sdl
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@@ -5,9 +5,15 @@ if (MSVC)
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else()
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add_compile_options(-g -gcodeview)
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add_link_options(-fuse-ld=lld -g -Wl,--pdb=)
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add_link_options(-g -Wl,--pdb=)
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# add_link_options(-fuse-ld=lld -g -Wl,--pdb=)
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endif()
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# set the output directory for built objects.
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# This makes sure that the dynamic library goes into the build directory automatically.
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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# Engine
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file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
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add_executable(PuzGameEngine ${sources_engine})
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@@ -22,11 +28,15 @@ file(GLOB_RECURSE sources_game game/*.cpp game/*.h)
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add_library(PuzGame SHARED ${sources_game})
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set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
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# SDL
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add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/SDL" EXCLUDE_FROM_ALL)
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# BGFX
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SET(BGFX_BUILD_TOOLS ON)
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SET(BGFX_BUILD_EXAMPLES ON)
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SET(BGFX_BUILD_EXAMPLES OFF)
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#SET(BGFX_CONFIG_MULTITHREADED OFF)
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add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")
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target_link_libraries(PuzGame bx bimg bgfx)
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target_link_libraries(PuzGame bx bimg bgfx SDL3::SDL3)
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target_link_libraries(PuzGameEngine bx)
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set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")
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