();
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}
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ImGui::PopID();
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}
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ImGui::PopID();
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}
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ImGui::End();
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}
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ImGui::End();
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}
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void GameRendering::Update()
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{
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ZoneScopedN("Rendering");
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SharedData& shared = GetShared();
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HandleEvents();
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// Start Rendering
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{
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ZoneScopedN("Imgui Start Frame");
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imguiBeginFrame(20);
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ImGui_ImplSDL3_NewFrame();
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ImGui::DockSpaceOverViewport(0, 0, ImGuiDockNodeFlags_PassthruCentralNode);
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}
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if (UIVisible == UIVisibilityState::Debug)
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{
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RenderDebugUI();
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}
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GetInstance().GameLevel.Update();
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GetInstance().GameLevel.Render(MainViewID, Models, Materials);
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// Finish Frame
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imguiEndFrame();
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{
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ZoneScopedN("Imgui End Frame");
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imguiEndFrame();
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}
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if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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ZoneScopedN("Imgui Platform Update");
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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}
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START_PERF();
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bgfx::frame();
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END_PERF(shared.Window.PerfCounters, PerfCounterType::Submit, shared.Window.FrameCounter);
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{
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ZoneScopedN("BGFX Frame");
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START_PERF();
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bgfx::frame();
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END_PERF(shared.Window.PerfCounters, PerfCounterType::Submit, shared.Window.FrameCounter);
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}
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}
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void GameRendering::Shutdown()
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{
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ZoneScopedN("Shutdown");
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LOG("--- RENDERING_SHUTDOWN ---");
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ImGui::SaveIniSettingsToDisk("imgui.ini");
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auto& debug = GetInstance().DebugData;
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Reference in New Issue
Block a user