fixing stuff
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@@ -21,7 +21,7 @@ namespace Game
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Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
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Transform Transform;
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uint16_t MaterialHandle = UINT16_MAX;
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uint16_t ModelHandle = UINT16_MAX;
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Generated::ModelHandle ModelH;
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bool Visible = true;
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void Render(const Model* models, const Material* materials);
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