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@@ -105,7 +105,7 @@ namespace Game
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Model Models[MaxModels];
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int32_t LastWidth = 0;
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int32_t LastHeight = 0;
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uint32_t ResetFlags = BGFX_RESET_VSYNC;
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uint32_t ResetFlags = 0; // BGFX_RESET_VSYNC;
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uint16_t MainViewID = 10;
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float LastShaderLoadTime = 0.0f;
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int32_t DitherRecursion = 1;
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@@ -115,6 +115,8 @@ namespace Game
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public:
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void Setup();
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void Update();
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void HandleEvents();
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void RenderDebugUI();
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void Shutdown();
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uint16_t GetModelHandleFromPath(const char* path);
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};
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